DESKTOP
PUBLISHING
►WHAT IS IT?
►HOW VOl CAN USE IT <-
►WHAT'S AVAILABLE ^\ tffr
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GRAPHICS
PD PICKS
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COVKR PHOTOGRAPH BY PAUL AVIS
With one industry source estimating that
300,000 programs will have been sold in
1987, desktop publishing is clearly a hot
topic in computing. There's a lot you can
do with such programs — and a lot you
can't, AmigaWorld examines the desktop
publishing phenomenon and zeros in on
the Amiga market. What's available?
Should you buy now or hold out for a new
generation of programs waiting in the
wings?
January 1988
CONTENTS
VOLUME 4, NUMBER 1
FEATURES
DEPARTMENTS
Jt£l To Have And Have Not:
Amiga Desktop Publishing Software
By Chris Dickman and
Eric Grevstad
Amiga strengths offer very exciting pros-
pects for the desktop publishing boom, but
programs for the machine are still in their
infancy. How does the current crop of soft-
ware stack up against each other and
against the Mac and PC markets? And
what's on the horizon for 1988?
ARTICLES
BASIC By The Numbers
By Bob Ryan
If you're new to BASIC programming, or to
the Amiga, you can get in on the ground
floor of our brand new series on program-
ming the Amiga with Amiga Basic.
E3 Depth-Defying Graphics
By Sfieldon Leernon
Three-dimensional graphics at affordable
prices are now available to Amiga users
with the commercial introduction of two
startlingly realistic programs: Sculpt 3D and
VideoScape 3D.
The Best Things in Life Are PD
By David T. McClellan
and Rob Peck
There's a wealth of good free software in
the public domain, and to help you sort it
out one expert gives you his pick of the
best for-usc programs, while another shows
you how to utilize the source code of many
public domain offerings.
Repartee
Go ahead, get it off your chest .
Surgery . . , 68000-Style
By Ben and Jean Means
A highly-innovative research program at
UCLA's School of Medicine is using Amigas
to perfect brain surgery techniques.
COLUMNS
Zeitgeist
Our editor finds his crystal ball (it had been
misplaced in his bowling ball bag) and
prognosticates on the 1988 market picture
for the A500. A1000 and A2000.
info.phile
Just Fooling Around
By Bill Catchings and
MarkL. Van Name
Team info.phile lays aside its more hard-
core pursuits to present its choices for best
games for the Amiga in 1987.
Notepad
Time, Newsweek, Life, People, Cosmo, The
National Enquirer, AmigtiWorld . . .all were
there covering the first all-Amiga exposi-
tion, AmiExpo, in the Big Apple this
past fall.
EEl Hors d'oeuvres
Tips-come-from-you and Techniques too.
Reviews
Digi-Paint and Prism Plus / VizaWrite Desk-
top / Calligrapher / forms in Flight / Face /
KickWork
Games: Karate Kid Part II / Guild of
Thieves
E3 What's New?
New products from AmiExpo and more.
O Help Key
All aboard for the Q&A Line.
ill Index to 1987 Amiga World
Articles
Features, articles, buyer's guides and hard-
ware and software reviews from the vintage
1987 crop.
AmignnhrU (ISSN 11883 2390) ii an independent journal not connected with Commodore Business Machines. Inc. Am&HnM is published monthly l>v CW OOTmanicaUonaffeterboroogh, Inc.. HI) Elm SL,
Peterborough. NH (B458. U.S. subscription rate is J19.y7. one year. Canada IOT.97 (Canadian hjnds). one year only. Mexico SI7.97 {U.S. funds drawn on U.S. bant), one year only. Foreign $3197 [US.
rttiidi drawn on U.S. bank), one year only. foreign Airmail, please Inquire. .Second class postage paid at Peterborough, NH. and at additional mailing offices. Phone: B03!I24'M71. Entire foments copyright
HIH7 by CW Ci.tniiiuiiicalions/1'eierboroiigh, Inc. No part of this publication may be printed or olhetwise tepiotluced without written petinission from the publisher. Postmaster: Send address ihanges to
/btaptHwM. Subscription Sers ices, I'O Box Nits. Karmingdale, NY i 1 7:15. Nationally distributed by International Circulation Distributors. Amig^W.nU makes every effort to assure the accuracy ol articles, listings and
circuits published in the magazine. AwiigtrilftrM assumes no respmsibilily lor damages due to errors or omissions.
AmigaWorld 3
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Publisher
President/CEO
Stephen Twombly
Michael S. Perils
Editor-in-Chief
Guy Wright
Vice-President/General Manager
Roger Murphy
Managing Editor
Director of Corporate Production
Shawn Latlamme
Dennis Christensen
Technical Editor
Typesetting Manager
Robert M. Ryan
Linda P. Canaie
Review Editor
Typographer
Linda J. Barrett
Lisa Jaillet
Senior Editor
Dan Sullivan
Manufacturing Manager
Susan Grass-
Assistant Review Editor
Barbara Gefvert
Director of Circulation
Frank S. Smith
Contributing Editors
Bill Catchings,
Peggy Herrington,
Circulation Manager
Bonnie Welsh
David T. McCleilan,
Direct Marketing Manager
Mark L. Van Name,
Paul Ruess
Lou Wallace
Newsstand Sales
Linda Ruth
Art Director
Direct Sales Manager
Rosslyn A. Prick
Elizabeth R. Kehn
Assistant Art Director
800-343-0728
Howard G. Happ
Director of Credit Sales & Collections
Designers
William M. Boyer
Anne Dillon
Roger Goode
Production Assistant
Ruth Benedict
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National Sales Manager
Stephen Bobbins
Sales Representative
Kenneth Blakeman
Advertising Coordinator/
Pull Down Menu
Heather Paquette
1-800-44 1-4403
West Coast Sales
Giorgio Saluti, manager
1-4 15-328-3470
Danna Carney
Pull Down Menu/Sales Assistant
3350 W, Bayshore Road, Suite 201
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Secretary
Sandy Kierstead
Marketing Manager
Wendie Haines
Marketing Assistant
Laura Livingston
Business Manager
Barbara Harris
Customer Service Representative
Lisa LaFieur
4 January 1VH8
Circle 2)5 on Reader Service card.
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'AWWv
Zeitgeist
Which Amiga should you buy?
THE BEGINNING OF a new
year. (Even though this is really
October and you are probably
reading this in December.) Just
returned from ihe AmiExpo in
New York. . .it was a great show.
A number of people asked what
I thought about Commodore's
new marketing plans and about
the future of the A500, A1000
and A2000.
Commodore's marketing
plans: Television ads were just
beginning to appear and I
thought that they looked pretty
good (compared to the original
Amiga 1000 ads two years ago).
If Commodore concentrates on
just getting their name out
there, then I will be happy. If,
on the other hand, they decide
to market the Amiga as some-
thing in particular, then I will
begin to worry, because it is a
sure bet that they will pick the
wrong something. Some genius
will decide that the new Amiga
500 is the ultimate machine for
developing weaving patterns,
and Commodore will star' run-
ning fourteen-page ad inserts in
Weaver's World magazine. What-
ever Commodore decides to do,
I am encouraged, because some-
thing is better than nothing,
even if that something is some-
what off the mark.
What is the future for the
ASOQ, A1000, A2000? This ques-
tion came in many forms. Usu-
ally it was something like. "I
don't own an Amiga yet. Which
one should I buv?", or "I have
been thinking about trading in
my 1000 for a 2000. . ." The an-
swer to all of these questions is
"It depends on what you want
By Guy Wright
to do with it and when." Right
now, most of the hardware out
there works on the A 1000 and
there are a bunch of companies
still working on newer, bigger,
better hardware for the A1000.
The A500 has its share of hard-
ware developers working on ex-
pansion, racks, multi-processor
boards and whatnots, but there
aren't a lot of things actually for
sale today. When people buv
thousands and thousands of
A500s (and I think that they
will), then more and more pe-
ripheral manufacturers will
push A500 products out there.
The A2000 has even fewer pe-
ripherals available now than the
A500, but it will be the machine
of choice for manufacturers
who are developing heavy duty
vertical market type devices like
broadcast-quality video hard-
ware and software.
The A 1000 has a gray future.
Commodore's official line on
every computer that they ever
made is "As long as people are
buying them, we will continue
to support them." 1 don't be-
lieve that Commodore is manu-
facturing any new AlOOOs. but I
could be wrong. Currently there
is more going on with the 1000
than the 500 and 2000 put to-
gether. There are more periph-
erals out there now and there
seem to be a lot of new periph-
erals coming out in the near fu-
ture. If you need to do
Something tomorrow, then stick
with the A 1000. (You should
even be able to get a good deal
on a used 1000. if you can find
one.) If you just want a more
powerful machine and don't
have anything special in mind,
then stick with the A1000. The
A 1000 should be around for
quite a while yet and in some
ways is more versatile than ei-
ther the A500 or the A2000. All
the new software being devel-
oped should run on the 1000
(until souped-up bridge-card
utilities start being developed),
and there are a lot of A1000
supporters out there. If you are
looking into buying a first com-
puter and don't have anything
special in mind right awav, then
the A500 (with the bundled soft-
ware packages) is a great buy
and there arc enough peripher-
als and expansion units out
there now to keep you busy for
quite a while. All the software
works and the 500 has the
brightest future of the three ma-
chines. If you are looking into
areas that will require special-
ized peripherals in the future
{broadcast-quality video, multi-
megabyte hard-disk drives, MS
DOS, etc.), then the A2000 is
your best bet. The 2000 has a
reasonable future, but don't ex-
pect it to dominate the market
and don't expect bargain prices
for those specialized peripher-
als. There is also some question
about the compatibility of the
A2000 with some software, par-
ticularly action games that use
the keyboard (there are key-
board timing differences be-
tween the 2000 and the 500 and
1000).
Conclusions:' Don't scrap
your A 1000 just because you are
worried about owning a
doomed machine. If you aren't
in a giant hurry to buy fancy
peripherals and just want a very
good computer, then look into
the A500. If you want an Amiga
but the boss won't pay for any-
thing except MS DOS, then ei-
ther the A2000 (with bridge
card) or A1000 (with sidecar)
should fit the bill (transferring
graphics will be a bit of a trick,
but everything else shouldn't be
to hard). If you want broadcast
qualitv and can't wait a few
months, then get an A1000, but
if you can wait then it might be
better to get an A2000. If you
need 30, 40, 50 or more mega-
bytes of disk storage and dozens
of other high-priced peripherals
but don't want to get more in-
volved with the machine than
writing the check, then buy an
A2000 and your dealer will love
you. If you want a super-micro
workstation, 68020 with math
co-processors and whatever else,
then get an A 1000 or A2000.
In this issue we look at desk-
top publishing on the Amiga:
what it is, what is out there,
what will be out there, and what
to look for in desktop-publish-
ing products. The Amiga is a
natural for desktop publishing
and there is finally a wide range
of professional products for the
Amiga. That being one of the
last areas of software to be cov-
ered I think it is safe to say that
if there is something that you
want to do on a microcomputer,
then the Amiga is the best com-
puter for the job. And as all
long-time followers of the
Amiga know, there are a lot of
things that the Amiga can do
that no other computer can
even pretend to do.M
6 January 1988
Together
They'll Take Your Thoughts And Words
Anywhere An Amiga Can Go.
Outline fartmt nr^tuiza tdtxa and infonriti-
turn. Select titty topic to extend
Bxp&Xtd tiitb SttbtOXt; then click to hide subtext.
To dxtnpt' mtittiw itnUr, just dnig titty heading
orptaqgrapb to new position am dick-
Cut and paste bettmen smvns, uf> tojour at
once.
Inside Your Mind
To Capture Ideas
As They Happen.
Never let another brainstorm slip by.
Turn it loose in Flow™, die idea pro-
cessor for Amiga. Whether you are
working on ;i term paper or ;i business
prospectus, How's outline format lets
you jot down ideas quickly to build a
preliminary fiamework Then expand
those ideas with subtext. Click to see
the details, then click again to hide diem
and keep the big picture up front. Flow's
flexibility gives you freedom to elim-
inate, rearrange and manipulate ideas
so easily, you'll never use a scratch
pad again.
The same process also works wonders
on catalogs or to-do lists, speedily re-
ducing large amounts of random data to
multiple levels of organization. It's also
great for scheduling and tracking
projects over a period of time. And
when you are ready to turn that Flow
outline into a finished paper, the docu-
ment can be loaded into ProWrite or
other Amiga word processing software
for further work.
It's a snap to use, with most com-
mands mouse or keyboard operative,
and multi-tasking power as well. So let
your thoughts go — with How!
Over The Rainbow With The
Only Multi-font Color
Graphics Word Processor.
ProWrite™ masters the potential for
Amiga word processing by giving you
more than ho-hum words-on-a-page. Un-
leash the power of color in command-
ing headlines. Highlight key paragraphs
or make important words jump off die-
page in mil-spectrum hues. The possibil-
ities arc endless with ProWrite's wide
variety of fonts, sizes and styles.
And when words alone aren't enough,
punch up your document with IFF color
graphics. Put text anywhere above, be-
low or alongside the picture; even wrap
words around die graphic for profes-
sional impact. And the active "what you
sec is what you get" principle means
you know your printed output will live
up to your best intentions.
Easy to use, ProWrite responds to
mouse or key commands on most
operations and features all the word
processing tools you want: easy- to-set
tabs and margins, multiple-line headers
and footers, and paragraph -based format-
ting. Plus you can cut and paste among
up to eight windows at once, and take
full advantage of the Amiga's multi-
tasking powers.
For any way you work with words,
ProWrite is perfect: designed to com-
bine creativity and versatility in an
extremely easy-to-use package.
New Horizons
w
R
First In Personal Productivity And Creativity.
P.O. Hox 43 167/ Austin, Texas 78745/512-328-6650
ProWcite ^ui How j/t- trademarks of New Horizons Software, tnc Aoi^p is a regfeftered uademark ofGeMnraodore-AfBiga, inv
I se color in headlines or to highlight key uoras.
Incotpomle color grajMcs into copy.
Qionse the fail. sl)fe, paint jte and color that
best stilts your work
Cut and paste between screens, up to eight at
ottce. Wiri[> words around graphics for a profes-
simial look.
Circle 38 on Reader Service card
Repartee
Comments, complaints and concerns
from Amiga World readers.
Disgruntled
"Amigaite"
Regarding "1000 Uncertainties" in
your Nov, Repartee column, it's cold
comfort to know that I am not the
only disgruntled Amigaite on this
planet.
Commodore's offer of $1, 000 for
the upgrade to the 2000 is a sham.
You get a bit more memory and PC
compatibility for another $1,500 or
more. And, in about a year, when
Commodore decides to issue another
upgrade, you will be left out in the
cold once again due to the changes
in the new system.
Your magazine is good, the com-
puter, per se, is of the same quality.
People who bought both are of nor-
mal or above average intelligence. It
shouldn't take them long to realize
that their Amiga 1000s have become
obsolete not for the sake of new tech-
nology, but for the almighty dollar.
Commodore says that the 2000 is
a business machine. What company
would spend the money for a 2000
after looking at Commodore's track
record?
Jim Audet
North Hollywood, CA
Amiga 3000?
When the Amiga 1000 made its de-
but, it represented a quantum leap
in computer technology. It was state-
of-the-art, dwarfing the Macintosh
Plus and the IBM PC/AT in graph-
ics, speed and multitasking; it bleu)
them right out of the water!
A year later, the Macintosh II
(powered by the 68020) and the
IBM PS/2 80 (powered by the 386)
were launched. Commodore's answer
was the Amiga 2000. The 2000 of-
fers true expandability, but the basic
specifications and design was not
improved at all, and to offer MS-
DOS compatibility (now rendered ob-
solete by PS/2) seems a compromise
to an inferior technology, a giant
leap backwards. Commodore
snatched defeat from the jaws of
victory!
The Amiga has clearly become a
technological laggard. The only
thing going for it is its multitasking
operating system, and even that mi-
nute lead will be lost when Apple
and IBM introduce their tnun multi-
tasking operating systems early this
year.
If Commodore wants to be compet-
itive in the business world, a more
powerful computer is needed. Com-
modore should launch the Amiga
3000, a machine with a 68020, or
preferably the newer 68030 proces-
sor, a 68881 math co-processor, a
68851 Memory Management Unit,
more internal memory, higher density
floppies, a CD-ROM drive, better
graphics (read: higher resolution, no
flicker % self-configuring expansion
slot busses and, most importantly,
Macintosh II and IBM PS/2 com-
patible co-processor cards.
The Amiga can regain the techno-
logical lead it once enjoyed. Commo-
dore is at a crossroads: To come up
with a fast, powerful, number-
crunching computer that will truly
fill the needs of business, or to for-
ever remain a home computer/video
games company.
Gerardo Arnoldo Tarango
Barksdale, LA
Positive Notes
After reading all the letters in the
Nov. '87 issue from the disgruntled
Amiga 1000 owners concerning the
changes Commodore made in their
two new machines, I felt that a few
positive notes were in order. I've had
my 1000 since April '86, so I be-
lieve I'm qualified to comment.
First of all, my machine has been
very reliable. It sits on my desk at
work and is usually on eight hours a
day. I'm usually doing anything from
marketing analysis, word processing
and telecommunications to an occa-
sional game to break up the pace.
(Who says executives don 't play
games!) I have not had a single
problem with any part of the
much ine.
Regarding future expandability, I
would think that by now there is
enough of an installed base of 1000s
tlial there will be products available
for some time. Personally, after I re-
ceive my hard drive next month, ex-
pandability will no longer be an
issue at all for me. I'll have extra
memory, two floppy drives, a hard
drive and a modem. For what I do,
it's all I'll ever need.
Gregg Haverly
Anchorage, AK
Building a Better
Ball Game
/ enjoyed reading Bob Ryan's article
on Earl Weaver Baseball ["Boot Me
Up to the Ball Game", Nov. '87, p.
38], As muck as I like Earl Weaver
Baseball, I feel the game is not as
good as it could be.
For starters, the infield fly rule is
not supported and neither is the rule
which forces relief pitchers to pitch
to at least one batter before they can
be removed. The "official scorer" is
very inconsistent with its scor-
ing — not assigning errors when it
should, gwi?ig a batter a double on
a single, etc.
The stat compiler has yet to work
correctly for me. After compiling
stats for a recent six-game series, one
team showed more RBIs than its
runs scored.' Each team's batting
stats don't match the other team's
pitching stats (hits, walks, strike-
outs).
It is niy hope that Electronic Arts
will address some of these concerns
in a future revision of Earl Weaver
Baseball. Unless they do, I'm afraid
the ultimate computer baseball game
is yet to be developed.
Nevin Longardner
Gahatma, OH
Let's Be PALs
How would you like to have a reso-
lution of 620 x 512 with your
Amiga? Well, al! European Amiga
owners do, due to the European
PAL TV standard. Good enough,
but very few American video and
graphics software developers have
given this much consideration. This
leaves us Europeans oat in the cold,
leaving the lower one-fifth of our
screens blank. This is unacceptable
for Amiga video production. I have
yet to see PAL versions for Anima-
tor, DeluxeVideo, VideoScape 3D or
Digi View, for instance.
This problem has caused a great
deal of trouble over here, and we
hope to see future developments to
support the rapidly growing Euro-
pean market.
Jon Bohmer
Norway
Send your letters to: Repartee,
AmigaWorld editorial, 80 Elm St..
Peterborough, NH 03458. let-
ters may be edited for space
and clarity.B
8 January 1988
ATLAST!
Now Shipping.
To order call toll-free anytime:
Nationwide: 800-452-4445, ext. 1156
California: 800-626-9541, ext. 1156
For more information, contact:
o 2
A-Squared Distributions Inc.
61 14 La Salle Avenue, Suite 326
Oakland, California 94611
415-339-0339
Circle 9 on Reader Service card.
NOT
P
D
Edited by Bob Ryan
IIIIPIIII
Ml
miExpo
^IIIIIUIIH
A steady stream ofAmiExpo irisitors thronged the WordPerfect Corp. booth
for a look at WordPerfect for the Amiga.
MAYBE FRANK SINATRA wasn't
there, but the recently concluded
AmiExpo seemed to have everyone
connected with the Amiga whistling
some spirited choruses of "New
York, New York." The first all-Amiga
exposition, held over the weekend of
October 10-12, played to a full house
and demonstrated conclusively that
the Amiga is a force to be reckoned
with in the microcomputer market-
place. With over 8,000 enthusiastic
attendees Jamming New York's Sher-
aton Centre exposition hall, it was
clear the Amiga had passed with
flying colors Old Blue Eyes' famous
test: "If I can make It there, I'll make
It anywhere."
Visitors to AmiExpo were beseiged
with a host of new hardware and soft-
ware offerings for the Amiga, includ-
ing sophisticated graphics programs,
genlocks, disk controllers, compilers
and, of course, games galore. (For
more information on many of the new
products mentioned below, see this
month's "What's New?" column.)
Pundits as well as products were well
represented, with a number of pre-
sentations, seminars and panel dis-
cussions available to fairgoers.
Keynote speeches preceded each
session of the three-day Expo, with
Amiga pioneers Jay Miner and R.J.
Michai kicking off the first two days
and Commodore VP Richard Mclntyre
initiating the finale. (See "Old and
New Guards Keynote Expo Sessions"
on p. 11 for more Information.)
Users Get Floored
After the keynote address each day,
the show opened to the public. Many
Amiga companies, both familiar and
new, demonstrated their products to
the public. While all the displays were
busy, some drew an inordinate
amount of attention,
NewTek principal Tim Jennison
made a big splash with Digl-View and
Dlgl-Palnt, the company's Ho!d-and-
Modlfy paint program. On display
across the aisle was Progressive Im-
age Technology's Super-Gen genlock
(distributed by Digital Creations). Mi-
metics Corp. also showed off a new
ImaGen genlock unit that was less
expensive, although apparently of a
higher quality, than the Commodore
Genlock 1300. Although not displayed
on the exposition floor, Burklund As-
sociates' Genlock was being shown
in a room in the hotel.
Perhaps the most startling graph-
ics/video hardware was shown by
Very Vivid of Toronto. The Mandala
system uses a Live! digitizer to cap-
ture the image of a performer. It
then uses collision detection to let
the performer's Image interact with
objects on an Amiga display. The re-
sults are striking: You can paint, play
music and even run programs just by
waving your arms in front of a video
camera. David Brae of Very Vivid
promises both a high-end perfor-
mance version and a home-user ver-
sion of the product. He also indicated
that the company plans to produce
games based upon the Mandala sys-
tem. This could give a whole new
meaning to the term "interactive ad-
venture."
Advanced graphics software
seemed to be everywhere, with
booths from Micro Magic (Forms in
Flight), Aegis (VldeoScape 3D), Byte
by Byte (Sculpt 3D) and Impulse
(Prism Plus and Silver). Desktop pub-
lishing software was also In abun-
dance, as MicroSeareh (City Desk),
Gold Disk (PageSetter and Profes-
sional Page), Infinity (Shakespeare)
and Brown-Wagh (Publisher 1000) all
exhibited programs. Speaking of City
Desk, SunRize Industries, the original
developer of the program, was in ac-
tion with its new real-time video dig-
itizer designed to compete with Live!.
Graphics junkies really got a good fix
at the AmiExpo.
Music products were also in abun-
dance at the show with booths from
the likes of Magnetic Music (Texture),
Sound Guest (DX7-11 Editors/Librar-
ians), Aegis (AudioMaster) and Mi-
metics Corp. (SoundScape). Bob
Hoover and Jeff Burger of Mlmetics
also presented one of the more in-
structive conferences by showing the
evolution of a SoundScape song from
conception to multimedia presenta-
tion.
No Amiga show would be complete
without games, and many companies
featured entertainment software at
the show. Electronic Arts (Formula-1
Racing), MicroSeareh (Head Coach),
Firebird Licensees (The Pawn), Psyg-
nosls (Terrorpods) and others pre-
sented many wonderful Amiga
games. The most talked-about game
was Arkanoid from Discovery Soft-
ware. Based upon the arcade game
of the same name, Arkanoid brings
true arcade machine graphics and
speed to a personal computer game.
It promised to be the hit of the Christ-
mas season.
Making The Hard Sell
Hardware vendors were at the show
in force with many new add-ons lor
the Amiga. Perry Kivolowitz of ASDG
showed his new SDP Hard Disk Con-
troller. Available now in the Zorro I
IDpmmry 198S
configuration and coming soon in the
A2000 Zorro II configuration, the SDP
Is a disk controller to end all disk
controllers. It features both a SCSI
controller and an et sos controller, a
68881 math coprocessor, a 512K
memory cache and a 68000 processor
that gives the controller its intelli-
gence. The SDP uses its intelligence
to keep often-accessed tracks in
memory, to reorder the hard disk to
reflect the frequency of disk access
and even to make disk buffers appear
contiguous for faster data transfer. It
will also autoboot under the next ver-
sion of the operating system now un-
der development at Commodore.
One interesting aspect of the SDP
Is that although it performs DMA
transfers to the memory cache, It
uses an Interrupt scheme to move
data from the cache to the Amiga.
This avoids a problem encountered
with the Commodore A20S0 Hard Disk
Controller: Because overscanning the
video display takes longer than nor-
mal video generation, overscanning
Interferes with the DMA part of the
machine cycle. The A2090 will not
work while the Amiga Is in overscan;
the SDP will. Although more expen-
sive than other controllers, the SDP
will surely be the choice of Amiga
power users.
A unique hard-disk system was
shown by Comspec. It features the
ability to boot from the hard disk
without the next version of the Amiga
operating system and without any in-
ternal modification of the Amiga.
Comspec was keeping its boot tech-
nique a secret.
Other Interesting hardware in-
cluded the 68020/68881 coprocessor
boards from Computer Systems As-
sociates and the A 1000/ AS 00 Internal
memory-expansion boards from Spirit
Technology. The latter company
raised some eyebrows with its inter-
nal memory board for the A500. Some
Commodore engineers expressed
reservations about the ability of the
A500 to power any internal boards
other than the A5Q1 and work-alikes.
Spirit claims the boards do not harm
the AS00.
The compiler wars heated up again
as both Lattice and Manx showed
new products. Lattice actually deliv-
ered version 4.0 of Its C compiler at
the show while Manx announced an
upgrade to Aztec C. Manx also
showed a source-level debugger for
Aztec C that promises to cut devel-
opment time considerably. The Spen-
cer Organization showed an APL
Interpreter for the Amiga that
should appeal to anyone who does
serious number crunching with the
Amiga.
The next AmiExpo will be held In
Los Angeles, January 16-18, 1988,
at the Westln Bonaventure. Call
800/32-AMIGA (or 212/867-4663 In
New York) for more Information.
Old And New Guards Keynote Expo Sessions
EACH SESSION OF AmiExpo opened with a different keynote
speaker, beginning with Jav Miner, the person responsible for the
concept and design that became the Amiga. Jay spoke about his
background and about the founding of the original Amiga Cor-
poration. He told how the original investors in the Amiga thought
they were paying for the development of a video game machine
while he and his team of hardware and software engineers were
busy developing a high-end, graphics-oriented, general-purpose
personal computer. Jay also related his motivation in designing
and building the Amiga; He wanted to build a machine that could
run sophisticated and realistic flight simulation software.
During his talk, Jay did not miss the opportunity to direct some
pointed barbs at Commodore. While acknowledging the Amiga's
debt to Commodore — Amiga Corp. would likely have filed for
bankruptcy if Commodore had not bought the company — -Jay
expressed his anger at the way Commodore dismantled Commo-
dore-Amiga and mishandled the marketing of the Amiga.
Looking to the future,Jay related that before Commodore-Amiga
was closed down, it had completed the design of the next-generation
Amiga custom chips featuring a 1,024-pixel horizontal resolution.
He said he had no idea when Commodore might release a machine
based upon the advanced chips.
Sunday's keynote address was delivered by R. J. Michal, the
software engineer who designed and developed the Amiga's In-
tuition operating system. Like Jay Miner, R.J. spoke about what it
was like during the early days of Amiga Corp. in 1983 and 1984.
He spoke of the comraderie among the designers of the Amiga.
His tales of the antics of the design team and his ad libs and one-
liners also gave the audience an idea of how much fun it is to
work closely with a group towards a common goal.
The final keynote speaker was Commodore Business Machines
VP Richard Mclntyre, the person curcntly responsible for the sales
and marketing of the Amiga in the United Slates. He discussed
the future of Commodore and of the Amiga. He also defended
Commodore against the charge that it was abandoning A 1000
owners, citing the generous trade-in policy for A1000 owners.
lljIllllllllllllilllllH
upgrade
IX THE SEPTEMBER/OCTOBER Notepad (p. 12), I reported that one
way to solve noise problems on the Amiga 1000 expansion bus was to take
advantage of the PAL upgrade offered by C Ltd. I stated that the upgrade
consisted of swapping Texas Instruments (TI) PAL chips for Monolithic
Memories (MM1) PAL chips. In fact, the upgrade is just the opposite: TI
PALs are replaced by MMI PALs.
Regarding another noise-reduction technique reported in the article, Com-
spec Communications reports that it has managed to run up to a half-dozen
devices off the expansion bus by grounding the offending PAL chips together.
Amiga pioneer Jay Miner was the
keynote speaker at the opening
session of the three-day AmiExpo.
! ew
President
COMMODORE INTERNATIONAL an-
nounced that It has appointed Max E.
Toy president and chief operating of-
ficer of Commodore Business Ma-
chines, the U.S. subsidiary of
Commodore International. Mr. Toy
comes to Commodore from ITT and
has also worked for ISM and Compaq
Computers In sales and marketing.
Mr. Toy will report directly to Irving
Gould, chairman and chief executive
officer of Commodore International.
With the appointment of Mr.Toy, Mr.
Gould seems to be taking a step back
from the day-to-day management of
CBM. He had assumed executive con-
trol of CBM after the ouster of
Thomas Rattlgan last spring. ■
AmigaWorld 11
Hors d'oeuvres
Hints, tips and techniques from your
fellow Amiga users.
Basic Syntax Debugging
After a bil of programming in Amiga Basic
I came up with this handy idea for catching
syntax errors. To help reduce (if not elimi-
nate) syntax errors. I do all my program-
ming in lowercase letters. This includes all
variables I use in the program. When I get
to the end of the line and press the Return
key, all of the Amiga Basic reserved words
are automatically capitalized. If I don't see a
word go to all capitals, then it is either a
variable or a syntax error that I can fix on
the spot. This really speeds up debugging
of syntax errors for me.
Jim Stewart
Venctia. PA
CTRL-L and CTRL-J
If you use the CLI a lot (like I do), then you
must have noticed thai once the screen is
full, things start scrolling from the bottom
to the top. I found it better when I can start
with a clear screen, once the screen is full.
To clear the screen, just use CTRL-L and
then hit Return. This will clear the screen
and allow you to start fresh.
If you wish to run a string of commands
automatically, you can use CTRL-J. Just tvpe
each of the commands followed by a CTRL-
J, and when you get to the end press the
Return key. AmigaDOS will execute each
command in order as if you had typed
them one at a time.
S. Hardjopranoto
Gwynneville. Australia
Bargain Printer Stands
Rather than go out and spring for a fancy
(and expensive) printer stand, I solved the
messy printer paper problem simply and in-
expensively. I went to a stationery store and
bought a letter basket, the kind they use in
offices for "in" and "out" baskets. Turn it
over and it makes a dandy printer stand
with the paper underneath and the printer
on top. Mine cost a total of $2.-19. If you
have a larger printer you might have to get
a legal-sized letter basket at a slightly higher
price.
Thomas Meyer
Ames, IA
Editor's Note: All you Amiga SOU owners can use
this tip for monitor stands. Not only will it elevate
the monitor, but it will leave space for all the cables
underneath.
1.2CLIDiskcopy
As a hard core CLIer 1 was pleased to get
the 1.2 upgrade but puzzled when I
couldn't execute a Diskcopy from the CLI.
After rummaging around a bit I found
Diskcopy and Format in the System direc-
tory instead of the C directory (as it was in
1.1). If you want to use Diskcopy from the
CLI, just copy it to the C directory. Using a
BACKUP of the Workbench 1.2 disk, just
type:
COPY DF0:SYSTEM/DISKCOPY TO DF0:C
COPY DF0:SYSTEM/FORMAT TO DF0:C
You may now execute these commands
from the CLI.
If you routinely use RAM:C as your com-
mand directory, and attempt to format or
copy a disk with the Workbench disk re-
moved, requesters may appeal' asking you
to reinsert the Workbench disk. One such
instance is discussed in the Enhancer Soft-
ware Manual accompanying the update (p.
28). A requester will appear if Diskcopy
cannot access the file I. IBS/icon. library,
which is normally on the Workbench disk.
If you have enough RAM to spare (approx,
52K), you can copy the LIBS directory to
RAM:LIBS and avoid swapping disks. Once
again, on a backup copy of your Workbench
disk, modify the file s/startup-sequence so
that you can use the C and LIBS directories
from RAM by adding:
MAKEDIR RAM:C
COPY DF0:C TO RAM:C QUIET
ASSIGN C: RAM:C
MAKEDIR RAMLIBS
COPY DFOLIBS TO RAMLIBS QUIET
ASSIGN LIBS: RAMLIBS
If you still want to load Workbench, then
insert these lines before the LoadWB li ru-
in the Startup-sequence. The use of QUIET
prevents the names of the files being cop-
ied echoing on the screen. Note: the
AmigaDOS Manual contains descriptions of
the file editors available through the CLI.
Diane Engles
Colorado Springs. CO
Clearing Arrays
Often, an array in Amiga Basic must be re-
set to all zeroes. The obvious method is to
use the sequence:
FOR a = 1 TO max : array(a) =
: Next max
This is fine if "max" is small, but when
"max" gets large, so does the time spent re-
setting each element one by one. A faster
way is to use this:
ERASE array : DIM array(size)
This works because when Amiga Basic cre-
ates an array, all elements are set to zero.
But you cannot create an array that already
llfammry 198S
yELiaoMEDE
Circle S3 on Reader Service card
X-CAD is a full-featured professional two-dimensional
design and drafting tool suitable for draftsmen,
designers and engineers alike. Easy to use and learn, the
system can be driven entirely using the mouse and
screen menus. Automatic menus and a full on-line
manual (optional) guide the novice through all stages of
learning while advanced users may configure the
system to suit their own needs.
The combination of X-CAD and Amiga make for the most cost
effective, fas! and flexible CAD workstations available today.
Point, line, string, arc, ellipse, spline, polygon, cross-hatch and
text graphics primitives.
User definable symbol libraries.
Auto-dimensioning with parameters configurable to suit any
standard.
Sophislicated text features: user-detinable fonts; create text at any
height, width, angle, spacing, justification, slant etc.
Selectable real-world units; metric or english.
Viewport system allows creation of drawings within drawings
having independent scales, units, origins etc.
Probably the fastest redraw, zoom and pan of any combination of
software and standard PC.
Group modification commands include copy, move, rotate,
mirror, scale and stretch. Entity edit commands include break, trim,
stretch etc. Extensive edit commands available for all entity types.
Constructional aids for lines and arcs etc. include parallel,
tangental, perpendicular and automatic fillets.
Pre-defined and user-definable line-styles and pattern fills.
Command location input features grid snap, entity snap - end,
org, near, intof etc, ■ cartesian coordinate input or incremental
coordinates (linear and angular) with arrays.
256 layers and 8 depths. Layers and depths can be named and
displayed i n any combi nation .
! Support for pen plotters, laser printers, colour thermal transfer
and dot-matrix printers.
System requirements: Amiga A 500, A1 000 or A2000 computer with
2Mb of memory, two floppy disk drives or a hard-disk
(recommended).
□ No dongle option.
JL
Produced by
TAMIGA,
AMIGA is a trade mark of Commodore Business Machines
TAUKUS
00000000
Taurus House, 3 Bridge Street,
Guildford. Surrey GU14RY.
Tel: Guildford -44 (0483) 579399.
Fax: +44(0483)301030.
exists, so first you must ERASE it This will
also work on string arrays.
Mark Wooge
Omaha, NE
Startup Multitasking
I use two techniques to customize my start-
up-sequence. These ideas allow you to auto-
matically use the Amiga's multitasking and
to run programs in the mode von desire.
To automatically use multitasking, 1 in-
clude [he NevvCLI command in the startup-
sequence. An example of this is starting my
public domain screen-blanking program,
ScrnSave, during the startup. If you just in-
clude the name of the program in the start-
up-sequence, then the program will run, but
the execution of the rest of your startup-se-
quence will be suspended. To fix this, run
the desired program in its own window:
NewCLI CON:639/199n/l FROM
s/screen-save
This will open a new one-pixel by one-pixel
C'.LI window in the lower right coiner of
your screen and then run the command file
"screen-save" located in the s directory. The
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4
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QQ.
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JOf
/OHUMRE Inc.
f 26 FOREST ROAD. FRAMINGHAM. MA 01701
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file called screen-save is of the same format
as your startup-sequence file but is much
shorter. Mine says the following:
ScrnSave
EndCLl > nil
This file runs the screen-saver program
(ScrnSave) and then closes the CLI window
if ScrnSave is terminated. The EndCLl > nil
statement is probably not necessary, but I
include it anyway. The screen-save file is lo-
cated in the s directory for convenience.
I also use the startup-sequence to run
programs immediatelv during the system
startup. My programs such as Images and
Scribble! each reside on a disk of their own.
Whenever I put one of these disks into my
Amiga 1 obviously intend to run the main
program. To do this automatically, simply
modify the startup-sequence. For example,
my Images startup-sequence reads:
Images
LoadWB
EndCLl > nil
This runs Images as soon as the machine
boots. When I'm done using images, the
startup-sequence automatically continues
and loads Workbench. This will still allow
you to run the program from Workbench.
When running Scribble! in this manner I
use the following:
Scribble! = 100 DF1:
This allocates 100K for the Scribble! files
being edited and also tells Scribble! to find
these files on the disk in drive DF1:,
Jim Stewart
Venetia, PA
Keyboard "Clicking"
Under 1.2 there is a keyboard shortcut for
clicking on a requester box, allowing you to
use the keyboard rather than the mouse.
Hold down the left Amiga key and press
the V key to "click" on the left gadget (usu-
ally the Retry), or hold down the left Amiga
key and press the B key to "click" on the
right gadget (usually the Cancel).
Joerg Anstik
Cologne, West Germany
If you have an idea you'd like to share with our
readers, setui it to Amiga World Hors d'oeuvres,
80 Elm St., Peterborough, NH 03458. If your
idea gets published, you'll receive an Amiga-
World T-shirt for your efforts. (Don't forget to tell
its your T-shirt size.)m
I ■} January 19SS
Circle 10 on Reader Servce card.
The adventure begins.
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Macworld
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to come along in a
very long time.
Macllser
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Now available for
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2105 So. Bascom
Campbell, Calif. 95008
(408) 879-9144
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AMIGA OWNERS:
* ■>" ■.•■ . t\ -. ■• ■;■ ■
• I • if < * . ■ • « • * .
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Commodore is a registered trademark of Commodore Electronics Limited. Amiga is a registered trademark of Commodore-Amiga, Inc.
Due to the nature of the Amiga, some 64 programs may not operate with The 64 Emulator.
Circle 24 on Reader Service card
BASIC By The Numbers
A tutorial on programming the Amiga with Amiga Basic. Part 1: First Steps
By Bob Ryan
i
Read Me First!
WELCOME TO THEfirst part o/AmigaWorld's series on programming
the Amiga urith Amiga Basic. The series has two goah: to leach programming
to beginners and to introduce Amiga Bask to those of you who have pro-
grammed in BASIC on other microcomputers. Each part of the series is divided
into easy-to-digest chunks: Beginners should read every bit; more experienced
programmers lookingfor Amiga-specific information can skip around at will.
As space permits, I will include information about other flavors of BASIC
available for the Amiga, such as True BASIC and the Absoft AJC BASIC
Compiler.
Basic History
YOU PROGRAM a computer using a programming language. Each computer language has strengths and weak-
nesses— FORTRAN, for instance, is great for writing math-heavy programs but horrible for manipulating text infor-
mation. BASIC is renowned as a language that is easy to learn and use. In addition, newer versions of the
language, such as Amiga Basic, have many powerful features normally associated with more complex languages.
Amiga Basic is not a wimp language— you can write very powerful programs with it.
BASIC Is an acronym for Beginner's All-purpose Symbolic Instruction Code. First developed by John Kemeny and
Tom Kurtz at Dartmouth In the early 1960s, It uses an English-like syntax (meaning there Is some common-sense
correlation between the names of BASIC statements and the functions they perform). PRINT, for Instance, will
cause something to be printed on the screen (Just as you would expect) and can handle many different types of
problems.
BASIC became very popular on early microcomputers because it could be squeezed Into their tiny memories (in
1976 4K of RAM was considered a lot of memory). Amiga Basic, written by the Microsoft Corporation, Is a direct
descendant of those early microcomputer BASICS.
4
Window on Amiga Basic
YOU WILL FIND Amiga Basic on the Extras disk that
came with your Amiga. (On the disk, it's actually called
AmigaBASIC — no space.) Amiga Basic is itself a program;
its function is to accept instructions from you in the form
of Amiga Basic statements and to then translate these
statements into the low-level instructions the Amiga can
understand. You start Amiga Basic by double-clicking on
its icon. If you have two disk drives, you can run Amiga
Basic from your external drive. If you have onty one disk *
2
A Definition
CONTRARY TO WHAT most
people think, programming a
computer does not require a
soaring intellect or a profound
knowledge of mathematics.
More than anything else, pro-
gramming requires the ability
and patience to tell the com-
puter in excruciating detail
how it will go about solving
your problem. You see, com-
puters are incredibly dumb;
they can only perform the most
rudimentary functions, such as
"move the information at ad-
dress $50000 to register D6" or
"compare the information at
address SI 2010 with the infor-
mation at address $12012." If it
were not for the fact that com-
puters are also incredibly fast —
their saving grace — they would
be little more than intellectual
curiosities.
To program a computer, you
enter into it a list of instruc-
tions that it then executes. You
cannot assume the computer
knows what you want to do; it
simply and exactly does what
you tell it to do. To be a good
programmer, you have to tell
the computer the right things
to do in the right order,
AmtgaWorid 19
drive, you can remove the Workbench disk and insert Ex-
tras. If you want to avoid one-drive disk swapping, you
can delete unimportant files from your Workbench disk
and copy Amiga Basic to your Workbench disk. (See
"Clear the Bench," AmigaWorlcl, Nov. '87, p. 61, for
details.)
Running Amiga Basic brings up two windows on your
Workbench screen. The LIST window is where you enter
and modify your BASIC programs. When you choose
Start from the Run menu (or type in Run in the BASIC
window), Amiga Basic will execute the instructions dis-
played in the LIST window.
The other window is the BASIC window. Unless you
specify otherwise in your program, the output from the
programs you enter into the LIST window will be dis-
played here. Try this example: Select the LIST window (by
clicking the left mouse button while the pointer is in the
window), type in "PRINT 10+ 10" and hit the return key.
(Just enter what is between the quotation marks; the
marks themselves and everything outside them are not
part of this BASIC statement.) Now choose Start from the
Run menu and observe what happens.
If you enter everything correctly, your LIST window
should disappear and the number 20 should appear in
the upper left of the BASIC window. Then, the program
completed, the LIST window should reappear. If this does
not happen, correct the statement in the LIST window
and run the program again.
In addition to being the standard output window, the
BASIC window has a second function. You can use it in-
stead of the pull-down menus to do such things as load,
run and stop programs. For instance, in the above exam-
ple, instead of selecting Start from the Run menu to run
the program, you could select the BASIC window and
type "run" and hit return. Commands entered into the
output window are called immediate commands. By com-
parison, True BASIC, another version of BASIC for the
Amiga (available for $99.95 from True BASIC Inc., 39
South Main St., Hanover, NH 03755, Tel: SOOfrRBASIC)
has three windows: a list window, an output window and a
command window, Amiga Basic combines these last two
into one window. From now on, when you run a program,
you can do so with either the pull-down menus or an im-
mediate command.
■
Hello World!
I'VE READ A LOT of books on pro-
gramming and taken a lot of com-
puter courses, and it seems that
the first program beginners are in-
structed to write is one that either
displays their name or the message
"Hello World" on the screen. I've
opted for the latter.
Select the LIST window and en-
ter the following:
REM My First Program
LOCATE 5,10
PRINT "HELLO WORLD"
FOR X TO 5000: 'a pause loop
NEXT X
END
Run the program and watch as it
prints your message in the output
window.
Let's look closely at what's hap-
pening here. The first line of the
program begins with the key word
REM, indicating that this line is a
remark and is not meant to be exe-
cuted. Remarks (also called com-
ments) are used by programmers to
document a program. They are only
visible when you list the program,
and they are good reminders of
what functions are taking place in
different parts of your program.
Many times, you will want to modify
a program that you wrote months
ago. Without remarks to tell you
what sections of your program do
what, you might not be able to fig-
ure out the logic of your own
program!
The second line of the program
is the first tine that is actually exe-
cuted. The LOCATE statement posi-
tions the cursor on a particular line
and column of the output window.
In this case, the cursor is posi-
tioned at line five and column ten
of the BASIC window. LOCATE is an
example of an output statement; It
changes the output window of the
program. Although It does not write
anything in the output window, it
does change where information will
be written. You use this statement
to format your output window.
The PRINT statement in line
three is another output statement
that writes whatever is found be-
tween the quotes to the current
output window at the current cursor
position. In addition to displaying
what is between quotes, PRINT
statements are also used to display
numbers, numeric variables and
string variables. (More on variables
later.) In addition, depending upon
whether the item to be displayed is
followed by a semicolon, a comma
or a blank space, the PRINT state-
ment will position the cursor one
position to the left, one tab to the
left (as set by the Width statement),
or at the beginning of the next line,
respectively. Check your Amiga Ba-
sic manual and experiment with all
the different variations of the PRINT
statement.
The next line is the beginning of
a FOR/NEXT loop. Loops are funda-
mental to programming; they let
you execute the same statements
over and over again. Although I will
cover loops more extensively next
month, you should know that this
line initiates a loop that will execute
what is between the FOR statement
and the corresponding NEXT state-
ment 5000 times. After the FOR
statement comes a colon. A colon
indicates the end of a statement; It
allows you to put more than one
statement on a line. Following the
colon is an apostrophe (*). This has
the same function as REM; it sets
off a comment.
The NEXT statement indicates
the end of the loop. You will notice
that this loop has no executable
statements between the FOR and
the NEXT. The only purpose ot this
particular loop is to pause the pro-
gram before ending it. You can
lengthen the pause by replacing the
5000 in the FOR statement with a
larger number. The final line con-
tains the END statement that marks
the end of the program.
This program is not very impres-
sive, but it does illustrate one of
the more fundamental things about
programming: programs execute
one statement at a time, one after
the other. Although you can use
loops and other control statements
to determine which statement is ex-
ecuted next, you cannot execute
two or more statements at once. ^
20 January 1988
Circle 4 on Reader Service card.
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Amiga is a registered trademark of Commodore- Amiga, Trie.
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What Goes in Must Come Out
ENTER THIS program into
the LIST window. . .
REM Add Two Numbers
PRINT 2 + 2
END
. . .and run it. It adds two plus
two. The problem with the
program is that it adds only
two plus two. To add two
other numbers, you have to
modify the program in the
LIST window. There is a better
way, and it involves variables
and the INPUT statement.
In the program, the two
twos are called constants. The
Amiga stores the numbers in
specific memory locations and
then performs the indicated
function — addition, in this
case. A variable is like a con-
stant, in that the computer sets
aside memory to store a value,
but that value is not set in
concrete — it can change ac-
cording to your needs. Try
this program:
REM Add Two Numbers
num1 = 2
num2-2
PRINT numl +num2
END
This program gives the same
results as the one above, but
we have used variables, numl
and num2, instead of con-
stants. Variables have two com-
ponents, a name (or label) and
a value. This program assigns
values to two variables and
then adds the values repre-
sented by the labels. To
change the program, you
would change the assignment
statements. Note well that the
equals sign in the assignment
statements should be read as
"takes the value of," not as an
algebraic equivalence. For ex-
ample, you would read line
two of the program as "the
variable named numl takes a
value of 2."
Variables are critical in pro-
gramming. They allow you to
create flexible programs that
can handle different data.
That is not apparent in the
above example, where you
have to change two assignment
statements in order to change
the numbers that get added;
but if you could change the
value of variables while the
program is running, you
would have a flexible addition
program. Assigning values to
variables while a program is
running is a function of the
INPUT statement.
Type in the following
program:
REM Add Two Numbers
INPUT numl
INPUT num2
PRINT numl + num2
END
The function of the INPUT
statement is simple: It types a
question mark on the screen
and then waits for you to en-
ter a number from the key-
board. Once you have done
that and hit return, it assigns
the number you entered to the
variable following the INPUT
keyword.
When you run this program,
a question mark appears on
your output window. Click on
the output window using the
left mouse button and enter a
number from the keyboard,
hitting return when you are
done. Do the same at the sec-
ond question mark. The pro-
gram will then print the sum
of the two numbers you en-
tered. You now have a pro-
gram that will add any two
numbers you enter.
(By the way, if you are inter-
ested in a method that allows
you to activate a window for
input without clicking the left
mouse button, sec this month's
"Help Key" column.)
7
The String Section
NUMBERS ARE NICE, but the power of digital computers comes from the
fact that they can manlpultate text Information— names, addresses and the
like— just as easily as numbers. Amiga Basic has a special type of variable
for storing text information: the string variable. Unlike the numeric variable
we used In the example above, string variables require a special exten-
sion—a dollar sign— to tell the Amiga that they are being used to store
alphanumeric characters and not numbers. Examples of string variables are
nameS, answers, states, CIS and rec.hS.
String variables do not have a specific length; they expand and contract
based upon the characters you put into them, An assignment such as
name$= "Bob Ryan" results in a string that Is eight characters long. If,
later in the program, you assign a different string to the same variable
(name$= "Roger Clemens" lor Instance), the variable will expand automati-
cally to hold the extra characters.
Like numeric variables, you can use string variables In PRINT and INPUT
statements. You can also add strings together in a process called concaten-
ation. Enter and run the following program:
REM Strings and Things
INPUT "Enter your first name: "; firsts
INPUT "Enter your last name: "; lasts
fullnameS = firsts + " "■ lasts
PRINT fullnameS
END
This program Introduces a couple of new twists. Notice that the literal
strings enclosed in quotes in the two INPUT statements print before the
program will accept Input from the keyboard. This Is how you can display
more detailed and informative prompts than a mere question mark. The
semicolon after the literal has the same effect in an INPUT statement that It
does in a PRINT statement: It moves the cursor to the next column on the
output window. This Is where you see the data you enter displayed.
After getting the data into variables, the program concatenates the
strings In line four. Three strings are being combined here: the string vari-
ables firsts and lasts and a literal string. The literal string may look empty,
but It is not— it contains the space character (there is a single space be-
tween the quotation marks). I used the space to keep the first and last
names from running together when they are combined. Line five simply
prints the concatenated string.
8
Wrap Up
NEXT ISSUE /'// go into detail about loops, contra! structures and con-
ditional branching. In the meantime, use your Amiga Basic manual to
learn more about PRINT, INPUT and variables. If you have any ques-
tions about what I've covered here, or if you have a particular topic you
woidd like covered in a future installment of the series, write me at
BASIC By The Numbers, AmigaWorld editorial, 80 Elm Street, Peter-
borough, NH 03458. m
22 January 1988
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I N F I N I I
HMBSHMHEIlllimil
Infinity Software, Inc.
1144 65th Street, Suite C
Emeryville, CA 94608
415/420-1551
'31987. infinity Software, inc.
Amiga is a registered fratfaraart of CommcdoreAnnga. Inc
We Focus
In the growing video market one company
leads the way in top-quality, low-cost,
computer effects software. Aegis. You'll find our
products working at every level in the video
field. Professionals in television, video produc-
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name it, we're there.
We're there
because our prod-
ucts provide flex-
ible technology
that sparks the
imagination. Tech-
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You'll find us. at
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For Jeff Bruette the
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grams like Max
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At MetaVision Mysteries.
When Thco Mayer and Peter Inova began work
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they decided to try out an Amiga for a particular
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The publishers of
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on Video
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N
O
T
AMIGA DESKTOP PUBLISHING SOFTWARE
IF DESKTOP PUBLISHING had been around 50 years ago
when Ernest Hemingway was writing his powerful novel
about hard-boiled Harry Morgan smuggling rum and refu-
gees in pre-War Cuba, Hemingway would not have joined the
throng of PC-clonesters to produce this novel. Always the
iconoclast, he would have stayed with his more innovative and
individualistic Amiga.
Alas, although a great admirer of both Desktop publishing programs for the
Hemingway and my own Amiga 1000, I
parted ways with "Papa" last spring and Amiga may )>()/ have all the features
bought an IBM-AT compatible com-
puter. Not because I had any fondness OT frills of Mae and PC offerings, but
for MS-DOS or had tired of my Amiga
1000. Quite the contrary. In order to es- (lie gap is beginning to narrow US
tablish a document-design business
based on desktop publishing technology, market momentum starts to build.
1 had to face the fact that software sophis-
ticated enough to fill my needs, such as Ventura Publisher and
PC-PageMaker, was not available for the Amiga. ►-
By Chris Dickman
II.II SIRAIlIt K\ fllll IITI. VVKISBECKKR
AmigaWorld 27
At that time, Page-Setter 1.0 was the sole Amiga desktop
publishing program available, and while a valiant first effort,
it came up short of its big-league counterparts in an alarming
number of categories. The fullness of time has seen the
release of a new version of PageSetter and its companion
programs, LaserScript and Jet, as well as a number of coin-
petitors. Recently announced products indicate some direc-
tions Amiga desktop publishing software will be following,
building on the Amiga's inherent strengths to provide color
separation and sophisticated image processing capabilities
as well as many of the features found in high-end MS-DOS
and Macintosh programs, In the sidebar ("On the Horizon")
below, we will take a quick peek at one or two of these soon-
to-be-released programs and check out their advanced billing.
COMPARING
THE CURRENT CROP:
5 CRITICAL TESTS
If you need the power promised by this new generation, you
might consider hanging on to your wallet. If you are new to
desktop publishing, however, and just want to get your feet
wet or have documents that just can't wait, despite the lim-
itations of the current crop of software, there are several
offerings from which to choose. With that in mind, let's
compare the salient features of Publisher 1000 (Brown-Wagh
Publishing), Page-Setter (Gold Disk Inc.) and City Desk
(MicroSearch Inc.) in light of their performance in five crit-
ical areas.
1 . File Import Abilities
Because the central function of desktop publishing software
is the integration of text and graphics files, poor performance
on this score can cripple a program. Publisher 1000 performs
credibly, supporting Notepad (ASCII), Tcxtcraft and Scribble!
files. As with all of the programs under review, it can also
import IFF graphics files, converting them from color to
black and white if necessary. City Desk handles Notepad and
Scribble! (lies, with WordPerfect support promised in the
future. In addition, font and style changes inserted in the
file, such as underlining and boldfacing, are maintained
when importing Notepad files. PageSetter can import Note-
pad, Scribble! and Textcraft files.
2. Flowing Text
The relative ease with which a desktop publishing program
places, or "flows," the imported text on the page has a big
ON THE HORIZON
NOT CAPTIVATED BY the current crop of Amiga desktop
publishing software? The good news is that a new gen-
eration is set to arrive that makes better use of the
strengths of the Amiga's unique hardware and software
mix. Two prospective members of this group were to have
been released at the end of 1987, and although I did not
have copies in hand before this article went to press, I
did have some advance information, and, in one case, a
late beta version.
Shakespeare: The Page Integrator (Infinity Software, 1144
65th St., Suite C, Emeryville, CA 94608; tel: 415/420-1551;
expected list price: $225; requires 512K) promises users
the ability to create long documents containing full-color
IFF graphics. Supplied on two disks containing an exten-
sive library of page templates and clip art, the program
provides solid support for PostScript printers. This in-
cludes the ability to directly download PostScript code,
thereby opening up a new world of typographical special
effects to Amiga oxvners.
Professional Page from the makers of PageSetter (Gold
Disk — see Product Information box; expected list price;
$395) promises to be the ne plus uttra in Amiga desktop
publishing. In fact, it goes beyond this, providing features
not found in desktop programs written for other micro-
computers. Consequently, its hardware requirements are
quite steep: It will take 1 MB of RAM (2 MB is better),
two disk drives and a PostScript printer just to get you
in the game. As the program runs in interlace mode, a
high-persistence monitor would also be a good idea.
Judging from an advanced beta version, it appears to
me that Professional Page is based on PageSetter but goes
far beyond it in capability. For example, instead of a
separate text editor, there is now a WYSIWYG version
that lets you edit text right in its box. Text control is now
more complete with the addition of hyphenation, variable
tracking, baseline control and kerning. Also, you now
have five different page magnifications, can create over-
sized pages, employ page templates and use PostScript
printers.
It's in the area of graphics, however, that Professional
Page has really made a giant leap forward. It is the first
Amiga program in this category to support object-oriented
graphics, such as those produced by CAD software. It
provides a full complement of tools to create or edit this
type of graphics, including the ability to draw the Bczier
curves employed by the popular Macintosh Illustrator
program. It also extends Bitmap graphic support to the
point where Professional Page can import IFF or HAM
graphics and display them on the screen in sixteen shades
of gray. It enhances color support even further through
an individual color-separation module that can divide any
Professional Page or IFF file into cyan, magenta, yellow
and black for offset printing purposes.D
—CD
28 January 19SS
impact on productivity. Most
such programs, including the
three under review, deal with
text in terms of blocks, called
linked boxes by PageSetter,
boxes by Cily Desk and guides
by Publisher 1000.
To place a text file on a Page-
Setter page, vou must create a
blank box on the screen bv clicking and dragging the mouse.
Alter loading the file, vou click in the box lo fill il with text;
to till multiple columns or pages with a long text tile, you
must reflow every box manually by clicking in each one.
These linked boxes form part of a chain; resizing one box
thus fellows the text automatically in the other links of the
chain, a feature unique to PagcScttcr. Boxes can be linked
Or unlinked from the chain as desired, providing quite a bit
of flexibility. PageSetteris also the only program of the three
(hat displays the actual text when you move a block; the
others displav only the outline.
Publisher 1000 works basically the same way, with text
placed in columns or guides drawn on the screen. The
program also reflows text manually, but it uses a somewhat
less intuitive process than that of PageSetter; you have to
pull down the Edit menu to Continue, then click the first
texi box, then the one in which the text is to be reflowed. A
text file can he split into any number of boxes spanning
columns and pages, but the boxes are not linked dynamically.
Vou can move or size them easily, but ihcrc is no procedure
to unlink them.
City Desk takes a slightly different approach. You do not
have to place loaded text in a previously created box; instead,
you can dump il anywhere on the page, thereby forming its
own box. You may reflow long text files either manually or
automatically throughout a document and they will remain
linked, albeit in a confusing manner. When you make a text
box smaller, for example, rather than the extra text flowing
into one of the other linked boxes, the pointer changes to
indicate il is loaded with the surplus texi, which you must
place somewhere before you can continue. This is messy,
despite the fact that you are able to link or unlink boxes
from the chain.
3. Modifying Text
One of the claims to fame of desktop publishing software is
its ability to modify text by changing its size, typeface, align-
ment and attributes. The ease with which it does this is a
good Yardstick of the software's sophistication. Ideally, you
should be able to make such changes both lo Mocks and
individual words. City Desk encourages you to change such
lext attributes as alignment, typeface and size a block at a
time. To enlarge page elements such as headers thus forces
you to break a document into many separate chunks — a
dismal task at best. An alternate route is to load a block into
the program's rather weird editor, which displays the text as
one long, scrollable line. Into this you can insert up to fifty
different commands to control everything from font type,
size and attribute to widow and orphan line checking. The
problem here, however, is that although you can make mul-
tiple changes within a text block, you will need lo work with
The ease udth which
a desktop publishing program Ids you modify
text is a good yardstick
of the program s sophistication.
embedded codes, a task per-
haps more appropriate to
high-end, dedicated typeset-
ting machines than your per-
sonal computer.
PageSetter follows a similar
approach, whereby typeface,
font size and so forth are con-
trolled in block moves. With
this program, fortunately, it is relatively simple to cut out
part of a lext block for individual treatment. You may also
load blocks into a competent, full-screen editor and apply a
limited range of embedded formatting codes to individual
words; these include the unusual outline, shadow and reverse
commands.
Publisher 1000 also forces you to perform most text op-
erations a block at a time. This is all the more frustrating in
that it is the only one of the three programs thai wisely
forsakes a separate text editor, allowing you to edit the texi —
and even to change attributes such as boldface or italics —
right on the screen. Despite this feature, you are still stuck
with the inability to change typeface or size within a block.
The block move operation itself is not an easy process, .is
the screen responds slowly and (he cursor is almost invisible.
Close but no cigar.
4. Control of Views
Views are the differed I levels of magnification at which the
page is displayed. Being able to move smoothly among them
is essential, because the process of page composition is a
continuous reversal between zooming in to work on a detail
and pulling back to see the entire page. Each of the three
programs uses a slightly different approach.
City Desk relies on a pop-up gadget that can be set at a
magnification level between one and six. with the latter
selling required to read 10-point type. The zoom is not
pointer-sensitive, however, so that once you enlarge the page,
you must use the scroll bars to move to the part of the page
you were working on. (None of the programs, for that matter,
permit zooming a specific area of the page.) A function key
to toggle between one and six would have been preferable
in this case.
PageSetter lets you rotate among three views of a page
simply by clicking on a magnify icon. In place of scroll bars,
it employs a strange little gadget off to the edge of the screen
to allow you to move around the page. This is an unusual
but workable arrangement.
The best of the lot is the elegant approach employed
bv Publisher 1000, Il provides only two views: the entire
page and a highly magnified fragment in which you navigate
with the aid of scroll bars. Working at the highly magnified
view for long lengths of time is possible, because, unique to
Publisher 1000, the screen scrolls quickly and smoothly and
cities not redraw as you move about the page. It even scrolls
with you when you size or move graphics or lext blocks.
Although the process eats up a lot of memory, it is an
enormous aid to production. Even when a full-page view is
required, the magnified view pops up on top of the expanded
view before vanishing with a click of the mouse — quite a neat
feature. *•
AmigaVforld 29
DESKTOP PUBLISHING VS. SLICED BREAD:
RAGING 'BULL' OR REAL CONTENDER?
By Eric Grevstad
ITS DOUBTFUL desktop publishing could have flattened
Dempsey or Tunnev, Lewis or Marciano, Ali or Fra/ier. Flow-
ever, il can definitely KO the typing pool, decision the Xerox
machine and go the distance with the copying center next
door. But, the buffs and the bookies ask, can il really be a
contender in the print game?
Strictly speaking, using a personal computer to design
pages combining text, headlines and graphics is a vertical
application: il affects fewer people (whose jobs involve page
layout} than the advent of word processing affected secre-
taries or the spreadsheet affected financial planners. Be that
as it may, there are some intriguing numbers to consider.
The New York Times recently quoted Jonathan Sevbokl, of The
Seybold Report on Desktop Publishing, as estimating that more
than 300,000 programs will have been sold in 1987 (compared
with lid, 000 in 1986). Another such increase in 1988 would
guarantee desktop publishing a Formidable niche in the
personal computer marketplace.
Desktop publishing may offer the same promise that Jo-
hannes Gutenberg's movable type did in the 1450s. Guten-
berg was not the inventor of movable type (the Koreans had
nearly identical presses a century earlier), but he was the
First to make the printed word widely available in the ver-
nacular (the Koreans printed only Chinese classics for the
royal court). Like Gutenberg, desktop publishing could make
printed communication available to more people at lower
cost.
Gutenberg Invents ASCII
Actually, the kind of printing perfected by German goldsmith
Gutenberg resembles most of today's word processors. Gu-
tenberg's impact printer pushed paper against a frame hold-
ing an inked rack of type, raised letters and symbols arranged
line by line to spell the desired text.
It was more efficient than its predecessor — a wooden block
painstakingly caned with all the letters on a page— because
it broke down the document into rearrangeable, reusable
characters. So does ASCII (American Standard Code for
Information Interchange), the computer shorthand that lets
one byte (the decimal value 65) stand for a capital .4, another
byte for B and so on. It's much simpler for software to slap
the letter A on screen than to draw it as a pattern of pixels
in a bit-mapped graphics image.
The leading character-based desktop publishing device is
something Gutenberg would recognize easily: a daisy-wheel
printer. Daisy wheels' scant variety of fonts or typefaces can
be supplemented by dot-matrix printers, but their text looks
like, well, a matrix of dots — low-quality output, rarely suited
for newsletters or reports.
Meanwhile, however, the art of printing has in some ways
moved back toward the carved block of a whole page. From
racks of "hot type" print shops have gone to techniques like
offset printing and lithography — the transfer of an image
such as a page to a metal plate or drum, different areas of
which attract and repel the ink that copies the image to
paper. Desktop publishing is sometimes called page publish-
ing or document processing because it follows this path,
seeing the big picture instead of working one character at a
time.
Desktop Horsepower
Most word processors can edit ASCII text files sprinkled with
imbedded codes like {cm} or {ep}, which a typesetting ma-
chine can translate into instructions to change fonts or indent
paragraphs. This is slit] a widely used practice, if unrelated
to today's WYSIWYG (what you see is what you get) trend:
it's how AmigaWorld sends text via modem to the typesetter.
Yet, what most people call desktop publishing did not begin
until 1981, with the advent of the laser printer and the Apple
Macintosh.
Laser printers, which work like photocopying machines (a
photoconduciive drum attracts toner to printed areas of an
image), offer superior speed and resolution — usually 300
dots per inch (dpi) compared to matrix printers' 75 or 150.
This is good enough for most newsletters, business presen-
tations or brochures, although most programs also support
dot-matrix printers for drafts or simple jobs.
The fanciest publications or users determined to avoid
"jaggies"— slightly jagged edges of big letters— can buy one
of the expensive new 600-dpi lasers, take 300-dpi output and
photographically shrink it 50 percent to get the same effect,
or they can send their files to a real phototypesetting ma-
chine, such as an Allied Linolronic UK), and receive over
1,000dpi quality.
As for the Macintosh, it got people accustomed to bit-
mapped, graphics-based computing and it remains the belle
of the desktop publishing ball, although Amiga and MS-DOS
systems are catching up. Just as significant has been Apple's
LaserWriter, which set the standards for powerful laser print-
ers with its own 68000 processor and page description lan-
guage. Adobe Systems' PostScript, built in. A page-
description language is a sort of specialized super-ASCII, a
30 January 1988
compromise between limited character codes and the brute-
force approach of drawingan 8- by 10-inch page as 7.2 million
dots. PostScript combines sophisticated graphics control with
flexible, memory-efficient font management.
Even with PostScript, both computers and printers need
ample memory and power to handle millions of dots instead
of a few thousand text characters, taking over jobs held by
the S30.000 Unix workstations used in professional page
lavoul systems from such firms as Xyvision and Interleaf.
The li8020 CPU should be desktop publishing's greatest hit;
most of today's MS-DOS page programs already require an
80286 or 80386 system instead of a plain PC.
Words and Pictures
Desktop publishing combines on a computer screen the jobs
of page layout and paste-up and gives this work the conve-
nience of word processing. It makes it easy to change things,
to see how a headline would look in larger tvpe or to drag
a paragraph with a mouse instead of peeling it from beneath
its Scotch tape. Il draws straight lines for you. It lets you
zoom in on a coiner or see a view of the whole page. And
it saves your finished composition as a disk file, ready for
the laser printer or phototvpesetter.
What desktop publishing programs do with text is a con-
tinuation of the formatting done by good word processors.
The latter can go beyond the crude, insert-extra-spaces jus-
tification used to align the margins of mono-spaced text
(where every character has the same width, such as '/„ inch)
and support proportional spacing (where an i is skinnier
than an A/). Desktop publishing programs, whether import-
ing a word processing file or letting you type words directly,
add extra precision in pouring text into columns or wrapping
it around a protruding piece of art, with typesetter-style
control of features like kerning (adjusting the space between
letters, moving an o under an overhanging T) and leading
(spacing between lines).
Desktop publishing programs also support many different
fonts — Times, Bookman, Helvetica, Palatino, Zapf Chancery
and so forth — in stvles such as roman (regular), bold and
italic, and in different sizes. Fonts and spacing are measured
in points ('/ 7 _, inch), other page areas — such as line or column
length (measure) and margins — in picas (V s inch). Most word
processors support superscripts or subscripts; desktop pub-
lishers add such options as drop caps (extra-large capitals,
extending below the first line of text, for the first letter in
an article, a holdover from medieval manuscripts).
Desktop publishing does not yet support color printing.
aside from the advanced labor of making different versions
or portions of a picture as four-color separations to be
overlaid at the print shop. There are, however, many ways
to merge graphics with type: importing clip art or files from
drawing or painting programs, or artwork or photos con-
verted to binary files by a digitizer or scanner.
What It Means
Points, picas, kerning, leading, halftones — all are terms and
concerns of conventional publishing. The only difference
with desktop publishing is that laying out a page on screen
instead of on a drawing table gives much more flexibility
for making changes and playing the designer's equivalent of
spreadsheet jockeys" "what-if" games. Put that graph a few
inches lower, split that column with a boxed quote, try the
whole thing in two columns instead of three, use the "undo"
command if your creative genius gets out of hand.
Page design, like drawing or sculpture, is hard. The great
advantage of desktop publishing is that many individuals,
community groups and businesses can save time and money
by producing printed material themselves instead of hiring
it out. This can result in substantial savings for such everyday
office items as in-house bulletins, ads, announcements, forms,
flyers, brochures, mentis and letterhead. With larger, more
complex undertakings— annual reports, magazines, books —
the economics may be outweighed by considerations of qual-
ity and professional appearance.
For any task, however, the drawback of desktop publishing
is that it cannot turn copywriters into artists, or executives
into paste-up aces. Too many novice desktop publishers com-
mit the same sin of mouse-driven word processor owners —
font abuse. Such users — or abusers — can produce documents
that, in the words of computer trends reporter Andrew
Pollack, "resemble pasted-together ransom notes." In a New
York Times article this past October. Pol-
lack related the exasperation of one com
pany executive who had to revoke
the "font authority" of an
overly eclectic desktop en-
thusiast in her employ
Combine that with
ail the cute clip
art cartoon fig-
ures ready to
be peppered
all over a page,
and the mind
reels.
Still, the po-
tential dangers of
desktop publishing are small com-
pared to an inadvertent spreadsheet recalculation or word
processing search-and-replace. Viewed philosophically,
anything that puts the power of the press into more hands
is a democratic boon; more pragmatically, anything that gives
vour message a better chance of being read or makes you
look more professional for less money is something worth
following. Desktop publishing is the ultimate rebuttal to
those who said the computer would create a paperless office,
but at least it gives us offices full of good-looking paper.
Eric Grevstad is a former Senior Writer for Micro-
computing and Review Editor of inCider, and
edited inCider's special Begin Computing issue.
He now contributes to several magazines.
/
AmigaWorld 31
5. Font Support
The trio differs widely when it comes
to font handling. Publisher 1000 takes
the most simplistic approach by assum-
ing you will be printing with a clot ma-
trix printer. To its credit, in addition to
(wo Amiga fonts, it supplies a handful
of others that not only print fairly well
but are highly legible on the screen.
More fonts are available on a separate
disk. As for the Amiga fonts, the less
said about using these for desktop pub-
lishing the better.
City Desk covers all the bases, pro-
viding support for matrix, PostScript
and Hewlett-Packard laser printers. To
be frank, it makes little use of the power
of PostScript, as only a few typefaces
and sizes are available. The same is (rue
of its handling of the H-P LaserJet, be-
cause only two of its font cartridges arc
supported. A full complement of
cruddy Amiga fonts is supplied, which
look predictably foul on the screen and
print almost as badly. Who designed
these clunkers, anyway?
PageSetter was designed originally
with matrix printers in mind and comes
with just the Amiga fonts. For some rea-
son they display better than their coun-
terparts in City Desk but print much
ihe same. Extra fonts, including such
standards as Helvetica and Times Ro-
man, are available on a separate Fontse!
disk. Things get more interesting, however, with the addition
of the LaserScript and Jet utility programs, which let you
print PageSetter documents willi PostScript and HP LaserJet
printers. Again, the range of fonts and sizes is limited, al-
though a utility is provided to resize fonts as needed. The
program does allow you to get at such meaty aspects of
PostScript as combining and rotatitig pages,
STRENGTHS AND WEAKNESSES
Now that we have put our three programs through a battery
of separate tests, let's see how they stack up in an overall
comparison of features and performance.
Publisher 1000
While lacking a number of desirable features, Publisher 1000
is the easiest of the three to master and work with, in large
part because of its smooth page scrolling, simple movement
between views and uncluttered screen display. Its manual is
minimal but clear, although the typos and spelling mistakes
are annoying. While the package is short on frills, it does
have a nice pattern editor utility which can be run at the
same time as Publisher 1000 to create patterns for filling
lines or boxes. On the negative side is the program's frequent
disk accesses, lack of laser primer support and absence of a
PRODUCT
INFORMATION
PageSetter Lie
Gold Disk Inc.
PC) Box 789
Streetsville, Ont. L5M 2C2
Canada
416/828-0913
SI 49.95
Requires 512K
Publisher 1000 1.0
Brown-Wagh Publishing
16795 Lark Ave., Suite 210
Los Gatos, CA 95030
408/395-3838
$199.95
Requires 512K
City Desk 1.0
MicroSearch Inc.
9896 Southeast Freeway
Houston, TX 77074
713/988-2818
$149.95
Requires 512K (2 MB recommended)
graphics editor. But if vou will be cre-
ating documents with a matrix printer,
are willing to invest in more fouls and
value ihe program's leaii-and-meaii feel.
Publisher 1000 could be for vou.
City Desk
The only program under review with
built-in support for matrix, H-P and
PostScript printers. City Desk is also
unique in providing the ability to (low
text automatically throughout a publi-
cation. This should make it the clear
choice for working with lengthy docu-
ments, but its superiority here is tem-
pered by its relatively clumsy handling
of text blocks and view changing. The
documentation is comprehensive
enough, despite a short, confusing tu-
torial. The program design, however,
runs counter to efficient document pro-
duction. On a 51 2K system, for exam-
ple, there is not enough memory to
print a document; you must exit City
Desk and run a separate print utility,
which does not make for a smooth work
cycle. Do not expect to do any useful
work with its bare-bones graphics edi-
tor, either. If you need the printer sup-
port and can live with die clunky feel
of the program, City Desk may be worth
investigating.
PageSetter
With a longer heritage than its peers,
one would expect PageSetter to be a serious effort. The
program is certainly loaded with features, and the full-fea-
tured text and graphics editors arc standouts. Controlling
views and page movement is eccentric but not unmaneagable
and is aided by the on-screen rulers. Although the screen
refreshes every time you move the page, this is balanced by
PagcSetler's avoidance of disk accesses. While the basic ver-
sion supports only matrix printers, the availabliliiv of ad-
ditional fonts and laser printer support make this a truly
useful program. The best of the bunch? I'd say so.
THE BAD NEWS
None of these programs is a real stinker, but none of them
represents serious competition for similar products in the
MS-DOS and Macintosh environments. All lack such impor-
tant features as hyphenation, master pages, an undo com-
mand, full PostScript support, etc. Until updates or next-
generation products appear, however, they represent i In-
state of the art in Amiga desktop publishing. ■
Chris Dickman is the Director of Desktop Documentation Services,
a Toronto firm providing writing, editing and design services using
desktop publishing technology. Write to him c/o AmigaWorld edi-
torial, tif) Elm St.. Peterborough. Ml OJ-HS.
32 January 19S8
AA rated software
Amiga and
from a name you've learned to count on
TextB?
DataRetneve
AMK5A
Abacus
TextPro— The full-function wordprocessing package that shares
the true spirit of the Amiga — easy to use, fast and powerful with a
suprising number of "extras". Fast formatting on the screen: bold,
italics, underline, etc. Centering and margin justification. Page headers
and footers. Automatic hyphenation of text. Customize the TextPro
keyboard and function keys to suit your preferences. Merge IFF-
graphics right into your documents. Includes BTSnap for saving IFF
graphics, This package can also convert and use other popular word-
processor files. TextPro sets a new standard for wordprocessors in
this price range. Easy to use and packed with advanced features — the
ideal package for all of your wordprocessing needs, S79.95
Becker Text— More than just a word-
processor. BeckerText gives you all of the
easy-to-use features found in other word-
processors, plus it lets you do much more.
Merge graphics into your documents, auto-
matic hyphenation, table of contents and
indexing. Perform calculations of numeric
data within your documents. Print multiple
columns of text. Built-in spelling checker
checks as you type. Output to most popular
printers. When you need more from your
wordprocessor than just wordprocessing, you
need BeckerText. Available Feb. $150.00
AssemPro— Program your Amiga in
assembly language with ease. AssemPro is
a completely interactive assembly language
development package. Editor with multiple
windows, block operations and search and
replace. Fast two-pass macro assembler
does the linking for you automatically.
Perform conditional assembly. Advanced
debugger with 68020 single-step emulation.
Built-in disassembler and reassernbler.
Supports 68010 if installed. Includes entire
library of functions. Everything is included for
hassle-free development. $99.95
Circle 124 on Header Service card
DataRetrieve— Powerful database tor your Amiga that's fast, has
a huge data capacity and is easy to use. Now think DataRetrieve.
Quickly set up your data files with onscreen mask templates. Select
commands from the pulldown menus or time-saving shortcut keys.
Customize the masks with different text fonts, styles, colors, sizes and
graphics. DataRetrieve is easy to use — but has the professional
features you need. Password security for your data. Sophisticated
indexing and searches. File size limited only by disk space. Customize
function keys to store macros. Easily outputs to most popular printers
to produce form letters, mailing labels, index cards, reports, etc. Data
management couldn't be easier. $79.95
Ask about our new Amiga books
If your dealer doesn't carry Abacus products,
then have him order it for you. Or order direct
using the following order blank or by calling:
(616) 698-0330
Plea* n0 i e .«nS*«
/m | You can count on
Abacus
fffffnna
Available at Amiga
dealers everywhere
ad dress ano Y
Dept. L1 • 5370 52nd Street SE ■ Grand Rapids, Ml 49508
Phone 616/698-0330 • Telex 709-101 • Telefax 616/698-0325
Call or write today for your free Amiga software and book catalog and the name of your nearest dealer. You can
order direct by phone using your VISA, American Express or MasterCard or mail us your completed order blank.
30-day money back guarantee on software. Dealer inquiries welcome — over 2400 dealers nationwide.
Qty. Products
PricB
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DataRetrieve Amiga S79.95
AssemPro Amiga S99.95
BeckerText Amiga S1 50,00
In USA add $4.00 for shipping
Outside USA add St 2.00 per item
Mich, residents include 4% sales tax
Total amount (US funds)
PaymBnt: MC VISA Check Money Order
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EPTH-
D
RAMS FOR THE AM
By Sheldon Leemon
ONLY A YEAR ago, the possibility of creating three-dimensional graphics and animation with
commercial software packages on small, inexpensive microcomputers would have seemed remote at
the very least. About that time, however, two Amiga developers working independently of each other
produced startlingly realistic 3-D graphics programs that tapped the powerful potential of the Amiga's
graphics capabilities. Both of these individually conceived programs have now been picked up by
commercial software companies and are available to the general user at fairly modest prices.
Part of the now famous "juggler" program of Eric Graham is the basis for a package marketed
under the name Sculpt 3D by Byte by Byte. At this stage the commercial version is only an object-
creation and drawing program, not a full-fledged animation package (although Byte by Byte was to
have brought to market another Graham creation. Sculpt Animate 3D, by the end of 1987 to provide
the necessary animation facilities for Sculpt). Meanwhile, the short animation sequences in realistic
3-D unveiled by Allen Hastings in late 1986 have evolved into the program VideoScape 3D now
marketed by Aegis Development. It provides facilities for both the creation and animation of three-
dimensional objects.
Although not strictly comparable because of the animation dimension missing in Sculpt 3D, both
of these programs are revolutionary in what they are likely to set off in the future development of
graphics on the Amiga. Our examination of the programs does make comparisons between them
where relevant, but also accentuates the individually distinct characteristics of each.
VideoScape 3D
Qn November of 1980, at the awards banquet of the
Second Amiga Developer's Conference, an Amiga
user named Allen Hastings presented a pair of re-
markable short Films. Each frame of both had been
created on the Amiga and then filmed individually
with a 16mm movie camera. The realistic 3-D ani-
mal ion electrified the crowd, whose members had clearly
never seen this kind of work done on such a small computer
system. Aegis Development prevailed upon Mr. Hastings to
share his movie-making techniques, and the result is a pow-
erful 3-D animation package called VideoScape 3D.
The main focus of VideoScape 3D is the creation and
playback of frames of video animation. These animated
scenes may be played back in short segments at speeds of
up to 30 frames per second and taped with a video recorder.
They may also be taped a frame at a time, using more
sophisticated and costly video gear or 16mm movie equip-
ment. Although you may be inspired to make short films, as
Mr. Hastings did, it is more likely that voit will want to use
VideoScape to create animated logos or title sequences for
videotapes.
In order to create an animated scene with VideoScape 3D,
you must first create the files thai describe the shape of each
object in the scene and the files that describe the motion of
34 January 1988
each object. Then, you must create a Tile that describes ihe
position and motion of the "camera" used to view the scene.
Let's take a look at each of these preliminary steps.
Getting Into Shape(s): Object Geometry Files
The files describing the shape of the 3-D objects are called
Object Geometry files. VideoScapc provides several methods
for creating these files, but none are particularly easy to use
or powerful. The first is called the Easy Geometry Generator
program (EGG), which can be used to create regular objects,
such as a box, faceted sphere, cone or cylinder. You can also
use it to create very specialized shapes, such as a star field,
a flat tiled surface or a ring of distant mountains. Unlike
most Amiga programs, EGG is not at all interactive. When
you run the program, it asks you a series of questions about
the objects, which vou must answer in sequence. It does not
show you a picture of the object, nor does it give you a
second chance to change your mind after you have answered.
When you are finished, you can save the object file and end
the program, or abort, but you cannot create another object
without running the program again. In order to use this
program successfully, you must plan your answers in advance
and type them in carefully.
Another object-creation utility is the Object Composition
Tool (OCT), which allows you to load one or more objects
and then edit and/or combine them. You can use it to change
an object's size, position, orientation or color. All objects
loaded and edited in the same session are saved as a single
object file. The user interface for the OCT program is exactly
the same as that of EGG.
The third of these utility programs is Designer 3D. This
is actually a special version of the shareware program ROT
by Colin French. This program provides a much more in-
teractive object creation environment, because it allows you
to enter point coordinates and see the resulting polygons
displayed in a three-window view. Its editor is quite simple,
however, and limited to 98 points in 98 polygons. It makes
no provision for building "standard" shapes, such as cubes,
pyramids and spheres, and provides no fancy editing tools.
Although it allows you to save a shape in ROT or VideoScapc
format, it only loads ROT shapes.
Because all of the files used by VideoScapc are plain ASCII
text files, you may also create an object geometry file with a
text editor. Using this method entails multiple hardships.
First, you must figure out every coordinate of every point,
a task requiring a thorough knowledge of the mathematics
of solid geometry. Next, you must enter each of these coor-
dinates into a text file, along with the color code for each
AmigaWorld 35
polygon they create. To complicate matters further, the points
must be listed in the correct order (clockwise from their
visible side), and it is up to you to make sure that all polygons
listed lie in the same plane.
As tedious as all this sounds, it appears that in order to
make complex objects, you have to resort to this method at
least some of the time. For example, although the OCT
program can be used to combine two objects, VideoScape
cannot draw intersecting objects. The onlv way to create such
objects, ihercfore, is (o manually edit the object text file so
as to break the intersecting objects down into sub-objects.
To assist in this task, the manual suggests first plotting out
all objects on graph paper. Such a suggestion seems fairly
suspect in itself. Isn't the whole point of having powerful
personal computers like the Amiga to do away with crude
tools like graph paper?
The next task is to define (he movement of each object
and ofthc camera thai is used as the viewpoint for the scene.
There are actually two types of movement to describe: po-
sitional movement, the physical movement ofthc object from
one point to another in 3D space, and rotational motion, in
which llie object twists around while staying in the same
VideoScape 3D— main screen
spot, file manual explains this in aviation terms, although
it uses such terminology incorrectly. In the manual. Pitch
refers to rotation around the X axis (correct), while Heading
is used to describe rotation around the Y axis (the correct
term would have been "Yaw"). Bank refers to rotation around
the Z axis ("Roll" would have been the correct choice). In
any event, once you accept VidcoScape's choice of terms,
you can proceed without further confusion. Rotational move-
ment is relative to a described "reference point." usually the
center of the object, about which it rotates.
In a VideoScape motion file, vou describe the object's
position in the starting and ending frames, called the "key-
frames." You specify also the number of intermediate frames,
called "i weens." The program then plots automatically the
intermediate positions to provide smooth animation. The
camera movement file format is identical to that of the object
movement file. You place the camera at a starting and ending
position, and VideoScape "moves" the camera smoothly.
Note, however, you are responsible for making sure that the
camera stays pointed at the scene. You cannot jusl ask the
camera to "Hack" a particular object. Object motion and
camera motion files must be created with a text editor. It is
possible, however, to move manually the objects and camera
using the Command Window.
Control Central: VidcoScape's Command Window
The command window is the main part of the program, by
which you put together all of the elements described above
to form your animation. Its controls are divided into four
panels. The Object Description panel allows you to load
object geometry files and object motion files. It also allows
you to enter manually the motion information for an object,
as well as a position offset, so that you can have two copies
of the same object in the scene at once. Finally, this panel
lets you "nictamorph" the last iwo objects loaded, so that
during the scene, the second to last object loaded seems to
change shape into the most recently loaded object.
The second panel is called Camera Motion, and it is used
to load camera motion files. You may also choose to control
the camera manually using the numeric keypad during dis-
play ofthc animation. Initial and final camera zoom factors
may be entered, so thai the camera zooms smoothlv in or
otit during (he animation.
The third panel provides Viewing Options. Full overscan
is used to make the picture occupy the entire viewing area
of the screen. Four resolutions are available, ranging from
352 x 220 to 704 x 440. The objects in a scene can In-
drawn either as wire-frame models or as solid polygons with
hidden line removal. A fixed palette of 32 colors is used for
3?>2-across pictures, while l(i colors are used for pictures with
higher horizontal resolution. The objects themselves may be
created only in one of l(i selectable colors (actually onlv 12
are currently used). Doing some color blending does allow
you to simulate additional colors. These arc used for shading
to provide textures, such as matte or glossy finishes. Only
one distant light source is used, the direction of which may
be controlled, and the diffuse lighting casts no shadows. The
Viewing panel also lets you load IFF foreground and back-
ground pictures; both are loaded every frame, the former
before object rendering and the latter after object rendering.
The Screen panel allows you to load and save all of the
settings for a scene, including object geometry, object motion,
camera motion and viewing option. Il also allows you to
begin the animation. This is displayed on a separate screen,
either a frame at a time or continuously. Because objects are
constructed from solid polygons, without much shading, each
frame takes only a few seconds at most to draw. Once a
frame is drawn, you can save it to an IFF picture file with a
single key stroke.
The program includes support for single-frame video re-
corders, allowing them to record each frame unattended.
Although prices for such equipment are expected to come
down dramatically, it is still quite expensive. A much more
affordable way to record the scene is to save il Rrsl as an
Anim file. This is an IFF animation file containing the initial
scene, plus information about the changes between frames.
It can be used with the player program included in the
package to display short scenes at full animation speed.
Although Aegis has been trying to make Anim a standard *
36Jmnuiry 1988
Circle 64 on Reader Service card.
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word processing. Unlike other Amiga word proces-
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WordPerfect for the Amiga shares document compati-
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New Release
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Under Development
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format for displaying compressed scenes of animation, it
does not appear to be robust enough to meet everyone's
needs, and it is thus unlikely to be adopted universally in its
present form.
After Long Deliberation , . .
Many superb animations have been created already with
VideoScape 3D. demonstrating clearly the power of this
software. Nonetheless, as the package label indicates, this
program is intended for the video professional or advanced
hobbyist, not the casual user. The object editing facilities, or
lack thereof, are a real weak point. Using a text editor to
create object and motion script files requires a firm grasp
of solid geometry and a lot of patience. Most users will quickly
discover that entering lists of numbers is not their cup of
tea. Fortunately, some alternative object editors are available
already, and more should appear in the near future.
VideoScape users who envy the object creation facilities of
Sculpt 3D should be aware that a conversion utility available
from Syndesis (20 West Street, Wilmington, MA 01887, 617/
657-5585) allows you to convert objects from Sculpt 3D to
VideoScape format. Syndesis also plans to produce software
allowing conversions from other 3-D object file formats.
which should make huge libraries of objects available to
VideoScape users.
Even after your objects are created, you should be prepared
to invest a lot of lime in order lo produce a few seconds of
animation. Some extra memory and a hard disk would help,
too. Although the program runs on a 51 2K machine, it cannot
record an Anim file without at least a megabyte: because a
few seconds of fairly complex animation can produce an
Anim file much larger than the 880K that can fit on a floppy,
you will need a hard disk to cut down on the number of
Anim scenes required for your animation.
VideoScape 3D has its limitations. In order to draw the
objects as quickly as possible (a must when generating many
frames of animation), it restricts severely the color palette
selection, and it does not use the 4,09n-color HAM mode.
Also, it does not allow for shading of curved surfaces to
make them appear more rounded. As a result the images it
produces tend to be abit flat and lifeless. Nonetheless, despite
these limitations, it presents the user who is willing to make
the investment of time and effort with the first workable
system for creating 3-D animation on the Amiga.
Scubt 3D
Qn late 1980. an astonishing 3-D animation program
began to circulate. In it, a ray-traced robot juggler
stood on a checkerboard landscape, juggling three
mirrored balls. The moving shadows and reflections
and the subtle shading gave the scene an air of
intense realism. The juggler quickly became a sym-
bol of the Amiga's graphics capabilities. The program's au-
thor, Eric Graham, said that the Amiga had allowed him to
create the 3-D graphics program that he had been wanting
to write for 20 years. That program — under the name Sculpt
3D — is now available commercially from Byte by Byte.
Sculpt 3D is a sophisticated object creation and drawing
system. It can be used to make models of three-dimensional
objects, which can then be viewed from any angle. It's useful
for graphic arts and for designing imaginary "prototypes"
of new products. The Sculpt program does not provide
animation facilities, although it can be used to create ani-
mated scenes using a set of programs that Byte by Byte has
released to the public domain. These programs provide the
means to compress a number of frames and play them back
as asmooth animation. Byte by Byte had scheduled for release
in late 1987 a separate animation package called Sculpt
Animate 3D. The current Sculpt 3D program would then be
used as the object creation facility for (hat program.
Simplified Editing: Seeing Triple
Editing 3-D objects plavs a major role in the creation of
3-D graphics, so Sculpt places a great emphasis on simplifying
this process whenever possible. The main program screen
contains three windows known as the tri-view. One of these
windows displays the current objects in the scene from the
north or south view, a second from top or bottom, and the
third from east or west. Objects in the tri-view windows are
portrayed in wire-frame representation, which means that
they are shown as a collection of points connected by lines.
Each of the tri-view windows has the normal Amiga drag bar,
sizing box and front/back gadgets. In addition, each contains
a number of custom gadgets that control the display. Four
move arrows can be used to scroll the objects in any direction
within the window. A center gadget centers the current cursor
position within the window. Zoom in and zoom out gadgets
change the size of objects within the window. Shift keys can
be used to vary the magnitude of zoom and movement.
The program offers a wide variety of ways in which new
vertices and surfaces may be entered. The most direct method
for entering a point is to draw it in with the mouse. Once
three points have been entered, a special gadget may be used
to connect selected points as a triangular face. In Sculpt 3D
each object is composed entirely of triangular faces, because,
by definition, any three points always lie in the same plane,
When you require greater precision than freehand place-
ment of points allows, Sculpt enables you to open a coor-
dinate window that shows the exact cursor position at any
given point. This window also includes a tape measure tool,
which allows you to measure the distance between any two
points. Because it takes manv points to define a curved shape.
38 January 19SS
SOURCE LEVEL DEBUGGER
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Sculpt provides a curve tool that lets you create a number
of connected points. If you use the curse tool to form a
closed loop, you may use the Fill command to divide auto-
matically the interior of the loop into triangular segments.
Entering shapes point by point can he a tedious operation,
so Sculp! provides a number of built-in primitive shapes that
can be added 10 any scene. These include spheres, hemi-
spheres, cubes, prisms, cylinders, tubes and cones. The pro-
gram also allows you to duplicate any object that already
exists in the scene, so that you can, for example, turn a single
tree into a forest. A variation of the Duplicate command
allows you to "reflect" the object, creating its mirror image.
Because each of the built-in objects is actually composed
of many triangular faces, objects such as spheres and cones
are only approximations of rounded shapes. Spheres, for
example, are really pseudo-spheres made up of polygons, as
in a geodesic dome. When you add one of these objects, the
program prompts you to enter the number effaces for the
object, allowingyou to make it look rounder or more angular,
as you desire.
If vou want the object to look more rounded. Sculpt has
some powerful features to help achieve this goal. First, it
allows you to subdivide each face and to then apply the Be
Sphere command, which adjusts each vertex on the face of
the object so that all are equidistant from the center. The
result is a pretty good approximation of a sphere. Secondly,
it allows you to apply to the object an attribute called smooth-
ing, by which you can shade the object in such a way that
the curved face, although angular in shape, appears to be
smooth. This feature distinguishes Sculpt from other 3-D
programs such as VideoScape, which cannot produce a
smooth-looking sphere.
Editing Features: Some Real "Grabbers"
Once you have added an object to your scene. Sculpt lets
you edit it in a number of ways. Most of these editing
operations are designed to work on the objects defined by
a set of selected vertices. Points can be selected with a mouse,
by using window gadgets, or with menu items. The simplest
form of editing allows you to erase all of the selected points
or edges, or those closest to the cursor. Another simple, but
effective, editing feature allows you to make the object larger
or smaller in any or all dimensions. You can also rotate the
object in anv dimension, choosing your own axis of rotation
with the cursor.
The powerful grabber tool can move any selected points
in an object with the mouse. If all of the points of an object
are selected, the grabber simply moves the entire object
around in the scene. I'nlike such programs as VideoScape
3D, Sculpt allows you to move objects together so thai they
intersect. If only part of the object is selected, however, ihe
grabber pulls only those points and thus stretches the object
into a new shape.
A more subtle version of this tool is the magnet. While
the grabber moves all points the same distance, the magnet
has a stronger "pull" on points that are closer to it. The
strength of the magnetic attraction may be varied, and the
magnet may be used to either attract or repel vertices. An-
other sophisticated editing feature is called unslice. If you
have two or more selected planes stacked over one another,
this feature treats them like "slices" from a three-dimensional
solid and connects them to form that solid.
Among other editing features offered by Sculpt are a
couple of "power tools" that can be used to turn two-dimen-
sional outlines into three-dimensional objects. The spin tool,
for example, sweeps the selected plane around an axis of
symmetry in a specified number of steps. By spinning a circle
around an axis, for instance, you come up with a torus (a
donutsbaped object). Instead of spinning the cross-section
around, the extrude simply pulls it straight out into a third
dimension. The technique is similar to forcing molding clay
through a stencil. One common use for such a tool is building
3-D letters. You simply draw the letter and then pull it
outward to give it the dimension of depth,
The objects that you create with Sculpt 3D have inherent
display characteristics. These include the color of each face
and its texture. Faces inherit the face color in effect at the
time of their creation. This color may be changed at any
time, using a bank of sliders, or by using the fetch gadget,
which takes the average color of selected faces. The user may
also change the color of a face at any time alter its creation.
The texture attribute of an object face is handled in a
manner similar to that of its color. When an object face is
created, it also takes on the current texture. Possible textures
include dull, shiny, mirror, luminous and glass. Dull surfaces
reflect light in all directions, like flat paint, while shiny
surfaces reflect a small amount of the light back towards
their points of origin. A mirrored surface reflects light like
a colored mirror, while a luminous surface emits light of a
given color, rather than reflecting it. A glass surface reflects
part of the light and transmits the rest. The user may modify
the texture of a selected face at any point.
Drawing: Many Ways to Make the Scene
The balance of Sculpt's controls have to do with the way in
which the scene is drawn. In order to draw the scene, the
user must set the "observer" and the "target." The observer I
-it) January 19SS
Nimbus presents the first accounting program made
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usiness,
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marks the position and angle from which the scene is viewed
(the camera), and the target marks the position being ob-
served. The width of view of the observer may be varied
using a variety of lens settings. In order for the observer to
"see" anything, a lighting source(s) must be added. These
include one or more lamps, the position and intensity of
which the user may vary as desired. Numerous lighting
sources may be used, although each additional one increases
the time required to draw the picture. The user may also
select the brightness of the background (ambient) lighting.
Light exposure is normally automatic, but may be controlled
manually. As pictures often require the depiction of the sky
or ground, Sculpt can generate automatically such a
background.
The user may specify that the program draw a scene in
low-resolution, high-resolution, interlaced or noninterlaced
modes. The program can display a scene using anywhere
from two bit planes of color (four colors) to six bit planes
(the 4,096-color HAM mode). The HAM mode allows the
most lifelike lighting effects, but lakes the longest to draw.
Sculpt can also create an image with more than six bit planes
that can be written to a file for use with a hardware frame
buffer device capable of a higher resolution than the normal
Amiga screen.
Sculpt features a number of different drawing modes,
which vary in the amount of detail produced and the amount
of time taken to complete the drawing. The simplest mode
is wire-frame drawing, which takes only a few seconds to
complete. The next level up is called painting mode, in which
the objects arc displayed as colored polygons, with color and
shading determined by the light sources. Color does not vary,
however, within a single triangular face. This simple type of
rendering is roughly comparable to the method used in
VideoScape 3D.
The final two modes use a technique called ray-tracing,
which computes the color of each pixel on the screen on the
basis of the reflection of light rays. The simpler ray-tracing
mode, snapshot, varies color and shading across flat surfaces,
but does not take into account the effect of shadows. The
more complex photo mode portrays shadows realistically.
Both ray-tracing modes require a long time to draw an entire
picture — up to several hours for a complex set of objects.
For this reason, Sculpt allows you to set the si/e of the image
Product Information
Sculpt 3D (rel. 1.1)
Byte by Byte
Arboretum Plaza II
9442 Capital of Texas Hwy. N.
Suite 150
Austin, TX 78759
51 a/343-4357
$99.95
VideoScape 3D
Aegis Development
2210 Wilshire Blvd.
Suite 277
Santa Monica, CA 90403
213/392-9972
$199.95
42 January
in five increments, from tiny (Y„ screen size) to jumbo (over-
scan mode).
Because it may lake up to several hours to draw a complex
scene in the most detailed drawing mode, Sculpt provides a
special batch mode that allows the user to designate a number
of scenes to be drawn, one after another. Each image is saved
to a file on disk as it is completed. In addition lo reading
files saved in its own internal format, Sculpt will also read
Sculpt 3D — main screen
text flics that use its script language. This language allows
the user to access virtually every feature of Sculpt from a
text file, which allows for precise control and debugging of
a scene. Although the program can read these script files, it
cannot, however, save an existing scene as a text file.
With All Precincts Reporting. . .
Overall. Sculpt's object-editing facilities are outstanding. Al-
though somewhat complex, the editing tools provided are
quite powerful. After you have used them for a while, you
will find yourself becoming adept at creating even complex
objects. Sculpt's drawing capabilities are also quite good. The
ray-tracing modes produce extremely realistic results, even
though they exact their toll in the lime required to draw
scenes. Complex scenes, particularly those with mirrored or
glass surfaces, take hours lo draw using the ray-tracing modes.
An updated version of Sculpt (release 1.1) is available, how-
ever, that cuts the time it takes to ray-trace a scene by up to
65 percent. Registered owners of the 1.0 version can receive
this update from Byte by Byte for the cost of postage and
handling. Be aware, however, that even with this time-saving
improvement, ray-tracing is a slow process. It also takes a
fair amount of memory. Although it is possible to use the
program with only 512K of memory, at least a megabyte is
required for some of the more complex objects. Despite
these limitations, however, the realism of the scenes that you
can create, and the ease (if not the speed) with which you
can create them, make Sculpt 3D well worth considering. ■
Sheldon Leemon is the author (/Inside Amiga Graphics and other
books, and he is a frequent contributor to many computer publications.
Write to him do Amiga World, Editorial Depl., 80 Elm St., Peter-
borough, NH 03458.
Digital Solutions Inc. brings you the easy-to-use word processor specifically designed
to use the power of your Commodore Amiga™.
LPD Writer™ allows you to see all projects and applications through windowing. Each project
can then be "zoomed" up to full-screen size. You can execute a command by using the mouse,
function keys or "short cut" command sequences. A "suspend" feature allows you to put
away all projects and windows you are currently working on and a "resume" command will
restore the projects and windows to the pre-suspended state. Also featured is on-iine memory
resident help.
This professional program gives you all the functions you would expect from a word processor
plus the following features:
• On-screen text formatting and
wordwrap. What you see is what
you get!
• On-screen text enhancements
including boldface, underlines,
italics, sw'sv'p* and s Ubxnpls
• No complicated format commands
embedded in text
• On-screen help available any time
• Easy-to-remember command with
choice of user interface: function
keys, mouse and menus, or
keyboards
• Built-in Spelling Checker up to
500,000 words
• Multiple documents can be edited
at the same time
• Multiple windows may be opened
on a document to view different
areas of the document
simultaneously
• All the standard formatting
features, including on-screen
justification, centering, line
spacing, indentation, margins and
page breaks
• Multiple headers and footers,
displayed on screen
• Extensive editing tools, including
ability to format, style, cut, copy .
and paste blocks of text
• Unlimited document length using
linked files
• Side scrolling up to 250 characters
• Can be used to edit regular ASCII
text files
• Supports international keyboard
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• Search and replace
• Mail merge for form letters; merge
data may be supplied by sequential
files
• Edit documents while printing
• And much more
/ Digital
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THE BEST THINGS IN LIFE ARE
IF YOUR BUDGET FOR THE HOLIDAY SEASON IS
EXPENDED, TREAT YOURSELF TO SOME FREE
GOODIES FROM THE GROWING WEALTH OF PD
(PUBLIC DOMAIN) SOFTWARE FOR THE AMIGA.
OUR SELECTIONS COME IN TWO FLAVORS: FOR-
USE PROGRAMS AND PROGRAMMING TOOLS.
PROGRAMMERS' CHOICE
There's buried treasure doum tfiere in the source
code of many public domain offerings.
By Rob Peck
SOURCE CODE IS the English-like instructions a pro-
grammer writes to tell the computer what to do — i.e.,
the program before it has been interpreted, assembled
or compiled into the object code (machine language)
that is understandable to the computer. You can think
of source code as what lies beneath the surface, so to
speak, of a program. And diere, down in the depths,
you may be surprised to find some interesting buried
treasure.
These subterranean riches are even more interesting
when we look at public domain software with its, free
source code. Think of all the collections of good pro-
44jammry I98S
grams already out there: Since Fish I kicked off the
Amiga public domain movement in December 1985,
we have had Amicus, KAUG and numerous others. We
also have bulletin board systems that offer a wide vari-
ety of programs, some of which still distribute their
source code.
The source programs have been a great way to learn
how to use some of the system routines. Often a well-
organized example can serve to make the descriptions
in a developer's manual make a lot more sense. You
can then take a piece here, a piece there, and make
something new, without putting in all the work re- >■
[I.U-STRATF.n BY KRIS STEVENSON
<•»
'■>
e.
c
quired if you had to invent everything on your own.
However, once you have learned from one or two of
a particular kind of program, it is easy to gloss over
tools that might be buried within the source code of
what you might consider otherwise to be a pretty stan-
dard application. I wrote this article to point out a few
of the tools I found and to encourage you to browse
your own public domain sources a few times just to see
what surprises or inspirations might lie therein.
I will concentrate primarily on the FISH collection of
public domain disks, because this group is nearly com-
plete (as of this writing there are 90 disks available). I
tend to be a collector of languages and tools, as well as
being a tool builder (for example, the AudioTools from
the July/Aug. issue of Amiga World, p. 18). Thus, I like to
keep my eyes open for things that would make my own
job easier.
What You See is What You'll Get
A prime example of this discovery-by-browsing hap-
pened about 18 months ago, when I encountered a pro-
gram called PDTerm by Michael Mclnerny on FISH 14.
By the time this disk became available, there were al-
ready several terminal programs available for the
Amiga, both commercial and public domain. Nearly all
of them had more capabilities than PDTerm. I obtained
disk 14 at the same time as I received a batch of other
disks with terminal programs. That made it highly un-
likely that I would notice anything unusual about
it. Bring up the program . . . try it . . . works
fine . . . standard menus . . . okay, go on to something
else. Well, just for the heck of it, I listed the source
code. Here's what I found in the main program
(lerminal.c):
struct Menu *MenuHead;
I n i tMenu s ( )
I
struct Menu *CurrentMenu , *NewMenu(), *AddMenu();
struct Menultem *CurrentI ten, *SubItem,
*AddNevMenuItem( ) , *AddTtem( ) ,
*AddNewSubItem( ) ;
CurrentMenu = N'ewMenuf "Pro ject" , 60, 10
MenuHead = CurrentMenu;
Currentltem = AddNewMenuItem
(CurrentMenu, "About PDTerm" , 1 00
Currentltem = Addltem
(Currentltem, "Window");
Subltem = AddNewSuhl t em
(Currentltem, "to Back", 68, 11)
Subltem = Add I temCSubT t em , "to Fro
Currentltem ■ Addltem
(Current I tern, "Quit");
.11);
nt");
/*
more menu initialization) */
SetMenuStripC Terminal Window, MenuHead);
1
Aha, menus made easier! Michael Mclnerny provided
a nice set of functions that build simple menus. These
functions allocate memory the size of the Menu and
Menultem data structures, initialize them his way
(color, kind of text, shape and so forth), then return a
pointer to the end of the current list of items or sub-
items. This allows other similar functions to be used to
link things together into a complete menu that he can
link to his window. Corresponding fuctions are pro-
vided to return the memory to the system when the
program is finished.
Imagine being able to look at the source code and see
the menus as they will appear on screen. This certainly
will make it much easier to debug a program.
The dynamic menu creation functions are all con-
tained in menus.c and include the following:
N'ewMenu, AddMenu— takes care of the title bar
XewMenuItem, AddXewMenuItem— first-level menus
AddNewSubl tern— second-level menus
Disposeltem, Disposeltems — free the memorv
used by the the preceding two functions
DisposeMenu, DisposeMenus— free menu memory
used
NewIText, AddlText, DisposelText— internal
functions for IntuiText within menu items
and subitems
This group of functions was a real find, especially con-
sidering that there was no commercially available prod-
uct at that time.
In addition to the menus.c file, PDTerm also includes
a file called consoles that contains a few functions that
make it easier to get to the console device. These rou-
tines are actually extracted from a program called
cons.c, written by Bob Burns of Amiga and myself, that
appears on FISH 5. In cons.c, we provided a set of con-
sole device tools, along with a set of macros that give
names to functions you would want the console to per-
form. These include:
CURSUP(c), CURSDOYVN(c), CURSFWD(c),
CURSBACK(c), Tab(c), Backspace(c) and so forth
where "c" is a pointer to a message data structure
that was initialized to talk to an opened console
device managing a particular window.
OpenConsole, CloseConsole, ConPutChar, ConPutStr,
QueueRead, ConGetChar and ConMayGetChar
which actuallv handle the console communications
and the basic functions on which the above
console macros are built.
If you need to use the console device, this group of
functions gives you a head start.
Pop Goes the Menu
Another menu item of unique interest appears on FISH
57. Splines, a drawing program created by Helene (Lee)
Taran, contains a complete package that allows you to
create pop-up menus on the Amiga. The normal Amiga
menu stvle is the pull-down menu, where you go to the
top of the screen, turn on the menus and pull them
down to make your selections. On some occasions, how-
ever, pop-up menus can be more convenient; w : herever
your mouse pointer is right now, that is where a menu
can be made to appear.
In Splines the pop-up menu is used to provide con-
text-sensitive selections — that is, a different kind ol
46 January 1 988
menu depending on exactly where on screen your
mouse cursor happens lo be. Although Splines is a
drawing program and may not be of particular interest
or use to everyone, the program chunk containing pop-
up menu creation could be very useful in a wide variety
of other programs. •
Despite the fact that Splines is a relatively small pack-
age, it also uses some other functions that are interest-
ing and unique. For instance, a function called
LockLayers prevents a program from trying to modify
the display while the pop-up is in place, while Swap-
BitsRastPortClipRect (what a mouthful!) allows you to
create an entire display off screen, then simultaneously
put your rectangle on screen while saving what is cur-
rently on the screen in the area you used for doing the
original drawing. Although the program might freshly
draw the menu each time that pop-up is called, you do
not see any of the intermediate steps. Helene Taran
made a good choice of functions to use for this.
Keep Those Request(er)s Coming . . .
In the area of requester routines, I found three public
domain items of interest. First, on a very basic level,
there is a tutorial from John Draper on FISH 1 under a
directory named Requesters. The tutorial provides a
good starting point and helpful hints and techniques
for creating both requesters and gadgets.
FISH disk 34 contains a File requester from Kevin
Clague modeled after the requester that DeluxePainl
uses to obtain the names of Files and directories. This
program uses a true requester, meaning that the reques-
ter stays where it was when it was opened and waits for
you to complete your selection before it disappears.
A source code edition of another, but less orthodox,
Fde name requester is found on FISH 41 under a direc-
tory named GetFilc. Written by Charlie Heath, the pro-
gram provides the expected function of allowing you to
retrieve the name of a file and the name of a directory.
An interesting wrinkle in this program, however, is that
this so-called requester is actually a full Intuition win-
dow. Using a window instead of a requester allows you
to employ the mouse to drag the File name requester
around on screen while deciding how to respond. Thus,
if the requester covers up something on which you are
presently working that might have a bearing on which
file you might wish to select, the requester can be
moved to allow viewing of what is underneath it. Char-
lie Heath generously grants his permission to use the
requester, as object code, in any commercial or non-
commercial program.
The items I've noted above are only a few of the use-
ful tool packages that are a part of the public domain
for the Amiga.
This article has only just scratched the surface. I am
sure that many of you have discovered other such tools
on your own.
So many people have contributed their time and ef-
forts to these programs that I wish I could mention all
of their names and thank them all for the tools we now
have. Thanks to the CATS (Commodore Amiga Techni-
cal Support) staff who have provided quite a few good
tools and demo materials and who tell us the "correct
way" to program certain things for the Amiga. And
thanks, too, to all of the folks who create these PD col-
lections for us to enjoy.
If you find something you like, tell the authors. If it
is shareware, register it with the authors. You will help
them pay for the time they spent in developing the
product you liked and encourage the creation of even
better tools. Who knows, you may receive the latest and
greatest version of the program when you register, or
additional documentation, or catch the author's ear for
suggested improvements. They will be happy to hear
from you.
Go ahead, browse through your disks again — there
just might be some buried treasures waiting for you.
Rob Peck is the author of Programmer's Guide to the
Amiga and was manager of technical documentation for
Amiga. You can contact him at: DATAPATH, PO Box 1828,
Los Catos, CA 95031.
USERS' CHOICE
The author of AmigaWorld'5 "The Best of Public Domain'
doffs his cap to his top PD choices of 1987.
By David T. McClellan
ALTHOUGH MANY MORE commercial software pack-
ages appeared on the Amiga market this past year, pub-
lic domain offerings still managed to keep pace. Mv list
of 1987 favorites will contain onlv "for-use" programs
(i.e., those productive little items that help you accom-
plish a variety of useful tasks, or those, like games
and graphics demos, that are for entertainment or
enjoyment). *-
AmigaWorld 47
A few caveats before we begin: First, because of
AmigaWorld's lead time, we will probably miss a few
good offerings that come on the public domain scene
in the latter part of 1987. In addition, my main sources
for public domain software are USENET, Fred Fish's
PIRACY VS. THE
PUBLIC DOMAIN
ALTHOUGH I AM a very vocal proponent of
public domain software, I don't condone software
piracy. If somebody sells a program in the com-
mercial marketplace, I have no right to use it
without paying for it. At exactly the time I was
writing this piece, a note came down USENET
discussing ten or twelve pirate bulletin boards
and the damage they were doing. Certain individ-
uals break the copy protection on recently-re-
leased software, upload it and then provide the
programs on these pirate bulletin boards — some-
times only a day or two after they hit the market.
To some people this may sound fine, but it's
only a short-term gain. The one thing that will
keep the Amiga going is a healthy market for its
software. If a program is put onto a pirate BBS,
the author loses several hundred sales and will
not be likely to write more Amiga programs. In
the IBM-PC market, many buyers might think
twice about unauthorized copying after the rash
of Lotus Development suits. But with the Amiga,
we ourselves are the marketplace. People who
steal from these authors are poisoning their own
seed corn. Report pirates when you find them,
and don't use them.O
— D.T.Mc.
">
i
48 January 1988
collection, and various Amiga Bulletin Board Systems
(BBSs). Therefore, software from BIX, CompuServe and
some other services may not have trickled down into
my sources in time for me to write about it. Finally, I
also excluded shareware (pay-if youlike-it software). No
fee, only free will be our motto.
I have organized my choices into seven categories:
Command Processors (CL1— Command Line Inter-
face—replacements), Text Editors, Compilers/Assem-
biers, Terminal Emulators, Graphics and Sound
utilities. Games and Miscellanea.
Command Processors
The Berkeley C-Shell has long been my favorite com-
mand processor. As a veteran Unix programmer, I al-
ways have withdrawal symptoms when I switch over to
the Amiga and have to use the AtnigaDOS CLI. Fortu-
nately, Matt Dillon (whose USENET address is a Berke-
ley machine) decided to write and enhance Shell, a C-
Shelllike command processor for the Amiga, and he
and Steve Drew have added quite a bit to it over the
past year.
Like the Berkeley C-Shell, it supports aliasing (having
the shell remember an abbreviation for a long com-
mand and its arguments), history (having the shell re-
member and edit/reissue commands you issued a few
minutes ago), variables (named string which can be sub-
stituted into commands) and shell procedures (se-
quences of commands and flow-control expressions
similar to but more powerful than those run by the CLI
Execute command). It also has I/O redirection,
search paths for commands, and a number of
built-in utilities. The most recent version as of this
writing is Shell 2.06m.
Text Editors
Because I work on several different systems — Unix,
IBM PC, Amiga and Macintosh — I hate having to
learn a new editor for each machine. I prefer an edi-
tor that I can use oil as many of the above systems as
possible. It also has to be fairly powerful, fast, custom-
izable and, preferably, public domain (so that the user
can port it to any new system). MicroEmacs, a small
version of Emacs, fits all these requirements, It has
many of the features found in the mainframe versions
all the way back to Richard Stallman's first Emacs edi-
tor at M.I.T. (Emacs is a full-screen, customizable and
programmable editor, with more features than you can
shake a mouse at. Most commercial versions run on
mainframes and large minis.) Several years back, Dave
Conroy wrote MicroEmacs to run on much smaller ma-
chines. Daniel Lawrence picked it up and continues to
provide extensive enhancements. MicroEmacs now runs
on most Unix, Amiga and VAX VMS systems, as well as
on all MS-DOS machines. Atari and several more-ob-
scure systems. (Commodore-Amiga even adapted a copy
to Workbench menuing and included it with the 1.2
toolkit.)
MicroEmacs is a full-screen editor with a customiza-
ble keyboard, programmable macros, windows (in its
own style, not that of the Workbench), multiple file ed-
king, simple word processing features and more. It is
fast even on my antique IBM PC, and, more impor-
tantly, it doesn't get in my face. The most recent version 1
have is MicroEmacs 3.8i; I use it on my PC and Amiga,
and on the Sperry Unix system at work. MicroEmacs
also comes with a substantial and very useful manual.
Languages/ Assemblers
Although compilers and assemblers are difficult to
write, there are several public domain offerings avail-
able for the Amiga. XLISP, an object-oriented Lisp in-
terpreter that runs on the Amiga, IBM PC, Unix and
other systems, is my personal favorite. Version 1,7 is the
most current. Also available are an assembler (Asm or
Asm68k) and compilers for Moduia-Il and a structured,
fast language called Draco.
Terminal Emulators
One thing I don't need more of is hardware. With two
computers and a lot of books in my little office at
home, I live under a constant threat that my wife will
bulldoze the lot out the window. As a result, my com-
puters do double duty as terminals. For an emulation
program, I normally use Kermit (see July/Aug. '86 issue
of Amiga World for my article on C-Kermit — a program
that Jack Rouse of Cary, NC did an excellent job of
porting to the Amiga). Not all BBSs, however, support
the Kermit protocol; consequently, I have to use an em-
ulator that also supports the XMODEM file-transfer
protocol.
VT100, an excellent menu-driven VT100 emulator
written by Dave Wecker, provides both protocols in ad-
dition to simple text capture (and does a good simula-
tion of a VT100 as well). It handles baud rates from 300
to 9600 and wildcards for sending/getting batches of
files. VT100 also runs scripts with commands for every-
thing available via menu as well as enough other com-
mands to support automated log-on to other systems.
Graphics and Sound Programs
It is an unfortunate (act that areas in which commercial
programs are available early and in good qualitv often
have very little public domain software. With good, in-
expensive graphics and sound (music) software avail-
able, Amiga users — even those on beer-and-twinkies
budgets — could afford the commercial offerings almost
from the very beginning.
Almost all non-commercial graphics programs with
which I am familiar fall into three categories: picture/
animation players, demos and display hacks (such as
the Boing demo or Eric Graham's Juggler demo), and
actual artwork. The one exception I've found is a re-
cent 3-D solid editor/animatior named ROT, written by
C. French. With it, you can create simple 3-D objects
with polygonal surfaces using a simple wire-frame edi-
tor, color the surfaces, and build 24-frame animations.
These animations can move and rotate the objects in
three dimensions.
We find the same situation holds true for sound. The
available public domain items are mostly for playing,
not creating, music or other audio output. Digitized
I'VE DOWNLOADED MANY GOOD PIECES OF ART-
WORK FROM THE BBSs: CARTOON AND COMIC
BOOK CHARACTERS, PAINTINGS AND OTHER
GEMS. THERE'S GOOD MUSIC, TOO— CLASSICAL,
JAZZ, FOLK, ROCK AND MOVIE SCORES.
sound players, song players and songs represent the
majority of free music offerings. (If, however, I've
missed a good public domain paint, draw, or make-mu-
sic program, please forgive the omission and let me
know where it is.)
Some of my favorite graphic demos are "display
hacks" written by Leo Schwab. RobotRoff is hilarious
and my favorite. Sorry, no further explanation is of-
fered, as it might ruin the effect.
Since programs were unavailable, I've downloaded
many good pieces of artwork from the BBSs: cartoon
and comic hook characters, paintings and other gems.
There are also a good many pieces of music — classical,
jazz, folk, rock and movie scores. I use SHOW to dis-
play pictures; it and several others are available on
most BBSs (look for IFF picture displayers). I use
SOUND to play IFF format files and JUKEBOX for
jukebox files; most other music can only he played with
the commercial package that created it.
Games
One of my favorites among public domain games is
Hack, which John Toebes has ported to, and main-
tained on, the Amiga. It is a mapon-the-screen adven-
ture game with mazes, monsters, weapons, magic and
variability. There are also a number of public domain
versions of board games available. Some good BBS
board game offerings include Othello, Go-Moku, chess
and Clue. Gaming is typically well supported in the
public domain community.
Miscellanea
There are good programs that refuse to fit in any
niches. StarPlot is my choice for inclusion in a "miscel-
lanea" covering such programs. Written by grad student
Darrin West, it is distributed on USENET along with a
mass of star data (locations, brightness and so forth). If
you provide the longitude (right ascension), latitude
(declenation) and width of the field of view you want,
all in degrees, it plots the requested area of the night
sky on the Amiga's screen. The picture is excellent and
the program is a lot of fun. ■
David T. MrCtellan is a contributing editor to AmigaWorld.
Write to him at KM Chevron Circle, Cary, NC 27511.
A miga World 49
When you want to talk Amiga
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1302Muftiscan 649.00
1310 RGB/Analog 339.00
AMIGA
Amiga 1680 149.00
ANCHOR
Volksmodem 12 300/1200 99.99
Signalman Express 1200 Ext 199.00
Omega 80 119.00
HAYES
Smartmodem 300 139.00
Smartmodem 1200 299.00
Smartmodem 2400 459.00
NOVATION
Parrot 1200 119.00
PRACTICAL PERIPHERALS
1200 External 139.00
MAXELL
MD2-DM DS/DD 5>A" 9,49
MFD2-DDM DS/DD 3%" 19.49
SONY
MD2D DS/DD 5 1 /." 9.49
MFD-2DD DS/DD 3V 2 " 19.99
DISKETTES
$ 379
BROTHER
HM 1509 180 CPS
BROTHER
HR20 22 cps $369.00
EPSON
FX86E 329.00
EX 1000 489.00
EX800 389.00
LQ800 459.00
LQ 1000 Color 569.00
OKIDATA
Okimate 20 Color 129.00
ML182- 120 cps 249.00
ML292 - 200 cps 80 Col 469.00
STAR MICRONICS
NX10 120cps 159.00
NR15-240/60NLQ 589.00
NX15 - 120 cps/30 NLQ 359.00
NB15- 100/300 cps 24 wire 949.00
ACCESSORIES
ACCESS ASSOCIATES
Alegra2MB 529.00
Alegra512K 259.00
Auto Pal Expander Kit 29.99
AMIGA
501 Amiga 500 512K Exp. ....^ 169.00
2052 RAM Expansion (2MB)..' 399.00
2088 Bridgeboard w/5V«" Drive 599.00
2090 Hard Drive Controller 349.00
1300 Genlock (1000 Only) 239.00
C.LTD
Amegaw/OK 249.00
CABLES
Amiga to Sony 1302 16.99
Amiga 1000 Parallel Printer Cable 19.99
Amiga 500,2000 Parallel Printer Cable 19.99
PACIFIC PERIPHERALS
Cage II OK 249.00
Cage II 2 MB 469.00
Cage II 4 MB 859.00
COMPUTER MAIL ORDER
Circle 41 on Reader Service card.
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ACCESS SOFTWARE
Leader Board 26.99
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ACS
Station Manager 749.00
Grade Manager 69.99
Quiz Master 64.99
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Gamestar Basketball 28.99
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Hacker 28.99
Music Studio 37.99
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Draw Plus 149.00
Impact 53.99
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$ 369
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J-Forth 87.99
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Grabbit 23.99
Marauder II 26.99
ELECTRONIC ARTS
Archonll 24.99
Deluxe Music 62.99
Deluxe Paint II 97.99
Deluxe Print 74.99
Deluxe Video 1.2 97.99
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Sky Fox 25.99
SOFTWARE
EPYX
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Summer Games 24.99
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Lexcheck 39.99
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Maxiplan500 99.99
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Macro Assembler 66.99
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MCC Pascal 66.99
Cambridge Lisp 139.00
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MICROILLUSIONS
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Examples 21.99
Grid Database 35.99
Modula ll-Comm 199.00
Modulall-Regular 63.99
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C who's winning the race.
Lattice C for Amiga.
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Lattice C has long been recognized as the best C com-
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info.phile
Just Fooling Around
Our hard-hitting, "hands-on" columnists abandon their
usual forays into the intricacies of C programming, compilers
and the CLI to present ilieir favorite choices among Amiga games.
By Mark L. Van Name and William B. Catchings
ONE OF THE DEMONS that has plagued
the Amiga since its announcement is a
vague fear of many potential users that it is
little more than a game machine. To help to
counter thai fear, many of us have tried
hard to show how much real work it can
do. We have written programming tutorials,
discussed hardware and software, and, in
general, focused on its role as a serious
computing tool for the programmer, the
businessman and oilier professionals.
Well, folks, we're well into the holiday
season, and there's still some time to kick
back and enjoy! The Amiga is a great game
machine, after all. For this column we have
buried the spreadsheets (we will return to
them next time) and compilers under a tall
stack of wonderful diversions, from action
and adventure games to sports simulations
and games of strategy.
I jet's make one thing clear right up front:
this column is not a serious review of Amiga
games. It is a list of six games that we en-
joyed thoroughly, never found boring and
recommend heartily. We made our choices
with no pretense of objectivity. We did tiot
117 every game available. Even so, our
toughest task was choosing which games not
to discuss.
Not all of these games were originally
written for the Amiga. All are, however, vi-
sually, and often audibly, excellent. You
could justify buying a couple of them just to
show off the power of your Amiga. Here, in
alphabetical order by title, are six fun
games that should provide you with many
enjoyable hours.
One last thing: we feel obliged 10 warn
you that all of these games can be addictive
and may consume a large part of your life!
Defender of the Crown
This is one of the most visually stunning
games we have seen. Hiding behind the
pretty scenes is a simple strategy game with
some rudimentary action sequences. You
play a Saxon lord trying to reunite Britain
under Saxon, rather than Norman, rule.
Britain is divided into many territories, and
to reunite it you must conquer all of them.
You conquer territory by funding campaign
armies and sending them out to battle. Your
income is based on how much land you
control. The setup of your armies and the
major battles are done rather convention-
ally with no graphics.
The graphics come into play in other fac-
ets of the game. For example, when you are
desperate for money you can raid the trea-
suries of other castles. You then are pre-
sented with a scene in which you and your
band of men must fight past the castle
guard quickly enough to grab die money
and run. (ousts provide another nice set of
illustrations. You can choose to joust for ci-
ther territory or fame. You are shown the
horse and rider racing at you, and you must
hold your lance steady and hit your oppo-
nent perfectly to unseat him. Another set of
images appear when you attack a castle with
a catapult. You can watch as die wall crum-
bles under your attack.
While few of these action sequences can
stand up to the state of the art in arcade
games, all are a pleasure to watch. The
strategy game underlying it can wear thin.
but Defender of the Crown is a great way to
show off the Amiga's power.
Deja Vu
Deja Vu traces its lineage to one of the
more venerable computer games, Adven-
ture. It surpasses its ancestors by including
graphics. While not the first program to
bring graphics to an exploration game, it is
one of the best. Instead of describing a
scene to you, it shows you a picture of the
room or place in a window. Another win-
dow contains images of the things you are
carrying, your "inventory." You find objects
by spotting I hem on the screen or by
"opening" other objects and examining the
contents. You can drag objects into and out
of your inventory.
Your character is a hard-boiled 1940s de-
tective. You start the game with no memory
of who you are. As you explore the build-
ing in which you awakened and the sur-
rounding area, you Find clues that point to
you as a murderer. Because you know that
you are a good guy, you must find out who
you arc and who is trying to frame you.
We have not completed this game, but so
far we arc having a blast. (We must confess
to having ordered a clue book in a moment
of desperation.) As is true of most games of
this type, you must inspect everything. We
were stuck once because we did not think
to "open" a corpse.
Ibis game was originally developed for
the Macintosh, but the Amiga version is
well done. It runs from the Workbench and
returns you there when you leave it. Few
Amiga games are so well behaved. If you >■
AmigaWorld 53
like Adventure-style exploration games, you
will have a great time with Deja Vu.
Earl Weaver Baseball
If you are a baseball fan, Earl Weaver Base-
ball is a must. (See ibe Nov. '87 issue of
AmigaWorld for a feature-length review of
Earl Weaver Baseball.) You can play it pri-
marily for strategy or action, or both. You
can control not only every pitch and batter,
but also the lineup and the "plays." There is
nothing quite like pulling Bob Gibson from
the mound to bring in Sandy Koufax as a
reliever! You will need to consider such sub-
stitutions when you see the batting order:
Ty Cobb, Babe Ruth and Lou Gehrig all
await you. If that's not bad enough, the op-
posing pitcher is Cy Young.
You can control virtually everything. You
can pick all-star teams from the disk or cre-
ate your own. You can even pick a ballpark
or build a new one. The Green Monster in
Eenway adds a certain touch of realism. You
can concentrate only on managing the
team, or you can control die individual
players as if you were playing an arcade
game, or you can control it all. You can
play the bunt by having the third baseman
charge. Shift the outfield to accommodate a
pull hitter, especially if the wind is blowing
that way.
Ibis game is tough to master. Bill, our
sports expert, still gels whumped consis-
tently. It is full of little touches, however,
that make the losses worthwhile. One lime
there was a close call at first base when our
runner looked safe. Much to our surprise
our manager came running out of the dug-
out to argue the call! He even kicked up a
little dirt at the ump. Sometimes throws to
first sail over the first baseman's head.
Pitches can get away from the catcher. The
more you play this game, the more you'll
appreciate it.
Julius Erving and Larry Bird
Go One-on-One
This game is playground one-on-one basket-
ball at its best: Dr. J versus Larry Bird. You
can use the Doc's superior speed, as he
fakes first left, then right, and then drives
around Bird for an easy two. You can lei
Bird get off a quick three-pointer barely a
step in from the edge of the court. The
graphics are good and the sound is wonder-
ful, particularly in stereo. If you have
needed an excuse to hook your Amiga to a
receiver, wail no longer. As the players drib-
ble from right to left, the sound follows.
The fans on each side cheer for a different
player.
Ibis game was one of the first for the
Amiga. It has stood up well over time. It
offers plenty of options, and the computer
opponent plays a good game with enough
different skill levels for everyone.
Marble Madness
Marble Madness is an action game that is
based on an earlier arcade version. Your
Product Information
Defender of the Crown
Mindscape
3444 Dundee Rd.
Northbrook, IL 60062
312/480-7667
$49.95
Deja Vu
Mindscape
(see address above.)
$49.95
Earl Weaver Baseball
Electronic Arts
1820 Gateway Drive
Sari Mateo, CA 94404
415/571-7171
$49.95
Julius Erving and Larry Bird
Go One-on-One
Electronic Arts
(see address above)
$19.95
Marble Madness
Electronic Arts
(see address above)
$49.95
Shanghai
Activision
I'O Box 7286
Mountain View, CA 94039
415/960-0410
$39.95
job is to guide a marble through a maze
within a given period of time. There are
five increasingly harder mazes. Unlike nor-
mal mazes, these have ramps, sheer cliffs,
rogue marbles trying to knock you off, odd
creatures out to get you, and a host of other
obstacles. The sound and graphics are ex-
cellent, and the game shows a great sense of
humor. If your marble falls off a cliff and
breaks, a little whisk broom comes and
sweeps you up. Sometimes a fairy wand
grants your marble extra seconds with
which to complete the maze.
With two players you can have even more
fun. You can race against each other in the
usual way, or you can let your marbles inter-
act. A gentle nudge when your opponent is
negotiating a tough lurn can be very satisfy-
ing. Marble Madness is also rumored to
have a hidden water maze. We never found
out how to reach it, but we had lots of fun
trying. The game is challenging, with
enough levels of difficulty to keep you com
ing back even after you have mastered it.
Shanghai
Some people who love board games remain
leery of computer games. Shanghai is a
computer game well suited to such people.
The game was a hit with everyone we per-
suaded to try it. It is based on the ancient
Chinese game of Mah-Jongg. The concept is
simple: you have to clear 144 tiles from the
game board by removing matching pairs of
tiles. Some of the tiles are stacked and
block each other so that the game stays
challenging.
It is deceptively simple. Although you
may lose several times in a row, you feel
sure each time that you will win the next
game. You also can play against other play-
ers. Once, two of our friends were playing
and they managed to clear all the tiles — no
minor feat. While they were talking, diey
noticed something happening on the empty
green "felt" playing surface. The middle of
il started to catch fire, a la Bonanza. A hole
the size of a silver dollar "burned" in the
middle of (he screen and ihen an eye
peered out and looked back and forth,
They guessed that it was a dragon. While
we could never reproduce this effect be
cause our disk died unexpectedly, it re-
mains one of the most unusual of the
mysteries we encountered.H
William B. Catchings and Mark L, Van Name
are contributing editors to AmigaWorld Write
to them at 10024 Sycamore Road, Durham, NC
27701.
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Circle AS on Reader Service card.
From Origin comes the long-awaited sequel
to the award-winning
» Ultima™ III
Quest of the
A/atar
A state-of-the-art fantasy role-
playing game of unprecedented
magnitude by Lord British™.
Available on Amiga.
repare yourself for a grand
' adventure: Ultima™ IV,
sixteen times larger than
j Ultima III, is a milestone in
computer gaming— one that challenges
your physical and mental skills while
testing the true fabric of your character.
Enter Britannia, kingdom of Lord
British. Journey through terrain of infinite
proportions, conversing with characters -..[
on hundreds of topics. Unravel the ' "'" '*" '*—
mysteries of a superior magic system. At each turn beware of daemons, dragons and
long-dead wizards haunting the most tranquil of places. Encounters with parties of
mixed enemy types test your strategic abilities. Shrewd use of terrain can lead to
victory against seemingly impossible odds.
Survive this multi-quest fantasy, then begin the final conflict, your quest of the
Avatar. The ultimate challenge— the self— awaits
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ULTIMA'" III sends you on
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search of the elusive
Exodus.
MOEBIUS" takes you
through the elemental
planes of a colorful Orien-
tal world of fantasy and
adventure in search of the
Orb of Celestial Harmony.
AUTODUEL™ is a futuristic, OGRE™ is a strategy game
fast-paced strategy role-
playing game where the
right of way goes to the
biggest guns.
fought on the nuclear bat-
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inhuman juggernaut Cyber -
tank battles conventional
forces.
Ultima and Lord British are trademarks o( Richard Garriott Moebius is a trademark of Greg Malone. AuloDuel and Ogre are trademarks
of Steve Jackson, Apple is a trademark of Apple Computer Inc Previous Ultimas are not needed to enjoy Ultima IV Authors wanted. Call us today.
Ode 21 on Reade' Sewce card
Surgery . . . 68000-Style
Amigas are "sc7-ubbing up" at UCLA's
School of Medicine to aid in perfecting
brain surgery techniques in a highly-
innovative research program.
By Ben and Jean Means
T
he brain is the niosi amazing device ever treated. It au-
tomatically controls breathing, heart rate, digestion and
cell repair, with power left over to process sight, sound,
smells and other sensor} - information. At the same
time, the brain thinks with logic or intuition and com-
municates ideas to others through speech. Truly, the
brain is the most powerful "multitasking environment"
we know.
But when our amazing biocomputer breaks down, the
quality of our life — and sometimes even life itself — is
threatened. In some cases where surgery seems the only
answer, medical science has turned to another powerful
multitasking environment! the Amiga computer.
Dr. Ron Harper. Professor of Anatomy at the L'CLA
School of Medicine, tested many computers before de-
ciding to use the Amiga in his Brain Imaging Research
Project, dealing with temporal lobe epilepsy. This se-
vere form of epilepsy, associated with seizures deep in
the brain, causes a variety of visceral and autonomic
dysfunctions. Most tragically, if left untreated, the epi-
lepsy tends to deteriorate into generalized seizures
spread throughout the brain.
If a seizure can be pinpointed within a discrete loca-
tion of the brain, then the neurosurgeon can remove
the source of the seizure's focus. In the past, surgeons
had to destroy valuable brain tissue just to catch a
glimpse of the electrical activity deep in the brain.
However, today's sophisticated imaging equipment,
costing over a half million dollars, can capture this
Digitized image of hu-
man brain on the
Amiga. Inset: Dr. Harper
and his Amiga.
deep brain data with much less invasive techniques and
then transfer the digitized color pictures onto the
Amiga.
According to Dr. Harper, "These digital brain images
let us know if surgery is even feasible. Over a period of
time, the unaffected hemisphere may learn the seizure
behavior of the affected hemisphere. Once this 'mirror-
ing' occurs, surgery is impossible since we can't remove
that much brain tissue without disrupting Other body
processes. The doctors use every scrap of information +■
AmigaWorld 57
they can get before surgery; the results have been much
better than we would have thought possible before
these imaging procedures."
Techniques of Computer Brain Imaging
L'ntil just recently, all a neurosurgeon had in work with
was the Computerized Axial Tomography (CAT) scan,
which is best at showing bony structures, and deep im-
plant electrodes, which were difficult to place without
causing bleeding or excessive brain damage. However,
new computer imaging techniques, like the DSA, MIR
and PET scans, have revolutionized the field.
The introduction of Digital Subtraciive Angiography
(DSA) made it possible to see the blood vessels; Mag-
netic Imaging Resonance (MIR) shows the soft tissues of
the brain; the Positron Emission Tomography (PET)
scans reveal the location and intensity of brain activity
through the uptake of radioactive glucose. The data
captured on these expensive scanning machines can
then be transferred as images to low-cost microcomput-
ers like the Amiga so the surgeon can study them at his
or her convenience. Another advantage of using a mi-
crocomputer is the ability to layer these different scans,
each one showing different brain characteristics. Thus,
a DSA. PET, MIR and CAT scan can all be combined
into one image or can be shown side by side for more
data than any one of them would yield separately.
Now before placing deep implant electrodes, the neu-
rosurgeon can see a color picture on the Amiga of the
exact shape of the brain, the location of its blood ves-
sels and where interesting brain activity is occurring.
Electrodes can then be placed with precision where
they will cause minimal damage and yield maximal
information.
The UCLA Brain Imaging Project sees the Amiga as
its ideal choice for medical imaging, with a bright fu-
ture ahead for computer imaging of all kinds. Dr. Har-
per says, "The traditional CAT scans are going out.
You're literally running against the clock, because the
patient can only take so much xrav bombardment be-
fore you start to worry about radiation overdose. The
trade-off is how much the CAT scan will show versus
how much radiation the patient will receive. That's
where MIR is so valuable, because the patient is only
subjected to magnetic fields instead of ionizing radia-
tion. In addition, you can now see the soft structures in
picture form. Like with a tumor, you can see the dis-
placement of the surrounding tissues and the built-up
fluids.
"Before this kind of imaging became available, the
margin of error was much greater. We're working with
very invasive procedures. We used to have to fill the
ventricles with contrast medium to see the spaces in the
brain. Now with MIR. that's not necessary anymore.
Early detection is so important; in the old days, our
first clue came when a patient had a major dysfunction,
which was often after the brain damage was already too
advanced. Now with early detection, we can catch these
problems earlier and use less invasive corrective sur-
gery. Knowing when to cut is just as important as know-
ing when not to cut; we can just scan the area and get a
picture on the Amiga of what's going on."
These pictures currently take the form of two-dimen-
sional slices through different levels of the brain, but
Dr. Zhang, a neuroscicntist from mainland China, is
working on Amiga software for a full three-dimensional
reconstruction of the brain. A doctor will be able to
take a "Fantastic Voyage" on an Amiga through a pa-
tient's brain to visualize exactly how dysfunctions are
occurring and how to treat them.
Brain Imaging Computers
Currently, brain imaging for the research project is
done on an expensive MicroVax computer, which Har-
per is in the process of replacing with the Amiga. He
chose the Vax because of the specialized body of pro-
grams available; however, the Vax costs 380,000, and Dr.
Harper adds, "You have to get used to other big ma-
chine costs as well, like paving $700 for the reference
books or $2,500 for a word processor. You also get a
level of support that is, in a word, poor."
On the particular day we visited, the Brain Imaging
Project was using the MicroVax for the first time to pre-
pare a patient for deep electrode implants. Dr. Harper
said enthusiastically. "During surgery you can't show
rows of numbers. You need to transform the signals
into something that the surgeon can glance up ai so
that he can know immediately the results of what he
has just done. That's best done with colors and shapes.
Right now the trend is towards expensive special-pur-
pose machines, but with the right software, the Amiga
can do the same thing, but at a much lower cost."
The Amiga will eventually replace the costly
MicroVax completely in the UCLA lab, and with the
Amiga's low cost, every resident, graduate student and
neurosurgeon at UCLA can have his or her own Amiga
workstation. The Amiga is a dream come true for Har-
per, who adds, "There are still a couple of bargains left
in (he world. One is a medical school education at
L'CLA; the second is an Amiga. In terms of a very low-
cost workstation, the Amiga really is a phenomenal
bargain!"
Dr. Harper considered the Mac II, but found it was
"an order of magnitude more expensive than the
Amiga." He also considered the $7,000 DEC; basic work-
station, but as associate Dr. Erysingcr noted, "With all
the add-ons we need, who knows what a complete work-
station would cost. That's what is so great about the
Amiga; not only is the CPU cheap, but the peripherals
are reasonably priced as well. You just can't beat the
price of an Amiga."
The only features the Amiga lacks for optimum medi-
cal imaging are a slightly higher resolution, which is
necessary for x-ray images, and an eight-bits-per-pixel
display. Harper finds that the Amiga's six bits per pixel
is adequate in applications like the PET scan, but
thinks that eight bits per pixel would be excellent,
along with a faster coprocessor.
Medical Hardware and Software for the Amiga
The new Ameristar Board, which gives NFS Ethernet
networking, has opened up the Amiga as a tool for low-
58 January 1988
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cost medical computing. Ethernet is a crucial protocol
for tapping into different medical databases and de-
vices; it allows you to talk to a whole host of coproces-
sors. For example, most of the Mag Res machines with
which Dr. Harper works have Ethernet connections, en-
abling him lo simply grab the image and transfer it to
the Amiga. These Magnetic Resonance Images are 512
x 512 pixels, so lie will only lose a little of the bottom
of the image in the transfer. And Harper finds, "The
cost of the board [S700] is trivial when you consider
that you can instantly transfer information from a half-
million-dollar scanner into the Amiga." Harper is also
planning to add the Mimetics Frame Buffer, so thai he
can grab images from videotape.
Harper has an arsenal of Amiga programs, with doz-
ens of the latest disks in a huge case by his Amiga 10(10.
Out of this enviable selection, he uses primarily Deluxe-
Paint II, DigiView, an Easyl graphics tablet. | Forth and
the Liquid Light Imprint system, which makes the slides
he takes to conferences. His most important applica-
tions tool, however, is probably J Forth, which he uses
heavily to transfer programs from the Vax PDP 1 1 onto
the Amiga; Harper says, "the file structures are differ-
ent, so transferring things to the Amiga will take some
work, but it's worth it. The Amiga is blazinglv fast;
some applications run eight times faster on the Amiga
than thev did on the PDP 11. Having a wonderful pro-
gramming tool like J Forth makes the Amiga look viable
for us."
Another important applications tool is DeluxePaint
II, which he finds "an astounding package. You can in-
stall a non-copy-protected disk on your hard disk. Copy
protection that makes use of code words on different
pages of the manual is too inconvenient. I was disap-
pointed to see it on DigiPaint; that limits its usefulness
to us."
The project also uses DigiView for directly inputting
images into the Amiga; his custom setup uses two EBV-
2 500-watt bulbs as a light source and is switching to a
C-moum 35mm lens. The uneven lighting, however, is
still a problem, so he plans to add some diffttscrs. Dr.
Harper also uses Easyl for cleaning up slides; although
he doesn't have time to filter pictures, he did find a
free edge-detection program and Fourier transform pro-
gram on a public BBS (bulletin board system). With this
software, he can help students clean up pictures by of-
fering advice on edge detection, high frequency or low-
pass filtering.
One of the research project's goals is to create a
brain image in three dimensions. Dr. Harper has not
seen VideoScapc or Sculpt 3D but is very impressed
with Forms in Flight. He says, "For S79, it's ridiculous, I
saw a demo and ran right up and bought it. It's aston-
ishing that these things are being done on micros."
One project researcher is developing Amiga software
for data acquisition of cardiac, lung and brain activity,
which can then be recorded automatically on a hard
disk. Later, the Amiga can process the data to get a
better visualization of what is going on.
With all this software and hardware available. Dr.
Harper is very pleased with the Amiga. He feels that
"to get significantly better output than the Amiga, we'd
need something like a Sun workstation with a Pixar
rendering engine."
Other Amiga R&D Applications
The Brain Imaging Project is also investigating Sudden
Infant Death Syndrome in conjunction with a London
university. The London study took vital sign readings
on 700 infants, 16 of whom later died. The research
team has been analyzing these tapes of the 16 infants
next to some healthy controls on the Vax PDP 1 1, but
it is now in the process of porting the code over to the
Amiga. Harper says, "With the PDP 11 we only have
64K of RAM; with the Amiga we have up to 9 megs, or
16 megs if we go to a 68020 chip. That's . . .heaven.
The PDP 1 1 graphics card cost us almost S2.-KH), plus
$600 for the monitor." The PDP 11 only has 16 colors
in a 512 x 512 pixels display with no blitter chip, and
Harper explains, "The Amiga has virtually the same res
for a fraction of the cost. We can hook several Amigas
to a hard disk and to each other through Ethernet us-
ing the Aineristar board, and boom! . . . away you go.
What's really important is languages, networking and
coprocessor boards. These greatlv enhance the capabili-
ties of the machine."
The UCLA Anatomy Department has also purchased
an Amiga, along with the DigiView program, and is us-
ing it for teaching gross anatomy using digitized slides.
With DeluxePaint II, the professors can alter the bare
slides with shading or circles to point out any areas of
interest, and 3-D packages will show such anatomy ani-
mations as muscle and limb motion. Dr. Harper adds,
"There are some muscles the motion of which is very
hard lo explain with words, and still images just don't
hack it. What you'd like to do is show the muscle and
limb moving together or two muscles working in oppo-
sition. 3-D animation is perfect for this."
Besides teaching gross anatomy, the Amiga will be in-
valuable in teaching developmental biology. Harper
says, "If we want to show fetal development or cardiac
development, the Amiga is a natural with its excellent
color graphics. And at only S750 for each color anima-
tion machine, it is very attractive."
Conclusions
Color computers are adding lo our store of medical
knowledge; the Amiga will expose medical students and
physicians to aspects of physiology that are simply not
available using traditional leaching methods.
In the words of Dr. Harper, "It's not just evolution-
ary; it's revolutionary. Inexpensive software and bard-
ware make it possible for medical professionals lo
actually use things they wouldn't even have seen before.
I think we'll be able lo look at diseases in new ways. If
you can see the brain in better detail, you get a clearer
picture of how to treat it. With the Amiga, we're work-
ing to solve problems that were insoluble using tradi-
tional methods." ■
Write to lien and Jean Means c/o AmigaWorld editorial, HO
Bm St., Peterborough, NH 03458.
60 January 1988
New from Progressive Peripherals & Software, Inc.
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Power, affordability and laser-like printer output
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Use IntroCAD for:
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Reviews
Digi-Paint
Prism Plus
Another artistic horizon has
opened up for the Amiga.
By Roger Goode
UNTIL NOW, creating original paintings
and changing digitized pictures has been
limited to working in a maximum of 32
colors. Digi-Paint (from New Tek, the crea-
tors of Digi-View) and Prism Plus (from Im-
pulse) are here to change all that. Both give
you the ability to manipulate ("paint") pic-
tures in the Hold-And-Modify (HAM) mode,
making available a phenomenal 4,096
colors to help you create a more natural
look. The key to having all those colors on-
screen is, briefly, that each of the color pix-
els "borrows" information from its neigh-
boring pixels to create additional colors.
This process prompts the pixels to behave
differently, which will require some getting-
used-to, but for the virtually endless possi-
bilities, it's worth it.
Digi-Paint and Prism Plus are not ordi-
nary paint programs; in fact, the term "pic-
ture editing" more closely describes them.
Both are IFF compatible, so importing pic-
ture files from DeluxePaint, Aegis Images.
Digi-View and other sources is no problem.
Both employ the "color 0" option to sup-
port a genlock. Backup disks can be made
of each, but Digi-Paint uses passu : ord copy-
protection which requires you to enter a
random word from the manual before you
start the program.
Digi-Paint
Digi-Paint comes with the program disk,
which requires at least 512K of memory.
and a well-written, 56-page manual. To the
credit of Digi-Paint, I was able to get right
into program almost without looking at the
manual. The special features I did require
help with are thoroughly covered in
tutorials.
Before entering the program you are
given the option of working in 320 x 200
or 320 x 400 resolution. The opening
screen reveals the simplicity and ease-of-use
built into this program. The basic menu
items are bandied in standard Amiga fash-
ion, with one addition: when you load a
picture, you may choose to use either the
on-screen palette or the palette on file with
the picture. This option is helpful when
combining elements from different pic-
tures. The toolbox, menu bar and the 4,096
color palette are situated in the bottom
quarter of the screen for easy access. The
toolbox will automatically disappear if you
work into the lower portion of the screen,
then reappear once you finish. You can also
reposition it or click it off and on with the
mouse. This all adds up to fast and fluid
use of the program, which really matters
when you're in a creative mood.
The toolbox contains a full compliment
of the basic tools and brushes found in
other paint programs — freehand draw,
straight line, oval, rectangle, etc. — all of
which can be used with the options in the
Mode menu. It's under the Mode menu that
you'll find Digi-Paint's distinguishing char-
acteristics. The functions of many are self-
explanatory, as with Solid, Blend, Tint and
Shading. The more obscure Add, Subtract,
And, Or and Xor do things like lighten the
area affected, create a negative effect or
shift the color affected in one direction or
another. The rule here is experiment! The Ef-
fects menu houses Double Screen Size,
Halve Screen Size and Mirror Flip Screen. >■
ICopSrCoIop ©CIe«>
iri'i-jfi
Artwork created with Digi-Paint's Rubthrough function. (Palette and menu bar at bottom.)
AmigaWorld 63
A function called Soften allows you to shift
and overlay the screen by one pixel either
vertically, horizontally or both, thereby giv-
ing the whole picture a slightly out-of focus
look. Other techniques include Cut and
Paste, for making custom brushes and
Again, which lets you repeat operations in
different combinations for even more var-
ied effects.
You'll discover, with a little experimenta-
tion, some features which are not in docu-
mentation. All the features allow use of
multiple functions concurrently to provide
some great effects. Colorizing, one of the
nicest of these techniques, by itself justifies
the purchase of the program. By using the
Fill, Add, Tint and Shading tools you can
very effectivly turn almost any black-and-
white picture into full color.
I discovered my favorite feature while
playing around. Like DeluxePaint, Digi-
Painl allows you to copy a screen to a spare
screen situated behind the first. Once
you've copied a screen to the spare, the
Rubthrough function becomes available.
With Rubthrough activated you literally rub
away parts of the image on the first screen
to reveal what lies beneath. With a color
picture on the spare screen, I cleared the
first screen to a neutral, light color. Then I
activated Rubthrough and Tint and Fill,
and using a small, round brush I worked
over the screen with small strokes until the
picture underneath was revealed in light,
transparent tones of the original colors.
The effect is amazingly like that of a water-
color painting. By working stroke over
stroke in the same manner, and adding fur-
ther tints with the Rubthrough turned off,
the illusion of watercolor painting is further
enhanced.
I'm very impressed with the power of
Digi-Paint; I found lots of potential for fur-
ther creativity and enjoyment.
Prism Plus
The Prism Plus disk actually holds two pro-
grams — the original Prism! and the updated
Prism Plus. I'll limit this review to the up-
dated Prism Plus, except to mention that
Prism! requires 512K or more of memory
and Prism Plus requires at least one mega-
byte of memorv. The reasons for this, I
gather, are for the optional resolutions you
can choose from (with interlacing and over-
scan) and the ability to use custom screens
larger than the standard Amiga screen,
much like DeluxePaint II. Be warned
though, that the larger screens are ex-
tremely memory intensive (a 1,024 X 1,024
interlaced HAM picture uses 3.6MB).
Prism Plus is not the type of program you
can use without reading the instructions, at
least not if you want to take advantage of
the special features. Right from the start I
had difficulty, much of which I would have
to attribute to the manual (the original
Prism! manual with one page of amended
instructions for Prism Plus). The manual is
24 pages long, only 15 of which arc instruc-
tions; the rest is technical information,
which I commend Impulse for including as
it may be very helpful for some. However,
for the far greater number of Amiga own-
ers who want a graphics tool that is easy
and fun to use, the important part of the
manual is the basic "how to." In this area,
I'm afraid Prism Plus falls short. I found the
Prism Plus' inverse function and toolbox.
explanations of the functions ambiguous
and far too brief. Two pages are devoted to
a listing of keystroke commands, each de-
fined by just a few words.
The Regions menu, which allows you to
Cut, Paste and affect defined areas in differ-
ent manners, is what sets this program
apart from others. Regions is covered
within the Unique Operations section, the
whole of which is just two and a half pages.
While there is an additional section on Re-
gions in the technical section of the man-
ual, overall I found it, as I did the rest of
the manual, to be cryptic and of very little
help.
The basic operational setup is similar to
other paint programs, with a menu bar at
the top and a gadget box down one side.
The tools in the box are familiar,
too — brushes, freehand, straight and curved
lines, hollow and filled shapes, flood-fill
and text, airbrush and a magnifying glass
that allows you to zoom in and out. The
palette requester is large and nicely set up.
There are a few new items not mentioned
in the documentation, and this leads to
more confusion.
The menus hold the special functions, in-
cluding the controls for Regions which give
you the ability to define areas to use as cus-
tom brushes, flip horizontally and vertically,
swap information from the buffer area, cre-
ate a transparent/negative image of an area
lor easier positioning of a brush and more.
For most of these functions, as well as those
of many of the tools in the gadget box,
there are keystroke commands. Personally, I
found them awkward to use; there are so
many that I had to continually refer to the
command iist.
It seems that Prism Plus has great poten-
tial. 1 was, therefore, disappointed to find it
so difficult and ungainly to use. Perhaps if
I'd spent quite a bit more time I'd have got-
ten a handle on it, but I spent roughly the
same amount of time with Digi-Paint and al-
ready feel competent to produce nice work
with it. As a professional artist, I value tools
that allow me to work efficiently (especially
as deadline time approaches!) and on that
basis I recommend Digi-Paint over Prism
Plus.
Digi-Paint
New Tek
1 15 West Crane Street
Topeka, KS 66603
913/354-1146
$59.0.5
?12K required
Prism Plus
Impulse, Inc.
6860 Shingle Creek Parkway #1 10
Minneapolis, MN 55430
612/5660221
S69.95
1MB required.
Viza Write Desktop
The waiting is over, but was
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By Louis R. Wallace
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A WYSIWYG (What You See Is What You ■
64 January 1988
ge Flipper
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Circle 18 on Header Service card.
Get) system, VizaWrite allows you to choose
("nun a selection of modes— Bold, Italic,
Underlined, Superscript and Sub-
script — thereby alleviating the need to
memorize keystrokes and codes. You can
also use any of the fonts and font sizes
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mixing different font styles and sizes on the
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You have the choice of working on the stan-
dard 640 x 200 screen or the interlaced
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Graph icis Integration
As the Desktop part of its name implies,
VizaWrite allows you to incorporate IFF
graphic images anywhere within a docu-
ment. One of the most interesting and use-
ful aspects of VizaWrite is that it permits
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after it has been placed on the page. Mow-
ever, enlarging an image can make it ap-
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was nearly full.
Since VizaWrite use a Workbench-style
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lored graphics are converted to single-color
images. Unlike ProWrite, which attempts to
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Because of these problems, the ability to in-
clude graphics within a VizaWrite docu-
ment i.s much more limited than I expected.
VizaWrite has all the features considered
standard for word processing programs.
You can change margins, line spacing or
text alignment quickly and easily by using
the mouse to place one or many rulers any-
where on a page. It has the ability to in-
clude headers and footers on a page, but
there is no provision for footnotes. The
Cut, Copy and Paste functions enable you
to move and delete sections of the docu-
ment", you can select words, lines, sentences
or paragraphs using the mouse or keyboard,
but the Select Whole Document feature did
not work on the 1.02 version I used.
One particularly useful feature of Viza-
Write is its ability to perform mail merges.
This means it can print one document
(such as a letter) any number of times, in-
terpolating variables (such as names and ad-
dresses) into predetermined slots with each
printing, thus creating customized versions
of the document. You can use any ASCII
file containing the variable data as long as
it is properly formatted.
Another useful feature, the Glossary, al-
lows you to create a file of graphics and
sections of text that you wish to include in
other documents. You can choose an item
from the glossary and include it anywhere
within a document, where it can then be ed-
ited along with the rest of the contents.
Search-and-Replace allows you to ex-
change a letter, word or phrase with an-
other, once or many times. There is a
serious bug in this option, however, that
caused the system to crash several times.
The only escape was to reboot, which of
course caused loss of the document in
memory, Even when Search-and-Replace
works though, it is slow.
Graphics and multiple rulers in VizaWrite.
On the subject of speed, I should men-
tion that VizaWrite is extremely slow at up-
dating the screen — even more so than
packages such as ProWrite, that use more
bitplanes and hence must move more mem-
ory. Progressive Peripherals's technical sup-
port line attributed this sluggishness to the
Amiga, but since other packages don't have
this problem I cannot accept that as fact.
One feature 1 especially like is the His-
tory box. Along with each document,
VizaWrite stores corresponding informa-
tion, including who created it and when,
and its size. Here you can include a note
about the document. More importantly, it
allows you to password protect your docu-
ments so that only vou can access them.
Printing Puzzles
VizaWrite allows you to print your docu-
ments using proportional spacing or a spec-
ified pitch, Choosing one of these options,
however, cancels its ability to print any
Amiga fonts you may have chosen; to print
the document as it appears on screen you
must choose the screen option.
Don't buy this package thinking that your
printer will work with VizaWrite just be-
cause your printer works with all your other
Amiga programs. The fact that this program
disregards Preferences printer drivers and
instead supplies its own results in a very se-
rious weakness. At this time VizaWrite sup-
ports only seven printers: CBM MPS 1000
and 2000, Diablo 630, EPSON FX-80 and
FX-85, HP Laserjet and Juki 6000.
VizaWrite is unprotected, it multitasks,
and uses a configure file that determines
which default disk and fonts to use, as well
as how much memory to allow per docu-
ment. The default is set at 40K, enough for
about 12 pages, but it may be expanded.
VizaWrite Desktop has a lot of potential.
While it has a good user interface it is ham-
pered by slow screen update, and although
it offers very useful features it also has
some serious bugs. Considering its cost in
comparison to other Amiga word proces-
sors, I just can't recommend it. If it's graph-
ics and multiple fonts you require,
ProWrite is more effective. If you need mail
merge or want to work on large documents,
WordPerfect, while more expensive, is a far
belter choice.
VizaWrite Desktop
Progressive Peripherals & Software
464 Kalamath Street
Denver. CO 80204
303/825-4144
SI 49.95
512K required.
Calligrapher
Fabricate fabulous fonts to
fascinate the most fastidious of
fans.
By Chris Dickman
CALLIGRAPHER DOES JUST one thing,
but does it well. Designed specifically to
create fouls in up lo 16 colors, it will ap-
peal to those using Amigas professionally
for video production or design work. In a
nutshell, Calligrapher provides a neatly
linked series of editing tools to create and
modify fonts, from the standard two-color
60 January 1988
FLEET CHECK
TM
SOFTWARE FOR THE AMIGA* PERSONAL COMPUTER
Super fast! ***
Your document
never leaves
the screen.
Pop Up
Window Offers
Suggestions!
Compatible with
most major word
processors!*
Fleet Check adds a new dimension to
your word processor by providing you with
an integrated dictionary and thesaurus.
Documents can be checked while you're
typing or when completed.
A Includes a 90,000 word dictionary
that spell checks while you type.
A Suggests correct spellings
in a window and offers
to replace the word
for you.
A Lets you add more than
10,000 of your own
custom words to the
dictionary.
A The whole program is memory
resident so it's incredibly fast.
A Contains a thesaurus that puts thousands
of synonyms and antonyms at your
fingertips in seconds.
Professional wmm Software, Inc.
QUALITY SOFTWARE SINCE 1980
51 Fremont Street Needham, MA 02194 1-(80G) 343-4074
"Fleet Check Is a trademark of Professional Software, Inc. 1987 '"Amiga is a trademark of Commodore Business Machines, Inc.
Circle 30 on Reader Service card.
variety up lo a 16-color genre dubbed
ColorFonts by the program's creator, Inter/
Active Softworks. Commodore's acceptance
of ColorFonts as a font standard, coupled
with Inter/Active's artist support program,
should result in a proliferation of fonts in
this formal.
Calligrapher occupies almost every nook
and cranny of its disk, so much so that the
C directory has been almost completely gut-
ted. As goes disk space, so goes memory.
Calligrapher requires at least 51 2K, but
you'll need one megabyte to create multi-
color fonts of reasonable size. Memory is in
such short supply on a 51 2K system that
Calligrapher lets you monitor available
memory and close the Workbench if neces-
sary, saving about 35K. This puts the kibosh
on multitasking, however, so a multi-mega-
byte system is clearlv in order.
Creating fonts with Calligrapher involves
moving back and forth between the pro-
gram's six screens. You begin with the Font
screen, by either loading part or all of an
existing font to be modified or creating one
from scratch. Setting the size, number of
colors and range of ASCII characters to use
in the font is a painless process of clicking
on the boxes displaying the default or exist-
ing values at the bottom of the screen (keep
in mind that increasing the size of any of
these parameters will eat up more RAM).
As an example of the attention to detail
that's gone into Calligrapher, placing the
pointer on the value in the height box,
clicking and moving the mouse upward
raises the height value and the opposite
lowers it. Using the left button scrolls these
values slowly, the right one does it quickly.
Little touches like this are scattered
throughout the program and make it a
pleasure to use. The Amiga keys are not
employed and the use of icons is refresh-
ingly restrained, with the program relying
instead on the intelligent use of function
keys, menus and gadgets.
All Characters, Line up Here!
The Font screen is the only one which pro-
vides a viewing capability for groups of
characters. A popup window enables you to
type a line of text and view it in four screen
resolutions, including interlaced. Text en-
tered on the screen can also be sent to
video tape with the aid of a genlock. You
can perform a wide range of operations on
groups of characters, including converting a
group to a single brush and copying it into
a single character of a font, or saving it to
disk. This is handy for creating and modify-
ing logos and titles, since you can apply the
special effects normally used with individual
characters to the entire word at once.
The place to start modifving the font is
with the Edit screen, working on one char-
acter at a time. The process will be familiar
to DeluxePaint users, since the screen is
basically a subset of that popular paint pro-
gram — similar brush, line, box, fill and mag-
nify tools are present, as well as a pop-up
palette. Even the keyboard shortcut com-
mands mimic those of DeluxePaint. This
consistency between programs is
commendable.
Beyond the paint tools, the Edit screen
provides a few ingenious ways to work with
characters. Each one is displayed sur-
rounded by lines that end on the edges of
the screen in small triangles. Clicking and
dragging these triangles moves the lines,
Calligrapher's style screen,
which correspond to the baseline, spacing,
kerning and width of each character. A dec-
imal value for each of these attributes
changes along with the lines, for accurate
positioning.
Great Effects
Playing with patterns on the Effects screen
is fun. A pattern can be created from any
IFF brush drawn with an Amiga paint pro-
gram and range in complexity from a few-
pixels to an image 160 x 256 wide. Once
loaded, the pattern is displayed and can be
modified in a number of ways, including
color, alignment and style. To make use of a
pattern, it's over to the Style screen.
Style is a busy screen that's used not only
to transform characters by adding outlines,
.shadows and patterns, but also to convert
standard two-color fonts to ColorFonts. A
style is composed from up to 16 stacked lay-
ers. You can define the color, placement,
size or pattern of each layer separately and
save the resulting style definition or attach
it to any font. During the creation of a
style, what's displayed on the screen is not
the actual characters of the font but a ge-
neric letter 'A' in two adjacent windows.
The left represents the current layer, the
right the character with all the layers dis-
played. Changes made to the current layer
are faithfully displayed on the right.
Moving each layer is as simple as clicking
and dragging the 'A' representing the cur-
rent layer. You can also apply any colors
from the current palette to any layer and
change the palette as desired. A list of pat-
terns loaded from the Pattern screen is dis-
played at the bottom and can be applied as
required, one for each layer. The tempta-
tion is overwhelming at first to create and
load multiple patterns and create multi-lay-
ered fonts. This produces some wild results
but, reality, in the form of an insufficient
memory warning, soon rears its ugly head.
To see how the actual font will look, it's
off to the Select menu, to view the effects of
your tinkering on one character or the
whole font. Making these changes perma-
nent is another memory-hungry operation.
Space doesn't permit examining all of the
many tools Calligrapher provides for color
font creation. The program provides so
many features that it takes careful reading
of the well-written manual and quite a bit
of practice before some of the more intri-
cate procedures become second nature. For
example, it takes literally dozens of steps to
transfer characters from one font to an-
other. But if you rely on the Amiga for your
livelihood in the field of video or graphic
design, Calligrapher will quickly become es-
sential equipment.
Calligrapher
Inter/Active Softworks
57 Post Street #81 1
San Francisco, CA 94104
415/956-2660
S100
512K required.
Forms In Flight
Take off in 3-D.
By Louis R. Wallace
WHILE 1986 WAS the year of paint and an-
imation, 1987 is the year of 3-D. Forms In
Flight by Micro Magic is a drawing program
that allows you to create three-dimensional
objects by drawing them or inputing the co-
68 January 1988
ordinate's directly. It supports hidden line
removal and solid shading of the objects as
well as simple wire frame models.
Forms In Flight requires at least one mega-
byte of memory, but even more Is recom-
mended. A one-meg system can display up
to 600 four-sided surfaces. Since each addi-
tional megabyte adds about 1,700 addi-
tional surfaces, a fully expanded Amiga can
generate highly detailed objects. A hard
drive is recommended, but not required,
With pull-down menus you define, create
and control your objects. You can use either
the 640 x 200 or 640 x 400 screen (in two,
four, eight or 16 colors) to create vour im-
ages, but once you have recorded a se-
quence of views, any resolution screen can
be used for playback. The 3-D image will be
maintained in the proper proportions re-
gardless of the playback, resolution. The ani-
mation sequences are designed to be
recorded using a video frame recorder, but
Micro Magic has just released a special
player program called Fast Flight (included
in the Forms In Flight package) that, using
the Amiga's RAM memory and very effi-
cient compression algorithms, allows you to
>la\ back the animations in real time.
Beginning with Basics
You design objects by building them from a
basic structure, the polygon. You have three
types of polygons to choose from: freehand,
regular and spline. These can be drawn di-
rectly in 3-D, but more control can be had
by first creating it in a 2D plane, then ex-
panding it into three dimensions. For exam-
ple, if you create a 2-D six-sided circular
polygon, then extend it into the third di-
mension through a given number of steps,
vou have created a 3-D six-sided cylinder.
This is faster than actually drawing the en-
tire 3-D object, and is more precise for sym-
metrical objects (hall vou ma\ be able lo
generate by hand. Forms In Flight can then
remove those lines that would be hidden if
the object was solid, a process called hidden
line removal. The program also allows solid
shading of the objects (using a variable light
source), and the final result can be stored
away to disk as a library object.
Simple objects stored in libraries can be
combined into complex objects which can
in turn be used to generate even more com-
plex images. Objects can be manipulated,
using techniques such as copy, mirror image
and rotation. These manipulations can be
performed on the whole object or selected
sections of the object.
Rotation is handled in several ways. You
can move the observer by a simple rotation,
or by more complex action such as rolling
or panning. Rotation causes the observer's
"eye" to move around the object in space,
giving you a different point of view, but
you remain looking toward the same point
(look point). Panning means both the ob-
server's eye and the look point change.
Rolling means the observer's head moves,
giving a new look point but still using the
same 3-D view. And you can zoom in to-
wards or pull away from the object, chang-
ing its relative si/e on the screen.
Now, Move It!
Animation is accomplished by defining how-
each object is to move in a given sequence
during a defined number of frames. When
animating complex scenes using more than
one object, each can have its own anima-
A wire frame face from Forms In Flight.
tion control and move independently of the
others. If you want an object to rotate, se-
lect it. Then using menus, set the direction
of rotation, the number of frames and the
number of degrees to rotate in these
frames. Once a frame block (the number of
frames in an animation sequence) has been
defined, the next frame block can be deter-
mined. When you have finished defining
the animation sequence, it can be made to
occur on the screen. Depending on the
complexity of your objects, this can take a
few minutes or many hours. If it is going to
lake a long time you can have it save the
frames to disk, where they can be replayed
for recording on Film or just viewing to see
the effects.
While Forms In Flight does not support
screen dumps to dot matrix printers, it does
support plotting on HPGL or compatible
plotters. These have an output resolution of
10,240 x 6,400 dots, allowing a very precise
and detailed drawing of your objects. Un-
fortunately, most users don't have such a
plotter, but most of them do have printers,
so a dot matrix screen dump (while quite a
bit cruder) would still have been a desirable
option.
As mentioned, Forms In Flight is con-
trolled via the mouse and Intuition menus.
These make it significantly easier to use
than a program that would use the CLI
style approach (as many MS-DOS packages
do). But three-dimensional graphics are
quite complex, and even given the ease of
use of the Amiga's interface, it remains a
challenging task, requiring a strong back-
ground in 3-D geometry to really create
anything. It also requires you to have a firm
vision of what is being created. This in-
cludes both the objects' shape and form
and, in the case of an animation sequence,
what you want the results to be. These are
talents usually found in artists and anima-
tors, so I think the best results will be had
by users with both a technical and artistic
slant.
fhe documentation is fairly extensive,
and at first glance it might seem a little bit
obscure. But with a little practice, using the
supplied tutorial in the manual, you can
quickly get the hang of creating simple ob-
jects. More complex images will require
quite a bit of reading, patience and more
than a little practice. All in all the manual
and menus are adequate, but they're not ex-
ceptionally well done.
There are a couple of features I would
have liked added to the package. For one, I
would like to have the ability to save the
screens in an IFF format, so they could be
used in other Amiga programs. While this
could be done using a background task like
Grabbit (Discovery Software), a simple
menu option would have been better. I
would also have liked to have the ability to
load IFF screens to be used as backdrops
for the animations, an ability offered in al-
most all other animation packages, 2-D or
3-D. This is especially important if you are
recording the animation on film. And while
I thought the menus were functional, they
were not exceptional in any way. More cre-
ative gadgets and a better use of color in
the menus would have made them some-
what easier to use and somewhat more
pleasing lo the eye.
With those minor complaints aside, I like
Forms In Flight. 1 have done a fair amount
of three-dimensional graphics programming
and can appreciate the work that went into
this package. It is quite fast in its hidden
line removal, and the solids modeling capa-
bility allows it to be used for a variety of
personal and professional tasks. I am hav-
ing a lot of fun using it, and if you are in-
AmigaWorld 69
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OXXI
Benchmark Mod 2 Call
Encore S 29
Maxiplan $ 99
Maxiplan Plus $127
WOW $ 29
PAR SOFTWARE
Express Paint $ 59
>..-' Stellar Conflict $ 29
Wordplex $ 25
PDJ SOFTWARE
.,,- AiRT Call
POLYGLOT SOFTWARE
»,.-' Crossword Creator S 38
...- Dominoes S 19
PROFESSIONAL SOFTWARE
>:.-' Fleet Check Call
PROGRESSIVE
CLI-Mate S 25
.;,-' IntroCad S 63
Logistix S 85
>:.»' MicroLawyer Call
Mi- 1 PixMate S 54
Supertjase S 81
>:,-' Superbase Prof Call
Vizawrite S 81
PROLIFIC INC
.:,-' Pro-ASM S 73
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PSYDNOSIS
Barbarian $ 28
Terror Pods $ 28
READY SOFT
The 64 Emulator Call
S ANTHONY STUDIOS
uj«l LaserUp! S 64
..,-' Laser Utilities S 32
RIGHT ANSWERS GROUP
i,,. Director Call
SEDONA
Money Mentor $ 74
SEVEN SEAS
Doug's Math Aquarium .. S 59
SIS
C64 Emulator Call
SLIPPED DISK
v- Investor's Advantage .. $ 77
SOFT TOUCH
Custom Screens $ 49
Paymaster Plus..-., $109
SOFTWARE TERMINAL
m* Telegames $ 26
SOFTWARE VISIONS
Microfiche Filer $ 79
SOFTWOOD
Softwood File llsg S 89
Softwood Ledger S 62
SSI
Kampfgruppe $ 46
Pnantasie Call
Roadwar Europa $ 3t
Road War 2000 S 32
..,-' Wrath ol Nicodemus . . Call
SUBLOGIC
Flight Simulator ,.$ 32
Jet Call
Scenery Disk #7 S 18
Scenery Disk nit S 20
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i;,-' Interchange Call
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All Products Available
Modulall -Comm $207
Modula II - Devel . $109
Modula II -Reg S 64
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Match-It S 29
Omega File S 60
Promise Spell Checker. .$ 39
i;,-' Reason Call
Synthia Call
TIGRESS
Diskwik .$ 36
TRUE BASIC. INC.
True Basic $ 74
9 Libranes (each) S 39
Runtime S109
UNICORN
Aesop's Fables S 35
Decimal Dungeon $ 33
Fraction Actron S 33
Kinderama S 33
Read 4 Rhyme S 33
Read-A-Rama S 35
The Word Master $ 35
UNISON WORLD
Art Gallery I. II S 20
Pnntmaster Plus $ 33
VIP TECHNOLOGY
Professional $114
WESTCOM
ADFO -- $ 45
Hardhat S 55
WORDPERFECTS.
WordPerfect Call
ZEN SOFTWARE
System Monitor $ 39
ZIHKONICS
Prol.Text Engine $ 80
HARDWARE
ACCESS ASSOCIATES
Alegra512K
S25S
AMAZING DEVICES
$ 34
Programmers Reference.
S 15
AMIGA
A500, A1QO0, A2000 , .
Call
All other products
Call
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Easyl
S399
Easy! 500/2000
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Omega 80
$165
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I200HC Modem
SI15
BYTE BY BYTE
TIC
S i9
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Escort 500
Call
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v-' Hurricane Accelerator ,
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Worts wl A5Q0, AWOO, AKXQ
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So*.'
Free Disk Case wl Every
GO AMIGA
Printer Cables
S 25
Modem Cables
S 25
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S 15
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s to
Mousepad
S 10
Sony Monitor Cable ...
% 35
GOLDEN HAWK TECH.
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S 69
GRAB, INC.
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This Is a selection from the over
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teresied in generating and animating 3-D
images, you wit! too.
Forms In Flight
MicroMagic
Suite 320B, 261 Hamilton Avenue
Palo Alto, CA 94301
415/327-9107
$79.00
One megabyte required.
Face
FaccII
Disk access so speedy you'll
wonder, What was that
masked program?
By David T. McClellan
FACC, ASDG's "Floppy ACCelerator,"
speeds up disk access by some behind-the-
scenes maneuvering. It intercepts disk reads
and caches disk blocks in memory as they
are read from the disk, adjusting which
blocks are cached as disk usage changes.
When a program rereads the disk blocks,
Face returns the in-memory copy without
ever touching the disk, so the second and
later accesses of a previously read block are
nearly instantaneous. Likewise, when a
block is written to disk, Face keeps a copy
of that block in memory and returns it
when subsequent read requests are made. If
you think that you wouldn't have much
need for such a program, consider how use-
ful Face would be in the edit/compile/link/
test cycle; after you edit a file, the compiler
rereads it and then writes an object File
which your linker immediately reloads. Face
would also be helpful transporting graphics.
These are only two of its applications.
Abundantly Effective
While AmigaDOS provides AddBuffers, a
cache-like CLI command, AddBuffers is not
nearly as flexible as Face. Face continuously
adjusts the number of buffers per disk as
your usage changes; AddBuffers requires
that you set a pool size for each buffer,
which remains Fixed until reboot. Addition-
ally, Face runs in either Chip or extended
RAM (it can even be cancelled if memory
runs very short), but AddBuffers must be
run in Chip RAM, the lower 51 2K.
The effectiveness with which a program is
able to handle the aging of cached blocks is
one method of determining its intelligence.
Face fares well in this regard. When the
cache is full and the program reads a previ-
ously unread block, the program must de-
termine which of the current caches should
be eliminated to make space. Face applies
the LRU (Least Recently Used) algorithm
procedure, the most effective I know of.
Put to the Test . . .
I tested the speedup by running Micro-
Emacs over the same File several times from
the CLI and checking the loading time for
both the editor and the 18K File. Although
it incurred a slight overhead (3.5%) on the
First access of the files, Face cut load time
down by more than 70% on subsequent
tries. With expansion RAM, you will get
similar savings with larger utilities while
keeping all your Chip RAM free.
Face is very effective on machines with a
megabyte or more of expansion memory.
With limited memory however, it is not pos-
sible to get real gains from it for large
Files.
There are three potential traps to be
aware of. If a File being read is larger than
the cache, blocks arc aged out before they
can be read a second or third time. To *-
Over 700 Different Amiga Items In Stock!
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Discount
72 January 1988
Call for Supra Hard Drive Specials
Visit Our New Store In Phoenix, Arizona!
"your one stop Amiga* shop"
Orde 137 on Reader Service card
Amiga is a trademark of Commodore-Amiga. Inc.
The Machine To Unleash
Your Imagination . . .
:*.?>.
M
ft
W\ a
#4
The Magazine
To Explore
Its Vision
For a computer as extraordinary as the Amiga;
you need a magazine that can match its excellence,
AmigaWorld.
AmigaWorld is the only magazine which provides you
with ideas and information to get maximum performance
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Each issue gives you valuable insights to boost your productivity and
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Amiga is a uademark of Commodore-Amiga inc 381B2
avoid this simply increase the cache size.
Also, when you pop a disk from its drive,
Face discards all cache information for that
disk even if you immediately re-insert it.
This is necessary; there is no other safe way
lo prevent disks from being corrupted with
data blocks from the preceeding disk. Face
keeps a window open after you load, 10 en-
able you to interact with it from the Work-
bench. I'be window can be resized and
hidden, but closing the window will shut
down Face, too.
Face is very easy to use and does what it
says. ASDG continues to support the pro-
gram, and has just introduced Face II. Free
to all registered Face owners, the update
adapts to low memory situations and frees
up parts of the cache. It can run without a
window and allows its buffers to be tailored
by your own programs. If vou have am* ex-
pansion memory. Face is a good investment.
Face
Face II
ASDG Inc.
280 River Road, Suite 54A
Piscataway. N) 08854
201/540-9670
$34.i)'>
512K required.
KickWork
A 1000 owners — kick up your
heels! KickWork is here!
IF YOU'VE OWNED your Amiga 1000 for
more than a week, you're probablv sick to
death of the ol' two-step (Kickstart and
Workbench). It's unreasonable that it should
take two disks and about a minute lo boot a
computer renowned for its speed and ease
of use. Now, with KickWork, 1000 owners
can boot to Workbench with one disk and
put their dancing shoes away.
KickWork includes a disk and a 10-page
manual. It requires that you have the Amiga
Enhancer kit with Kickstart 1.2. If you hav-
en't upgraded to 1.2, Amigo Business Com-
puters will sell you a combined Enhancer/
KickWork package. The verion I tested was
1.10. It didn't supply Kickstart on the disk;
rather, to avoid copyright infringement it
reads Kickstart from memory to create the
single-disk boot system.
Rescued
Following the instructions provided, I
booted rnv 512K A1000 with a standard
Kickstart 1,2 disk and then inserted a copy
'of the KickWork configuration disk at the
Workbench prompt. The configuration disk
creates the KickWork disk. Everything went
along nicely until a message cropped up
stating that I had insufficient memory for
the Kickwork.Maker program. Since the
manual states that 512K is required, I was
puzzled by the program's refusal to run on
my 512K machine. After checking my 256K
chip RAM module for a loose connection
and removing my external drive to free up
more memory, I tried the program again,
and again I was informed that I had insuffi-
cient memory.
At this point I called Amigo Business
Computers to get some help. I was careful
not to identify myself as a reviewer. The
person I talked to explained that version
1.10 had never been run on a 512K ma-
chine. It was developed and tested on com-
puters with expansion RAM, an oversight
that is understandable given the popularity
of RAi\I expansion devices for the Amiga.
To get the configuration program to run on
a 512K machine, I was instructed to make a
fresh copy of the configuration disk and lo
change the name of the slartup-sequence
file on the disk. Now. when 1 booted the
configuration disk, I was dumped into ►-
AMIGA - AMIGA
$ M SAVh S 3 SA\ E S a
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SATISFACTION' GUARANTEED
74 January I98S
THE AMIGA 8 COMPUTER STARTER KIT
WORDPROCESSOR • SPREADSHEET • DATABASE
Have all of the above instantly at your
fingertips on ONE diskette at ONE low price
in ONE package. THE WORKS! is ONE com-
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learn a new manual with new instructions.
In THE WORKS! each module uses similar
pull down menus and familiar commands.
You said "Give me the works". Now in
ONE package, you get THE WORKS!
Included is a powerful spreadsheet
module (Analyze!) that is as useful in the
home as in the office. Whether for your
personal budget and check register or your
company's accounting and forecasting
needs, the versatile pull down menus and
keyboard shortcuts make this module easy
to use. Its multicolor 3-D graphs, special
macro language and compatibility with
Lotus 1-2-3 make it powerful as well.
The full featured word processing
module (Scribble!) includes a spelling
checker and mail merge facility. Full sup-
port of the Amiga clipboard is provided as
well as complete styling control. You may
mix bold, italic, and underline in various
combinations on a single line, and show 4
documents on the screen.
The professional database module
(Organize!) helps you collect and manage
information or data easily. The reports you
prepare are completely customized and can
be printed to paper, screen or disk. Por-
tions of records may be blocked for con-
fidentiality. From a recipe file to a customer
mailing list, all information is at your
fingertips.
Developed by:
Circle 163 on Reader Service card.
Scribble!, Analyze!, Organize!
priced separately total $349-85
Now... The Works!
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See your local dealer or call:
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Publishing
1-800-451-0900
1-408-395-3838 (in California)
16795 Lark Ave.. Suite 210. Los Gatos, CA 95030
I
AmiRa is i registered trademark of Commodore- A rm^a. hit Lolus 1-2-3 is a trademark of Lotus Development Corporation. MSS Works!. Analyze!, Scribble! and Organize! are trademark' of Micro- Systems Software
I
&a Q« f\ TVT -\r Boxed in 10's
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Disk Book ID - Holds 10 3%" 16.95
Disk Book 32 - Holds 32 W 19.95
Available in Red, Blue, Burgundy and Grey
I magewriter Ribbons: Black(2-5|...3.45 [B + )...Z.95
6 Pack 1 ea- Red, green, blue, yellow, purple, brown , . . 20.70
magewriter 4 Color 12.95
Maclnker Ribbon Re-inker 44.00
Maclnker Black Ink |2 oz.| 3.00
Chhon 800K Disk Drive [Full 6 month warrenry| .... 199.00
Turbo 2400 Mac-Modem (with cable h software | .... 249.00
Fanny-Mac; Cooling fan by Beck-Tech 69.00
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Data Shield 200wan Backup Power Source 299.00
Inland 6 Outlet Surge Protector 19.95
Mouse Pad 8x9 in Blue, grey, red, brown, or black. . . 5.95
Tef-Glides for Mouse 2.95
Mouse House Cover 5.95
Mac Plus Carrying Case: Well Built - also fits SE. . . . 69.00
Imagewnler II Case , 49.00
Mac Plus & Keyboard Cover 1 2.50
Imagewriter I or II Cover 7.50
Orders under S25O0 will be charged an additional S200
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per order (within the continental U.S.) APO, FPO. AK. HI, PR and
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All other international orders musi beaccompanied by a Visa or
MasterCard so that we car charge the correct postal charges
Warranty: In no event shall Best Computer Supplies be liabiear
responsible tor incidental or consequeniial damages ot any kind
Satisfaction rs guaranteed on atl products.
AinigaDOS since there was no file called
startup-sequence in the s directory. The per-
son from Amigo then instructed me to run
die configuration program by typing kick-
work. maker. Once this program finished. I
turned my computer off, waited a few sec-
onds, and booted flawlessly to AmigaDOS
with just that one disk. I bid adieu to
Amigo Business Computers.
1 next checked the s directory of the
KickWork disk and examined the old start-
up-sequence file. I figured thai the memon
problem 1 first encountered was the result
of this file spawning too many CLIs. I also
found a file called Startup-Real. When I re-
named this Startup-sequence and rebooted.
Ilic system booted straight to Workbench.
The old startup-sequence renamed this file
Startup-sequence as part of the automatic
configuration process. Since I didn't have
the memory to run the automatic process, I
used the CLI to rename the file.
From then on, my KickWork disk worked
evcrytime I used it. I had no trouble run-
ning other programs such as WordPerfect,
Mean 18 and Earl Weaver Baseball when I
booted with KickWork. I also didn't have to
run any strange programs to change the
disk back into a Kickstart disk after boot-
ing, as is the case with at least one public-
domain single-disk boot system. KickWork
worked like a charm.
Kickstart takes up a lot of room — your
computer, after all, uses a 2T>()K writable-
control store to house it. Because of" this.
you need a slimmer version of the Work-
bench disk to insure that Kickstart and
Workbench can fit on the same disk. The
KickWork disk contains just such a slimmed-
down Workbench.
The KickWork disk eliminates the Memos
drawer entirely. It also eliminates the alter-
nate keymaps, most of the printer drivers,
and all fonts except Topaz that are found
on a normal Workbench disk. I never no-
ticed the deletions.
I recommend KickWork to just about any-
one with an A 1000. It is far easier than in-
stalling Kickstart in ROM and nearly as
useful. The fact that the configuration disk
which contains KickWork won't work on a
512K machine is a serious (law, but it is rec-
tified by the excellent customer service sup-
plied by Amigo Business Computers. They
have already introduced a corrected ver-
sion, and Amigo will supply the update,
upon request, to those who have purchased
the original, People with one disk drive may
find KickWork limiting since there is no
room on the disk for any applications pro-
grams. If you have two drives or a hard-disk
drive, KickWork is a must.
— B. Ryan
KickWork
Amigo Business Computers
43 Harbor View Drive
Northport, NY 11768
5167757-7384
$29.95 ($39.95 with Amiga Enhancer Kit)
512K required.
Game Shorties
Karate Kid Part II
SPAWNED BY the movie of the same name.
Karate Kid Part II lets you control the for-
tunes of Daniel LaRusso as he chops,
punches and kicks his way towards an en-
counter with the evil Chozen in the Castle
of King Shohashi. To get there, Danicl-san
must get past opponents of increasing skill,
until he faces the challenge of the drum.
(Jetting there is a very large portion of
the fun. Each one-screen scene pits Daniel
against a new opponent in a new setting. To
drive his foe out of the picture, Daniel must
use his arsenal of karate techniques. Some
of the manv joystick-controlled maneuvers
are Forward Somersault. Kneel and Punch.
Turn and Punch, Flying Kick. Sweep and
Back Kick. Mv favorite is lite Roundhouse
Kick (the only way I can turn Daniel
around). By pressing the button and push-
ing the joystick towards eleven o'clock,
Daniel pivots on one foot and twirls, aiming
the other for his opponent's head.
Aftei every two opponents. Daniel has a
chance to rack up some points in one of
three bonus screens, In the first, he chops
through a block of ice; your points depend
on how many sheets are broken. The sec-
ond is a simulation of disciplined concen-
tration, as you try to catch a buzzing fly by
using onh . hopsticks. Both are inieresting
ideas, but since they are really exercises in
joystick maneuvering they arc less enjoyable
than the rest of the game. The third bonus
is the Castle of King Shohashi, which I have
yet to sticceed in reaching.
The game's graphics are splendid. Each
76 January 1988
Circle 58 o~ Fed^e- Service card.
At Northeast Software
Group, Minor Miracles
Are Easy,
Major Miracles
Take a Little Longer.
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PUBLISHER W,{/S
Publisher Plus outputs to a wide range of printers: any preferences-selected printer, dot matrix or any PostScript laser printer or typesetter.
See What You Can Do With
We listened. To Publisher 1000, we add-
ed more capability; increased the speed,
eliminated the copy protection, reduced
the price, and kept the easy-to-use in-
terface. We now call it Publisher
Pius.
It's a perfect fit for the Amiga 500,
although it also fits well with the Amiga
1000 and 2000. Quickly you can create
all kinds of printed material — news-
letters, signs, reports, menus —
without a complication or expense.
With Publisher Plus, text is easy to
type. Just draw a box, any size or
shape, like a newsletter column. Either
type directly into the box, or read the
text from a word processing program.
It's that easy.
Developed by:
N
W
Northeast
Software
Group
PUBLISHER
$QQ95
" ^T ^r introductory
price
To add graphics, simply draw with
Publisher Plus' patterns, or create your
own with the pattern editor. IFF pic-
tures and scanned images can be resized
or cropped to fit your layout.
Get a close-up view using "smooth-
scrolling" or take a full-page view.
When you're ready, print it. Publisher
Plus includes an entire set of fonts for
dot-matrix and PostScript printers. If
you don't have a laser printer, save
your PostScript layout on disk and then
print with someone else's laser!
It's for the novice. It's for the ex-
pert. Publisher Plus — it's for you.
Try it today.
Publisher 1000— PLUS...
► PostScript laser support
► No dongle
► Automatic font sizing
► Cut/copy /paste text
► More patterns
► Improved performance
See your local dealer or call:
Brown-Wagh
Publishing
1-800-451-0900
1-408-395-3838 On California)
16795 Lark Ave., Suite 210, Los Gatos, CA 95030
Amis! is a registered trademark of Commodore-Amiga, Inc. Publisher »](«] and Kuhlishvr Plus are trademark) of Northeast Software Group.
Circle 164 on Reader Service card.
AMIGA
Hardware
Software
Lowest prices on all
Amiga hardware
30% OFF LIST PRICE
ON ALL SOFTWARE
Word Perfect only
$200
RSISystems
1-800-752-RSIS
1-800-752-7747
20« RESTOCKING FEE ON ALL ITEMS
RETURNED
Circle 154 on Reader Servrce card
65 meg
HARD DRIVE
only
$949.95*
*Hard Drive comes complete with
SCSI controller, fan cooled power
supply with case and a true SCSI
hard disk (no interface boards to
SCSI).
20 meg — $659.95
40 meg — $879.95
PIONEER COMPUTING
(801)572-0038
P.O. Box 521108
2469 East 7000 South #200
Salt Lake City, UT 84121
ASK FOR OUR COMPLETE
PRODUCT LIST!
screen shows a different Oriental selling.
Similarly, the animation is extremely well
done, with the kickce sprawling in various,
realistic ways. Sounds (the customary grunt-
ing and a couple karate yells) are unspectac-
ular. Most impressive is the Oriental feel of
the graphics, as the artwork is detailed and
highly attractive.
The problem with the game is its arcade
emphasis. There is simply not enough vari-
ety in Daniel's activities to make the seem-
ingly endless succession of screens
interesting. After a while the whole thing
grows tedious, especially as the opponents
become almost unbeatable. Furthermore,
there is no Save feature. No matter how far
you get, one loss sends you back to start
from scratch. Classic arcade programming,
yes, but I wish the adventuring aspects had
been emphasized.
Karate Kid II is challenging and, at least
for a while, entertaining. If you like arcade
lighting games you'll be pleased. As it
stands, though, I can recommend it only
half-heartedly. The graphics and animation
alone, even with the well-executed karate
simulation, are not enough to sustain inter-
est. ($39.95, MkhTron, 576 Telegraph, Pontiac,
MI 48053, 3 13/334-5700. Joystick and 51 2K
required.)
—Neil Randall
The Guild of Thieves
YOU JUST CAN'T steal good help these
days. We arc back in Kerovnia, and the
Guild of Discreet Entry and Removal Oper-
atives, otherwise known as the Guild of
Thieves, is looking for a few good crooks.
The quality of new members has slipped in
recent years so the Guild developed a series
of tests for apprentice thieves. Thev then
revised the test when it turned out that no
one could live through it. The new and im-
proved version involves (what else) thieving,
snooping, cheating, skulking and, most im-
portant, surviving the test.
It isn't easy surviving in Kerovnia espe-
cially when you are expected to ransack a
well-guarded mansion, rob graves, fish with-
out a license, cheat, lie and generally be-
have like a scoundrel. There are dozens of
obstacles ahead for the would-be cut-
purse — ravenous rats, caged bears, booby-
trapped beds, garrulous guards and on and
on. If you do manage to slink your way
through the various tasks then perhaps you
will be admitted to the Guild.
Guild of Thieves is a high-quality illus-
trated text adventure. The graphics are very
good. The parser is very sophisticated. Pull-
down menus let yon change text size, save
and load games, print your sessions, turn
the Amiga's speech on and off and more.
Guild of Thieves lets you program the func-
tion keys to type often repeated actions.
There is a mini editor for changing your
commands if you make typing mistakes.
Guild of Thieves (like The Pawn, also from
Firebird) has just about every feature you
can think of in a text adventure game.
The game itself is difficult, enjoyable,
complicated, rich, humorous and challeng-
ing. It is one of the least "restrictive" text
adventure games giving you the feeling that
A nice place to break and enter.
you can wander around at will, and that just
because you get stuck on one puzzle doesn't
mean you have to quit the game. There are
clues in the game if you do get stuck; find
the general problem in the list of clues
printed in the manual, type in a string of
gibberish, and the translation is primed to
the screen. This is a good system because it
prevents you from "accidently" reading the
clues, and the strings vou tvpe in are so
cumbersome to enter thai vou tend to
not ask for help unless you are really
stuck.
Guild of Thieves is not the perfect lext
adventure but it comes close. The story and
setting are well done, the puzzles are chal-
lenging, the graphics are good, there arc
many extra features that aid in play and the
program is very polished and professional.
If you liked The Pawn, you will like Guild
of Thieves. If you like text adventures, you
will like Guild of Thieves. If you like puz-
zles, fantasy and humor, you will like Guild
of Thieves. Unless you hate typing you will
probably like Guild of Thieves, so why not
go out and steal a copy todav. (If you're
good enough, thai is.) (S44.95. Firebird Licen-
sees, 71 Franklin Tpke., Wnldxvick, Ay, 201/444-
5701). Mo special requirements.)
—G. Wright
78 January 1988
Circle 169 on Reader Serv.ce card.
w
Character Generator
LETTERING
W#Mm3 tilJSJ&tl&J
:% r i^j|
shadows, 3-D, strobe
adjust light depth and location
italics, bold and underline
easy-to-use menus
select shadows, colors, lighting
choose palettes and colors
Developed by
Zuma Group
SAVE 550,000! TV* TEXT brings
capabilities of the most expensive
character-generators to you and your
Commodore- Amiga personal computer.
Pocket all that money while you create
professional quality lettering for presenta-
tion graphics, or live video production
with Genlock. TV* TEXT supports the
mouse, medium/high/overscan screen
resolutions, the full Amiga palette of 4096
colors, all IFF images, and NTSC/PAL
video standards.
You can use any Amiga fonts, such as
Zuma Fonts, workbench fonts, etc. Spac-
ing can be adjusted and characters can be
stretched, squeezed or even rotated! Text
can be positioned with left/right justifica-
tion or centering.
Make titles exciting with rendering at-
tributes such as italics, bold, underline,
outline, edge, extrude (3D), cast /drop
shadows and strobes. Create attractive
backgrounds using wallpaper or tile pat-
terns. Then captivate your audience with
special effects made by applying those at-
tributes to lines, boxes, circles and
ellipses.
If you want to make your picture look
special, try TV*TEXT!
Incredibly priced at:
$99
95
Other products by Zuma Group:
Zuma Fonts Vol. 1, 2, 3 - $34.95 each
TV*SHOW - $99-95
r naupd|JtT wtW|AJ|Jti Wdiipdptl wallow WiUHJopci Wdi
ralpaper walpaper wallpaper wallpaper wallpaper wallpaper
3er wallpaper wallpaper wallpaper wallpaper wallpaper wal
r wallpaper
Aallpapar wal
jallpaper wallpaper wallpaper wallpaper wallpaper walpaper
*r wallpaper walpaper walpaper wallpaper wallpaper wal
wallpaper or tiled backgrounds
stretch, squeeze, rotate text
brushes get rendered too
? y
m
^
j/j^»~hJ«* ;
extruded (3-D) with drop shadow
horizontal lines with outline & shadow
different font styles and sizes
See your local dealer or call:
Brown-Wagh
Publishing
1-800-451-0900
lA0S-395-m8 0» California)
16795 Lark Ave., Suite 210, Los Gatos, CA 95030
Amiga is a registered trademark of Commodore-Amiga, Inc. TV-TEXT. TV-SHOW and Zuma Fonts are trademarks of The Zuma Group.
Grcle 165 on Headet Service card.
What's New?
Our suitcases practically burst bringing back all the new
goodies we found at AmiExpo.
Compiled by Linda Barrett and Barbara Gefvert
A Real Sin
"Desktop video is fine," the
skeptics say, "but can you
broadcast it?" Mimetics is loudly
answering "Yes" with their
ReaSyn frame buffer board and
FrameCapture board. Conform-
ing to NTSC RS-170A specifica-
tions, ReaSyn stores over two
million colors in a broadcast
quality image with 640 x 480
x 8 bits per color per pixel res-
olution. Stored files are compat-
ible with IFF, hi- and lores
HAM, interlaced and noninter-
laced files. Since it contains a
megabyte of 120-nanosecond dy-
namic memory, the frame
buffer board doubles as a one-
meg RAM disk. The Frame-
Capture board lets you trap sin-
gle-frame images in real-time
from a camera, a video or tele-
vision for use with any of the
animation programs available.
ReaSyn is priced at S699.95,
while FrameCapture is only
$199.95. For more information,
contact Mimetics Corp., PC) Box
60238 Station A, Palo Alto, CA
94306, 408/741-0117.
SHAZAM!
It's a bird! It's a plane! No, it's
ComicSetter! Create your own
superhero adventures with clip
art, word balloons, comic fonts
and 16 colors. Gold Disk Inc.
will surrender a copy for
S99.95. Swoop in or call them:
PO Box 789, Streetsville, Missis-
sauga, Ontario, Canada L5M
2C2, 416/828-0913.
Busy Hands Make Many Products
The folks at Progressive Periph-
erals & Software have been
dreaming up lots of ways to
make vour life easier!
Complete with its extensive
programming language, Super-
base Professional is here. In-
cluded are the Text Editor,
which offers features needed for
most word processing tasks, and
the Forms Editor, which allows
you to design multi-page forms
with lines, boxes, color and text.
The program costs S299.95, but
if you own Superbase Personal,
the upgrade will be only $125.
Progressive is implementing
the Official Superbase Informa-
tion Network (OSIN), a 16-line.
24-hour bulletin board system
for user technical support. A
pro-forum area will be provided
for registered applications
developers.
PIXtnate is an image proces-
sing and special effects package.
It performs 3,000 special effects,
supports all Amiga graphics
modes (including HAM, over-
scan and HALFBRITE 64-color
mode) and can convert images
from one format to another. For
S69.95 you can enhance images
and accelerate your graphics
processing speed.
You get three points if you
guessed that IntroCAD is an in-
troductory CAD system. Besides
offering standard professional
CAD features, the program adds
quad-densitv multilevel zoom
and laser-like output. IntroCAD
supports many printers and
plotters, and is priced at $69.95.
The new compact external
drive for all Amiga models.
ProDrive. features a spring-
loaded door to protect it from
dust. With its 27-inch power ca-
ble, ProDrive costs S239.95.
Write to Progressive Peripher-
als and Software Inc. at 464 Ka-
lamath Street. Denver, CO
80204. For information on the
BBS you can call 303/9629-
OSIN; for other questions dial
303/825-4144.
Stick to the Script
A script-based sequencing pro-
gram, The Director lets you
combine IFF image files,
ShowAnim files, page flipping
(of full or partial screens),
sound and special effects into a
professional-quality animation.
Enhancements include Fade,
Dissolve. Blit, Wipe, Stencil
Move. Draw, Circle, Ellipse, Rec-
tangle and Fill. If your presenta-
tion still isn't fancy enough, you
can add color cycling or text in
multiple fonts. All graphics
modes, including HAM and
overscan, are supported. The
Projector program lets you play-
back your creations.
On the script writing side,
The Director offers double buff-
ering, integer numeric variables,
a configurable array, arithmetic
expressions, string handling and
a random number generator.
You control the path of the
script with BASIC-like com-
mands, such as For/Next, Gosub/
Return, Goto and If/Else/F.ndif.
The Director is not copy pro-
tected and sells for S69.95, Di-
rect your questions to The
Right Answers Group, Depart-
ment E, Box 3699. Torrance, CA
90510.213/325-1311. ►-
A frame from Contact,
created with The Director
for PBS.
SOJamuiry 1988
m
Now you can produce your
own animated presentations on
the Commodore-Amiga or video
tape. Use any IFF pictures and
over 50 exciting transitions in-
cluding rolls, reveals, wipes,
flys, fades, color cycling and
more. Each picture can remain
on screen for a preset time or
until a keyboard entry is made.
Now really get fancy. Fly or
wipe object brushes onto the
screen. Experiment all you want
— you can play any portion of
your script at anytime during
your editing session! Incredibly
easy. Lights, camera, ACTION!
SHOWCASE YOUR
COMPUTER PICTURES WITH
TV* SHOW
FULL COMPATIBILITY FOR FULL FLEXIBILITY
• TV* SHOW is compatible with Amiga 500, 1000,
and 2000 models (1 MB recommended)
• All IFF graphic formats including HAM
• Overscan screen sizes of over 700x480 pixels
• NTSC/PAL video standards
• Genlock for video production
Developed by
Incredibly priced at:
$99
95
Zuma Group
Other products by Zuma Group:
Zuma Fonts Vol. 1, 2, 3 - S34.95 each
TV*TEXT - S99-95
Amiga Is a registered trademark of Commodore-Amiga, Inc. TV-SHOW, TV-TEXT and Zuma Fonls are trademarks of Zuma Gmup, inc.
See your local dealer or call;
Brown-Wagh
Publishing
1-800-451-0900
\-40S-59S-mS(w California)
16795 Lark Ave., Suite 210, Los Gatos, CA 95030
Circle 166 on Reader Service card.
p
ft-
^^^tMfpffp-pn^
P&&
AMIGA?
THE LANGUAGES AND TOOLS YOU NEED ARE HERE -
FROM MeTACOMCO. THE AUTHORS OF A M I G A D S
MACRO ASSEMBLER^^^
Professional macro assembler, this is THE
assembler package lor Ihe Amiga. Standard
68000 mnemonics, macro expansions, over 160
explicit error messages, fuliy formatted listings,
large range of directives, absolute, position
independent or relocatable code and conditional
assembly $99.95
. SSOWprvsrsmmtrs will win! !o lihE idmitifc Jt Wis
iiiemaiiissophisttutiar" rourAmiji -Sflftlflf?
TOOLKIT I MEW VERSION!
An invaluable suite of program development utili-
ties. Includes Make. Disassembler. Pipes. Lib-
rarian. Pack and Unpack. Browse and AUX CLI.
A package designed by the authors of Amiga-
OOS to extend the power ol Ihe
operating system §49.95
Ltkelrtobe:mtorrrotllietitostiisttiprognminnisaids
let lite mxhine YourComm<iflore-Ftb19B7
SHELL:
An enhanced command line inlerpieter to ease
and speed up your dEvelopmeni cycle. Contains
Unix like features Such as Command Line History,
Command Lire Editor. Aliases. Variables and
Push and Pop directories Also lull documenta-
tion of Am iga CLI commands is provided
$69.95
ts i wen h;v-n ine money to anyone who uses me AmiQi
DOSCil AmigaWDrid June 19(7
MCC PASCAL^^^^^S
A fast and efficient ISO validated Pascal compiler
generating native code, comprehensive error
handling. 3? bit IEEE format floating point and full
32 Bit integers §99.95
Tfte oettmUri Pittti compiler tor the A<r,ict'
Amiga Usfi Dte 19W
HETRCOnCO
26 Portland Square. Bristol BS2 8RZ, UK.
TBlex: 444874 METACO G Fax:44 272 42861B
C VETACOM COTES/ tiaa Bum
flmi3JjrflAn^iW)Stfje«rj-MolCflmnio<lcr«'Amigjlr- j "* I (^^
CAMBRIDGE LISP^^^
An integrated LISP interpreter and compiler
providing a complete Artificial Intelligence
development environment with rational arith-
metic, trig lunctions. floating point arithmetic,
vectors, integers of any size and much more
S199.95
■ One of the most advanced USP systems I titte ever
seta Amiga war Ed - Feb 1966
Circle 16 Gn Reader Serv-ce card.
iAJtnoAjxciwXo,
EXTEND is a portable Library of 30 new AmigaBASIC
commands that bring the Plzzaz of INTUITION
into your AmigaBASIC programs
TRUE INTUITION REQUESTERS and GADGETS
+ Point & click on directory requester gadgets for ease in loading and saving files
ifc String and boolean gadget implementation with polling support
* Custom string requesters
MENU CONTROL
# Complete menu attribute control
=£ Submenu definition
+ Assignment of command key functions
SPEED
* Written in 100% assembler
^ Compatible with all tested compilers
EASE of USE
:f' Nc program overhead
=t= Invoked with a simple LIBRARY statement
<^&£& 'T^Sfc t fXk*^p2& ^ <™^ $59.95
ALSO AVAILABLE
VIDEO CATALOGER + Organize your videotape colbdioc
HOME INVENTORY * '" ,h " 8ve "' o( loss «> u| d you _
list everything you own ? O 34.95
uaii uc * Manage 1rsts..Wake labels ..
each
customer fists, greeting card lists, birthdays etc*
VISA/MC Accepled
Dealer Inquiries and
Phone Orders
Welcome
MJNSMEJE SMFTTWAiffiE
533 Fargo Ave. Buffalo NY. 14213
716/865-5670
SPECIAL
INTRODUCTORY
OFFER
EXTEND + any Mhpr
ONLY S 79.00
SATISFACTION
GUARANTEED
Compatible with all
Amiga models
Kills Bugs Fast
Featuring the Manx Aztec SDB.
Aztec C68k Version 3.6 is the
Amiga's first C-level system with
a source-level debugger. The de-
veloper system includes all stan-
dard debugger features, plus
reusable command macros and
procedures, active frame con-
text switching (to examine vari-
ables from any active function)
and back tracing. For conve-
nience, the program makes use
of windows, and tracing can
be accomplished by line or
function.
The developer system is
priced at $299; if you prefer
only the standard features, the
professional system is available
for $199. The source-level de-
bugger alone is S75, and the li-
brary source is sold for $300.
Manx Software Systems is
located at One Industrial Way,
F.atontown, NJ 07724.
201/389-0290.
Toss Your Templates
"There must be an easier way to
create schematics and PC
boards." moan vour designers.
They're right— PRO-NET and
PRO-BOARD from Prolific Inc.
The menu-driven pair offer a
complete set of schematic com-
mands, automatic page refer-
ence generation and insertion
through post processing, flexi-
bility in drawing connectors
and weight assignment to assure
important signals receive high
priority in PC board routing.
PRO -NF.T, the schematic cap-
ture CAD system, includes li-
braries, library editor, zoom,
bus bundle and signal name
stepping, repeat, signal naming
and stepping, orthogonal rub-
ber banding, variable template
and paper sizes, gate swapping,
negative logic and more. The
program will even generate a
net list, bill of materials, compo-
nent map and error report.
PRO-BOARD then takes the
net list and generates up to a
four-layer printed circuit board
with Silk Screen. When a via is
added, PRO-BOARD automati-
cally Hips lavers. If you need
help routing traces but aren't
sure which layer to select, toggle
on the automatic layer selec-
tion. The package supports both
dot and laser primers as well as
plotters, Gerber output and .025
grid. The cost for each program
is S475. For a complete list of
features contact Prolific, Inc.,
1808 W. Southgate Avenue,
Fullerton, CA 92633, 714/447-
8792. ►
A schematic from PRO-BOARD,
Sljanuary 198S
Ode 171 on Reader Service card
Softwood
WRITE & FILE
Integrated Word Processor/ Database Manager
Multiple Font Styles, Spell Checker and Powerful Features
make Write & File a SUPER Word Processor. The Integrate^
for Reports and Mail Merge MakeJ
► Features unique "Smart Mouse" and "Undo
► Search/replace; headers, footers; hor/vi
► Prints in graphics (pretty) or text (fast ;
► Includes over 100,000 worddictit
► Supports foreign letters, paper size,
currencies
Views multiple database records at a glance
Manages data in rows/columns like a spreadsheet
Sorts and searches on multiple criteria
Calculates fields using math formulas
Merges lists with documents for labels/envelopes
The First to Provide a DOCUMENT READABILITY INDEX!
See your local dealer or call:
Brown-Wagh
Publishing
1-800-451-0900
1-408-395-3838 «„ California)
16795 Lark Ave., Suite 210, Los Gatos, CA 95030
Amiga is a registered trademark of Commodore-Amiga, Inc. Write & File is a trademark of Softwood Company.
Circle 101 on Reader Service card.
8 megabytes for the Amiga 1 .
ASDG designs and builds in quality from the start. Out
8 meg board comes with 0, 2, 4, 6, or 8 meg installed. Of
course it's no-wait-state memory, of course it's fully
auto-configuring, and comes in your choice of the Amiga
1000 or Amiga 2000 form factor, "ibu wouldn't expect less
from ASDG.
We back up our quality with a full 18 month warranty.
With memory boards from Vi meg to 8 meg ASDG gives
you more choices for memory expansion. For more
information contact ASDG at
(201)540-9670
280 River Road Suite 54-A
Piscataway, NJ 08854
/
ASDG inc.
(201)540-9670
PERFORMANCE
Ode 65 on Reader Service card
ASDG inc.
(201)540-9670
Floppy Disk Accelerator for all
Amigas. To produce Face, ASDG
borrowed techniques used to increase disk
performance from the minicomputer and main-
frame world. Face can make your floppy disk per-
form more than ten times faster. Face works best
with external expansion memory.
Face must truly be seen to be
believed. So ask your Amiga dealer
for a demonstration. $34.95
PERFORMANCE
Get Blown Away
Hurricane, an accelerator board
containing both a Motorola
68020 microprocessor and a
68881 math coprocessor, is de-
signed to replace the Amiga's
68000 mircoprocessor. Using .'52-
bit RAM, Hurricane doubles (he
execution speed of 16-bit while
retaining full software compati-
bility. Also available is a mem-
ory board with up to two
megabytes of 32-bit RAM that
you can attach directly to Hurri-
cane. Both Hurricane (S950
with processors; $495 with sock-
ets for processors) and the con-
nector board ($900 including
two meg; $495 unpopulaied) are
distributed by Finally Technolo-
gies, 25 Van Ness, Suite 550,
San Francisco, CA 94102, 115/
564-5903.
wmmmmmmm
The Hurricane board with 68020 and 6B8B1 chips.
Barnstormers Beware The CM' Switch-a-roo
The most dangerous airborne
racer of 1932, the GeeBee, is ai
your command in Activision's
new arcade-style racing game,
GeeBee Air Rally. You must flv
over, under and around the
competition, without cutting too
close and colliding in mid-air.
GeeBee Air Rally offers over
250 levels of difficulty through
a progression of 16 race
courses, each with different 3-D
scrolling graphics. Adept pilots
can test their control on the two
slalom and two balloon breaker
courses. You can buy your wings
for S39.95, Radio in to Aclivi-
sion at PO Box 7286, Mountain
View, CA 94039, 415/960-0410.
If you've ever wanted to share
objects between Sculpt 3D and
VideoScape 3D, your wish has
JUSI been answered. Inter-
change enables you to edit and
transfer color and texture infor-
mation as well as script files
from one format to the other.
The core of Interchange, the
master program, works together
with separate multitasking mod-
ules for each graphics program.
The package, including the mas-
ter program and the Sculpt 3D
and VideoScape 3D modules i->
sold for $49.95. Syndesis prom-
ises modules for other 3-D pro-
grams will follow. Call or write
for more information: 20 West
Street, Wilmington. MA 01887.
li 1 7/657-5585. *•
84 January 198$
Circle 178 on Reader Service card.
i ^JX. , .... '
Accessories
Ece 500 Amiga $49
A500 Centronic Cables $17
A-B Data Switch $55
A/B CD Switch Box S7B
Epyx Joystick $18
Gender Changer $2Q
Jitter Flicker $14
Midi Cable $1B
Modem Cable $17
Mouse Pad $10
Polaroid 3 5 DS/DD Disks $21
Printer Cable $17
R.F Modulator $45
VB.'C/D Switch Box $7B
Tac-3 Joystick $18
Teakwood 120 Cap $35
Teakwood 64 Cap $28
Teakwood 60 wr Lock $31
Time Saver $65
Business Accounting
B.E.ST $310
Financial Plus ..... $199
nvestors Advantage $69
dianuga Ledger (Softwood) $66
Jimbus I Record Keeper $120
Cinemaware
defender Of the Crown $35
<mg of Chicago $35
3D I $35
jmbad $35
Communications
3BS PC 565
3iga $55
Digital Link $49
vlacro Modem S52
Copiers
Hacker Package $35
Marauder tl ., $29
Mirror S3S
3 uicx Nibble 530
Creativity & Product.
Analytic Art 542
\n Gallery I $25
Art Gallery II 525
irushworks $26
: astfont $30
: lipside $44
•ontset I $25
jizmoz Enhance $40
3 rabbit S24
JDK Bulletin Bold Font $25
(wicxstarl $ 159
vficrolawyer $42
3 rint Master Pius $37
Fhe S u rgeon ., $35
TV ■ Texl S70
lu ma Fonts I $25
lumn Fonts II $25
lumn Fonts III $25
Database Management
^cquisinon $199
Microfiche Filer $89
Drga mzel , $65
jOftwood File II SG $79
Superbase $99
Buperbase Professional Call
Diskettes
5Vi DS/DD Floppy Call
Fuji Double Sided Disks $22
Maxell MF2 DD $22
Sony 3.5 DS/DD $23
TDK 3.5" DD Disks $22
Desk Top Publishing
City Desk S109
Page Setter $99
Professional Page $265
Publisher 1000 $145
Educational
Aesop s Fables $35
Animal Kingdom $35
A Talk Plus $73
Decimal Dungeon $35
The Demonstrator $25
Discovery Math $29
Discovery Spell $29
Discovery Trw^ $29
Donald Duck's Playground $25
Dr Xes S37
First Shapes $34
Fraction Action $35
Grade Manager $59
Great Stales $29
Kid Talk $39
Kinderama $35
Linkword French $25
Linkword German — $25
Linkword Italian $25
Linkword Russian $25
Linkword Spanish $25
Match It $32
Math Talk $39
Math Talk Fractions $34
Math A Magician . ,,,, 532
Math Wizard $39
Music Student $42
New Tech Clr Book $27
Puppy Love $24
Quiz Master $55
Read & Rhyme 535
Speller See 535
Talker $4g
Talking Coloring Book $25
Winnie the Pooh $21
Word Master $35
Entertainment
Alien Fi res $30
Arazoks' Tomb $30
Archon II $35
Arctic Fox $2B
Auto Duel $35
Barbarian $30
Bard's Tale $35
Bridge 4.0 $24
Challenger $25
Championship Baseball $30
Championship Basketball $35
Chess Master 2000 $34
Championship Football $33
Championship Golf $30
Chess Master 2000 $20
Computer Baseball $30
Dark Castles 535
Deep Space $35
Delta Patrol $ 2D
Demolition $ 25
Dr. Fruit $25
Early Weaver Baseball $37
Faery Tale $35
Famous Courses $17
Final Trip $25
Financial Time Machine $30
Fire Power $20
Galactic Invasion 52Q
Garrison 535
Goldrunner $3Q
Golden Pyramid $j 7
Grand Slam Tennis $33
Gridiron Football 545
Guild of Thieves $30
Hacker II
Hardball
Hex
ndoor Sports
Into [he Eagles Nest . .
Jewels of Darkness ...
Kampfgruppe
King Quest I or II or III ,
Karate Kid II
Knight Ore
Land of Legends
Leader Board
Libyans in Space
Little Computer People
Lounge Lizards
Magician Dungeons ...
Marble Madness
Mean 18
Mind Walker
The Pawn
Phalanx
Phantasie
Phantasielll
Plutos
Portal
Q-Ball
Quintette
Quizam
Roadwar 2000
Shanghai
Silicon Dreams
Space Battle
Space Fight
Space Fleet I
Space Quest
Star Glider
Strip Poker
Telegames
Temple of Aphsai. . . .. .
Terropods
Tournamenl Disk
Utlima III
Ullima IV Avatar
Uninvited
Video Vegas
Winter Games
World Games
533
$3:!
$28
$35
$30
525
$39
•35
$30
$25
$35
S30
$23
$25
$36
$26
$35
$30
$37
530
$25
$30
$30
i^
$35
$25
$30
$29
$30
$29
$25
(26
525
$40
S3';
$35
530
$27
S30
S30
$17
544
i-13
$39
$27
$30
S30
Graphics & Video
Animator/Images
Aegis Art Pack #1
Aegis Draw Plus
Calligrapher
Deluxe Paint II
Deluxe Paint Help
Deluxe Print
Deluxe Video VI 2
Digi-Painl
Dpaint An #2
Dpaint An Disk
Dpnnt An Disk
Dynamic Cad
E/FX Station Manager
Express Paint
Forms in flight
Logic Work
Pageflipper
Pro Vrdeo
Sculp! 3-D
Seasons & Holidays
Video Fonts
Videoscape 3-D
S65
, $27
$170
$65
$95
$21
$69
$99
$45
$25
$25
$25
$340
$195
$54
$54
Call
$39
$135
$69
$25
$35
$139
Home Management
Home Inventory Mgr $30
Money Mentor $55
Phasar Home Acct. Sys $69
Hardware
Amiga 500 Call
Amiga 1 000 Call
Amiga 2000 CPU Call
Amiga 256K Expansion 5100
3.5 External Drive $225
5.25 External Drive $215
Amiga Modem 3680 ............... $135
Atime Plus $49
Avatex 300/1200 $1Q9
Avatex 2400 Baud Modem $259
Avatex 1200 HC $126
Bndgecard W/5 '. Drive Call
WV1 4 10 Camera w/ Lens $235
Copy Stand $60
Digi-View $145
roduct subject to avail la b ill ly. Prices sub|ecl to change.
hipping Info: C.O.D. Charge only 3% per shipping. We ship UPS Ground. Air, and overnight shipping available. For falter delivery send Cashier
Iheck, Money Order, or use MasterCard Dr Visa. Personal checks allow 20 days lo clear. Company purchase orders accepted. Call tor prior
ulhorlzation. Mass. residents add 5 i; e sales tax.
.mlnB It • trademark of Commodore-Amiga. Inc. Circle 134 on Reader Service card.
HOLIDAY SPECIAL
Buy DIGIVIEW CAMERA with
Lens, and DIGIPAINT for
$429.00 and Get the CopyStand
FREE.
Easy! $379
E.C.E. Midi Interface $55
Miniscribe Hardisk M8438F $399
Perfect Sound $65
Seikosha Printer MP 1300 $405
Seikosha Color Kit $129
Sony 1 2090 Monitor $559
Spirit Expan A1000 1.5MG $469
Spirit Expan A500 1.5MG 5459
Languages Utility
A/C Basic S145
A/C Fortran $230
Amiga Assembler S?5
Aztec C Commercial 3.4 S350
Aztec C Developer 3.4 $225
Aztec C Professional 3.4 $169
CLI Mate $29
Cross Assembler $69
Custom Screen $42
The Debugger $65
□05 to Dos $39
Disk to Disk $37
Editor Sources $35
Enhancer $14
Example Programs ................. $20
Expert Programs S20
Expen System Kit $40
Face II $27
Kermit File $25
Lattice C $1" 9
Lattice C Professional $275
Menu Maker $45
Power Windows $75
Shell $49
Sorting & Searching $37
System Monitor $37
True Basic Libraries $39
TDI Modula II Commercial $225
TDI Modula II Dev (N.V) $110
TDI Editor Source $35
TDI Modula II STDI.N.V.) $69
True Basic $105
Txed $30
Zing $55
Zing Keys $30
Printers
Okimate 20 Interface $80
Okimate 20 $225
Panasonic KX-10911 $345
Sound & Music
Deluxe Music $69
Dynamic Drums $52
Inst-Music Data Disc Bl $25
Inst-Music $35
Hot S Cool Jazz $25
Music Studio $45
Pro-Midi Studio Soundscap $134
Sonix $55
Sound Sampler $89
Spreadsheets
Analyze! 2.0 $100
Haicaic $39
Max! Plan 500 $109
Maxi Plan Plus (N.V) $139
VIP Professional $129
Training
Flight Simulator II $38
Key Board Kadet $30
Master Type $30
Scenery Disc 7 or 11 $24
Si le nt Servi ce 530
Super Huey $30
Wordprocessors
Flow, Idea Processor $69
Gold Spell $33
Laser Script $33
Lexcheck $35
LPD Writer $89
Miamiga Word S66
Prom ise S35
Prownte . $89
Scribble 1 2 S65
Viza Write $109
Word Perfect $239
Genlock to the Rescue
While it doesn't wear a cape
emblazoned with an S. the Su-
per Gen could swoop in and
save your video production. At
least, that's what Progressive lin-
age Technology hopes. The Su-
per Gen sports two NTSC RS
170A outputs, BXC connectors,
a Loop Through input, with
switchable termination; a Loop
Through output and 3.58 Mhz
Notch Filter. The Input Clap,
Setup Adder and Key Out Sig-
nal (TTL or Ivpp.) arc all
switchable. You can also pro-
gram the Vertical Start Position
and Field Start. As for Dissolves,
you can use the external Video
Dissolve slider, the Amiga
Graphics Dissolve slider, the
switchable Auto Interpret color
table dissolves or the Program
Control dissolves with one six-
bit DAC for each slider provid-
ing 64 levels of dissolve. The
Blanking Source is also selecta-
ble. Interested videophiles with
$749.95 should contact Progres-
sive Image Technology's distrib-
utor, Digital Creations, at 1333
Howe Ave. Suite 208, Sacra-
mento, CA 95825, 916/344-
4825.
A Pal Named Max
MAX— The Hard Disk System
Hackers Package is a construc-
tion project that lets the techni-
cally inclined add up to four
hard disks to an Amiga 1000 or
500. You can configure the sys-
tem for up to two MFM or RLL
type IBM-compatible controller
boards, each with multiple
drives (four drive maximum)
that can have one or more par-
titions. Connecting to, or pass-
ing, the expansion bus, the
system uses the Mount com-
mand for increased control of
disk parameters and a CMOS
interface for low bus loading.
On the 1000, it even lets you
use version 1.1 software. On the
2000, MAX will set up a control-
ler and drives to use on the
IBM side.
The construction project
won't void vour warranty, no in-
ternal modifications of the ma-
chine are required. MAX
includes a driver, configurator,
a hard-disk formatter and exer-
ciser with sector level data ma-
nipulation, interface schematics,
assembly and installation in-
structions, a list of component
vendors and Electronic Hori-
zons' full and incremental
backup and restore utlity. Quite
a bargain for S199. For more
specifics, contact Palomax Inc..
424 Moreboro Rd„ Hatboro, PA
10040. 215/672-6815.
Animated Ideas
You've got great eight-color IFF'
pictures from paint, image-cap-
ture and text-generation pro-
grams, but they just sit there.
Animate and propel them into
3-D with Video Effects 3D from
InnoVision Technology. You
may animate as many as 99 ob-
jects simultaneously, controlling
the 3-D path, rotation, spin, size
and speed of each. You can ex-
trude two-dimensional objects
into 3-D for further manipula-
tion. Object rotation moves at
30 frames per second. The bor-
derless screen has a resolution
of 704 x 452 pixels. To check
your animation before record-
ing to videotape. Video Effects
3D will play back what is still in
memory at 60 frames per sec-
ond. Video Effects 3D sells for
$24'.); for details contact Inno-
Vision Technology, PO Box 743,
Hayward. CA 94543. 415/538-
8355. ■
California, Here We Come!
The Amiga Event
January 16-18, 1988
The Westin Bonaventure InSSJfE
Los Angeles, California
If you missed AmiEXPO-New York, here's your chance to join over 90 Amiga
State-of-the-Art Software and Hardware Developers from around the world in
three days of exhibits, seminars, and keynote sessions with Amiga leaders!
For information on Exhibiting or Attending
Call Nationwide: 800-32-AMIGA
In New York State: 212-867-4663
-
S6January 1988
Fast Times with
Benchmark Modula-2
Benchmark offers ;i programming environment so easy-to-
use, so comprehensive, so failsafe, and so fast you can't wait
for your next session at the computer. No more wasting time
wondering is it the compiler or your code. Benchmark
creates a hassle-free environment which allows you 10
concentrate your energy on programming, instead of fighting
the compiler. Leon I'renkel. the developer of Benchmark,
debugged the product so you don't have to.
Benchmark delivers:
Fast Compile Speeds: Compiles average 10,000 lines per
minute with hurst speeds of 30,000 lines per minute to give
you phenomenal boosts in productivity.
Reliability: If your code doesn't compile, you don't have to
be concerned about (he compiler. In addition. Benchmark's
environment makes it extremely easy to edit your
corrections and then proceed to recompile.
Convenience: All major activities can be executed from the
EMACS style Editor with function keys. With Benchmark ii is
literally:
►" l'"2 for Compile
► P3 for Link
>■ F4 for Kun
Optimized Code: Resultant program size and speed
optimized to be similar to programs written under Aztec 'C
Full Documentation: Benchmark's 700 page manual
includes examples of every procedure, in addition to the
quick reference available on menus.
Source Code Demos: Most programmers learn by example.
Over 100 demo programs included which can be
incorporated in your own programs.
Expandability: Benchmark offers three add-on libraries
of highly useful functions and routines.
*- Benchmark 'C Language Standard Library:
Includes functions to help easily move programs
written in 'C into Benchmark's state-of-the-
art programming environment. Offers the
capability to include advanced 'C lan-
guage functions in Modula-2 programs
such as: printf, fprintf, scanf, fscanf,
fopen, fdose, (seek, open, close, create
Iseek, malloc, calloc, free. etc.
*• Benchmark Simplified Amiga
Library: Includes routines which are
common to nearly every Amiga pro-
gram. Saves weeks of programming and
debugging with functions for screen
creation, window creation, menu crea-
tion, console handling, port handling,
speech synthesizer handling, graphic
elements, gadget creation, double buffered
To learn more about Benchmark contact
your Amiga Software Dealer or
T.M.
animation handling, and many others.
*■ Benchmark IFF and Graphic Image Resource Library:
Includes a set of functions for handling IFF Format Files and
for Incorporating bit-mapped images to be integrated into
Modula-2 programs as a resource. Supports three' types of
formats: Intuition or BOB format, Simple Sprite, and Virtual
Sprite Format.
You have the choice of either using Benchmark's EMACS
style Editor with its menus listing frequently accessed
commands and their key equivalents or using your own
favorite Editor.
Benchmark's integrated environment with the Editor frees
you from having to list errors, look up the line number of
an error, and then loading in the Editor to correct the error.
Benchmark Modula-2: Software Construction Set comes
With:
►- Amiga hardware/software support libraries including:
Intuition, ROM Kernel, Amiga DOS, Workbench, etc.
*■ Standard Modula-2 libraries including: FileSystem. InOut.
Storage, Terminal, Mathl.ib8, etc.
► Over 100 demonstration programs, complete with source
code, show the usage of many of the Amiga functions such
as windows, graphics, multitasking, menus, and gadgets in
programs such as a free-hand paint program, desktop
calculator, gadget based directory maintenance program, ray-
tracing programs, etc.
*" A fast cross reference utility for both user and system
created libraries.
*- I'tility for loading large numbers of files
quickly into RAM based disks.
*■ A true assembly language interface
for writing subroutines using the
\miga Assembler.
base stand alone error lister.
Statistical profiling utility detects frequency of
usage of Modula-2 subroutines within programs
for determining which subroutines to otimize.
>■ Comprehensive manual complete with
User's Guide, Reference Guide, Editor
Tutorial, and many examples.
Call in support available.
Introductory List Price:
Benchmark Modula-2: 3199
Benchmark Add-on
Libraries:
S99 each
OXXl inc.
P.O. Box 4000
Fullerton, CA 92634
(213)427-1227
Circle 8 on Reader Service card
Amiga is a registered trademark of Commodore/Amiga, Inc Aztec V is a reg.stered trademark of Manx Software Systems. Benchmark is a trademark of Oxxi. Inc
Modula-2 Software Construction Set was developed by and is copyrighted to Leon Frenkel
JUMPDISK:
$3 Sampler
JUMPDISK is the original disk mag-
azine for the Amiga. 5
If we can get you to look at one
JUMPDISK, there's a good chance
you'll want more.
So we cleverly put together a S3
sampler disk. It contains ready-to-run
programs and articles from our first
year of publication.
Send S3 to:
JUMPDISK Sampler
1493 Mt. View Avenue
Chico, California 95926
JUMPDISK works on the Amiga 1000,
500 and 2000. It's ONLY for the Amiga.
Questions? Call (916) 343-7658.
Amiga " is a registered trademark or Commodore-
Amiga. Inc. (Golly, this type is really small!)
Circle 188 on Reader Service card.
DEALERS SELL
l:!i:i:i: Setting AmigaWorld will
;;;::: make money for you.
=:::;;:: Consider the facts:
. Fact #1: Selling AmigaWorld
increases store traffic — our
Ijjl ; dealers tell us that ••:•!•"
AnisgaWorld is the hottest- ::j:j::
:••!:■;.:;: selling i ampule r magazine ::i::^
on the newsstands. |=Hi
-,, Fact #2: I here is a direct '
correlation between store ~=!i
gjiij; traffic and sales — increase the ™:!: :;
number of people coming —izi
jjjjlia through your door and you'll j2;|;-i
increase sales.
II Fact #3: Fact #1+ Fact
#2 ■ INCREASED SAFES, HI
:[::::::::: which means money for you. f::: ::;
And that's a fact jjg]j;
l::!:Hi HE::
For information on selling
Up! J AmigaWorld, call 1-800-343- iiliii!
0728 and speak with our
Direct Sales Manager. Or :::::!:
write to AmigaWorld, Direct
Sales Dept., 80 Elm St., p|j
Peterborough, NH 03458.
AmigaWorld
Back Issues
March/April 1987— The Amiga 2000. Capturing Amiga graphics
on paper. Creating custom color palettes. A look at 1.2 Work-
bench improvemments.
January/February 1987— Desktop video. Digital sound samplers.
Hardware Buyer's Guide. Creating menus with Intuition.
November/December 1986— Software Buyer's Guide. Going on-
line with the Amiga. A look at color printers. Amiga Basic
graphics primer.
September/October 1986 — Animation techniques on the Amiga.
Using libraries from Amiga Basic. File management advice.
Jul/Aug 1986— Music and Sound
Designing Amiga's sound, sound and music synthesis, profes-
sional musicians and the Amiga, Amiga Basic music, Funda-
mentals of C pt.l, Apple connection. Reviews of Rags to Riches,
Time and Task Planner, CD20 Hard Disk System, Brataccas.
May/Jun 1986— Software Explosion
Using CLI, using the Amiga editor, computerizing a small busi-
ness, AI in business, business graphics, Amiga Basic overview,
Amiga in the schools, IFF standard. Reviews of OnLine, Okimate
20, One-on-One, Seven Cities of Gold, Borrowed Time, Mind-
shadow, Monkey Business
Mar/Apr 1986— Interactive video
VIVA from Knowledgeware, interactive videodisc technology,
ASquared Systems and the Amiga digitizer, Basic graphics, CD-
ROM, programming in MCC Pascal, Amiga Music Studio, using
Intuition. Reviews of Deluxe Paint, Bose speakers, Maxicomm.
Jan/Feb 1986— The Creative issue
Interview with Andy Warhol, Artists and the Amiga, Personal
art, wizard of Wishbringer, programming Cambridge Lisp, intro
to TLC-Logo, list of Amiga regional representatives.
Nov/Dec 1985— The Amiga in business
Comparing the Amiga to the Mac and IBM-PC, intro to spread-
sheets, Music and Midi, programming in C. Review of Textcraft.
Premier 1985— The Future is Here
First look at the Amiga computer. A peek at the 68000 chip,
the Amiga as a teaching tool, and speculation about the future
of the Amiga computer.
F.ach back issues cost $4.50 plus Si shipping and handling. On orders of 10
or more back issues, there is a flat S7.50 shipping and handling fee. Quantities
are limited. Send your orders to AmigaWorld, Attn: Back Issue Orders, 80
Elm Street, Peterborough, N'H 03458.
88 January 1988
WHY PAY MORE!
FREE SHIPPING *• EVEN ON HARDWARE •
FAST COURTEOUS SERVICE • FEDERAL EXPRESS AVAILABLE •
AUTHORIZED BY COMMODORE • SALES AND SERVICE •
If By Some Oversight We Do Not Have the Lowest Price
Call and Give Us A Chance to Beat
Any Quote You May Have Received.
CDLDfi PRinTER
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Help Key
From whence does Load-and-Run's knowledge emanate'?
The sacred tomes of programming.
Read them, and thou shall become as smart as he.
By Louis R. Wallace
512 Too Much
Q I have an Amiga 500 with the
A501 512K expansion installed and
have come across a few pieces of soft-
ware that will not run correctly with
the extra memory. I can get around
the problem somewhat by using the
Workbench XoFastRam tool and
then the CLI, but this can sometimes
be a problem in itself.
It seems the ideal way would be to
insert the NoFastMem program into
the Startup-sequence of the software.
However, it does not have any re-
turn cude (once called from the CLI
the cursor doesn 't come back unless I
reboot or use CTRL-C). How do I
me NoFaslRam from the Startup-se-
quence and still have control of my
Amiga?
E. Secretan
Miami, FL
A: The answer is one of the
Amiga's special features — multi-
tasking, just use the AmigaDOS
command RUN from your Start-
up-scquencc to activate the No-
FastRani program. It vvill create
its own task, leaving the Startup-
sequence to continue as before.
I suggest vou make up a sepa-
rate Workbench disk with RL'N
SYSTEM/NOFASTRAM inserted
in the Startup-sequence, and use
it when you need to run pro-
grams thai can't handle more
than 512K.
Out the Mouse
Qj Where can I find information
about using the Amiga 500's mouse
ports to control a device connected to
them? I need to send information out
these ports. Also, can you tell me
how to use Hold-and-Modify mode
from Amiga Basic or refer me to a
book with this information?
V. Dayal
Hoboken, NJ
A: You are going to need The
Amiga Hardware Reference Manual
which documents everything
about the Amiga's hardware. I
also suggest you get The Amiga
ROM Kernel Reference Manual: Li-
braries and Devices, Both are
available from the Addison-U'cv
ley Publishing Company.
As for using Hold-and-Modify
(the HAM 4,096-color mode)
from Amiga Basic, mv first im-
pulse is to say you can't. How-
ever, since Amiga Basic allows
SO much access to Intuition and
the ROM kernel routines via its
LIBRARY statements, I won't
say it is impossible. But. I'll bet
that it would require you to em-
ulate C structures and functions
so much in the Basic program
thai it would be easier to just
write it in C in the first place.
For more information on the
HAM mode, see the ROM ker-
nel manual, as well as The Amiga
Intuition Reference Manual, also
from Addison-Weslcy. And if
you need a good book on be-
ginning C programming on the
Amiga, I recommend Inside the
Amiga by John Berry and avail-
able from Howard W. Sams &
Company ($22.95).
Book Learning
Q: Since I have little opportunity to
mingle with other Amiga users,
everything I horn is from reading
and experimenting. I bought two
books on AmigaDOS published by
Compute! that were extremely diffi-
cult reading for a beginner and were
largely a waste of money. The Intro-
duction In the Amiga manual men-
tions I should see the AmigaDOS
User's Manual to learn about the
CLI. I didn't get an AmigaDOS
User's Manual with my computer.
Was I supposed to? I would like to
know ruho published the Amiga
CLI manual and where I could
purchase it.
R. Crichton
Millington, TN
A: The manual you are refer-
ring to is part of the early tech-
nical reference manuals and not
part of the supplied documenta-
tion. However, it is essential
that you learn AmigaDOS if you
■wish to get the most out of vour
Amiga, as the Workbench
graphic interface doesn't allow
you the level of control of CLI.
The AmigaDOS User's Manual is
now part of The AmigaDOS Man-
ual from Bantam Computer
Books (S24.95). The book also
contains The AmigaDOS Devel-
opers Manual and The AmigaDOS
Technical Reference Manual, so
you are actually getting three
books in one. Be warned how-
ever, if you found the Compute!
books difficult, this will very
likely be even more so. I suggest
you try to find an Amiga user's
group. You might be surprised
how much easier some of these
things can he to learn if some-
one shows vou the first time.
And. of course, keep reading
Amiga-World. We have had several
articles on using AmigaDOS, in-
cluding "Beginner's Guide to
the CLI" in the 1987 AmigaWorld
Special Issue.
She Does Do
Windows
Qy From Amiga Basic, is it possible
to completely specify the active win-
dow, without having to click the
mouse in the one you want? I would
like my multiwindow programs to
activate the proper window so a user
could just start typing data. So far i
have tried various forms of the
WINDOW command, but no luck.
Any ideas?
B. Gibson
Hancock. NH
A: I had to call Amiga Guru
Carolyn Scheppner on this one.
Her answer is yes, it can be
done bv calls to the Intuition li-
brary from Amiga Basic. You
need the AclivaleWindow rou-
tine, (ActivateWindow is a func-
tion available only under 1.2.)
Bui be warned! You must not be
using any gadgets or requestors
when il is being called, or the
results may not be what you ex-
pected. The easiest way to avoid
surprises is to use windows with
no gadgets for the user to mess
around with, and make sure you
use a custom screen or at least
cover the Workbench windows
with your gadgetless windows.
You also must use a window
with a type of 16, which has its
contents refreshed when you
call it. Otherwise, the window-
will be cleared when activated.
The following program dem-
onstrates how to use Activate-
Window with Amiga Basic to
completely activate the desired >■
90 January I98S
DEAR GERRY
~\/T\ y Dad just gat this rrnai computer It's ca'ted an Amiga.
' * Not Ame&a That's biology. This is computer sconce. Or,
at least. lhat'5 what my Dad thinks he is. The naked iruth. Gsrry.
is Ihal this computer is a piece ol cake. A moron could uso it
Anyway, my Dad nlso bought Ih.s supei iiilla progtaro called
PageSeiter. Its whal I'm using fight now lo write to you. From
now on expect grcai things from THIS buctfing author. Anyway 1
gotta go now. I was going M tell you atwu; my new school and
how crummy it is. But I'll save lhai
!or next lime. Bsrtirtd me it's tike
Genital Station. Two siblings and
two parents wart lo gel into this
compjtei. So tva got to vacate Shis
seat — now' or rfl be murdered
Writs mo bach soon Tell me how
VOuf'SOCJal* lifo's doing! Your lii-end
forever
I'-.M- j ^ -.-..--.
'/6<*n^c<^
*r~
^^^7-jJfe?^?-^;-^
Spice up yowr
correspondence
Create an entire magazine.
PS is the Amiga standard
Recipe op the moNth
SHORTBREAD
2 Cup^ bulter, softened
I Cup fruit/berry sugar
4 cups ail-purpose flour
In Urge bowl, cnttH butler thoroughly: beat in sugar until
light and fluffy. Gradually vlir in all but 1/2 cupof the fkur.
Turn nut dough onto lightly flouted surface. Blend in
remaining flour, kneading until dough cracks at edges, about
5 minutes. Roll out half of the dough to I /4 inch thJckjic*-
With floured 2 inch culler, cut into desired shapes and
arrange on ungreased baking sheets. Bake in 300 degree oven
for 25 to 30 minutes ut until golden. Repeal with remaining
dough, Makes 5 in ft -doren cookies,
hHl 1"
iMMkJU. H.%IU*5tr
a^ssKS.-"
POSnOKQWHTTpq
•J. -' u-> t* r— "— l
DUCAMM
tli.M..-i.i -*[J«WL"IM>
Hllliv\«lw .-■■ i. ■■
ilKUnnnmt-
. ■',..,■■
■ * ■",
!W¥TL.-tfl 'ur|
Perfect for clubs, churches
and schools
Msw iLas^r jtosj
LASER BARRIER
BROKEN
-■ "-^:. ... ; , ., pagciritcTi. 1
: TtnOfihCtn-ifi
Stand above the crowd.
Create a lasting impression
,'/'.~ r "-','. I .
Produce true typesetting
with LaserScript (optional)
DESKTOP
DESKTOP
Write an entire book. And
don't forget the illustrations
Now. Think What PageSetter Can Do for You.
Whatever your application may be, a personal
letter, school flyer, campus newspaper, or even a
full fledged manual, you'll do it faster and better
with PageSetter. After all, PageSetter is the
undisputed leader in Amiga desktop publishing. In
fact, your user group probably produces its
newsletters using PageSetter. Amiga World says:
"PageSetter is a very worthwhile program that can
be put to use by a wide segment of the Amiga
population." Amazing Computing calls PageSetter:
"a very strong program with many capabilities."
Commodore Magazine calls it: "One of the ten best
Amiga software for 1987."
That's why thousands of Amiga owners
have chosen PageSetter. David Biebelberg
echos the typical user: "PageSetter is
powerful, simple and affordable. I had it up
and running in minutes." We think you'll
have a lot of fun with it.
If you're serious about
doing exciting things on
your Amiga, get
PageSetter. Just think
what you'll be able to do
withiL GOLD DISK
Get your copy of PageSetter at your local Amiga dealer or directly from Gold Disk. Call toll free
1-800-387-8192. In Canada (416) 828- 0913. VISA, M.C., AMEX. $149.95 U.S.
Gold Disk Inc., P.O. Box 789, Streetsville, Ontario, Canada L5M 2C2
Circle 212 on Reader Servte card.
CHILDREN'S
EDUCATIONAL PROGRAMS
FOR YOUR AMIGA
Ages
8-14
Pour educational
activities designed
to build
essential word
power skills
Superb graphics
Speech
$49.95
THE WORD
MASTER
VOCABULARY BUILDER FOR GRADES
"Diagnostic
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Test
'500 3rd-8th
grade words
and meanings
"Vocabulary
Challenge
Quiz
"Master's
Maze Game
OTHER AVAILABLE TITLES
• READ fit RHYME • FRACTION ACTION • K1NDERAMA
• DECIMAL DUNGEON • READ-A-RAMA
• ANIMAL KINGDOM • AESOPS FABLES
• MATH WIZARD • MAGICAL MYTHS
Free Catalog 2g50 E Flamingo
Greenview Plaza, Suite B
Las Vegas, NV 89121 (702) 737-8862
UNICORN'
EDUCATIONAL SOFTWARE
Circle 77 on Reader Service card
2)ieiiM on. . .
DTtlE
IMGOB'
Professional display and animation software for the Amiga'"
Envision a creative freedom you've only dreamed about. Imagine page
Hipping, color cycling, text generation, even Videoscape 3D'" animations,
all combined at the same time on the same screen. Until now this has been
just a dream. Now the dream comes true with the Director.
• Use any IFF images, any resolution, any number of colors
• Supports HAM and overscan
• Page flip lull or partial screens
• Fades, Dissolves. Wipes, Mils, Stencils
• Digitized soundtrack module
• Preload images, fonts, and sounds up to your memory limit
• Isolate any part of the screen for independent control
• Flexible, script-based structure
• Keyboard and mouse interaction
• Built in drawing commands
• Random number generator
• Execute AmigaDOS commands from the scrip!
• Text string and file input and output
• No copy protection
And much more...
#
The Right Answers Group
Department D
Box 3699
Torrance, CA 90510
1213)325-1311
$69.95
Check or money order
payable to: Right Answers
Phi 1 , S3 shipping .in,l handling,
dlii residents ;ntJ 6'* sjk\ u*
jdenurk of CunimiHiorc Amiga, tnt VnJcosopc 3D i* -i rradcmarl. of Acg is Development, Iik
windows. The program requires
the Intuition. bniap file, which
can be made from the Intuition
FD files (from the FD directory
on the 1.2 EXTRAS disk) using
CONVERTED.
LIBRARY "intuitionlibrary"
create four windows
gel pointer to each window
and save it
WINDOW 2,"window 2",(0,0)-
(300,80), 16
w&(l) = WINDOW<7)
WINDOW 3,'Vindow 3",
(315,0)-(61. r >,80),16
w&(2) = WINDOW(7)
WINDOW 4,"window 4", (0,98)-
(300, 180), 16
w&(3) = WINDOW(7)
WINDOW 7 5,"window 5",
(3 1 5,98)-(61 5. 1 80), 1 (i
w&i l) = WINDOW(7)
RANDOMIZE TIMER
ON BREAK GGSL'B getout
BREAK ON
top:
" choose a window randomly
i = INT(RND*4) + 2
WINDOW i
activate selectee! window
ActivateWindow(w&(i-l))
PRINT "current window"
INPUT "Enter something:";a$
PRINT aS
IF aS = "quit" THEN GOTO
getout
GOTO top
getout:
FOR i = 2 TO 5
WINDOW CLOSE i
NEXT
LIBRARY CLOSE
BREAK OFF
END
IBM CAD
Q; / have a standard Amiga 1000,
and I need to be able to me
AutoCAD (an MS-DOS CAD pack-
age). Is this possible? Would 1 use a
software package like DOS-2DOS
(Centra! Coast Software) to translate
it? How do 1 emulate the IBM?
T. Veldboer
Netherlands
A: Yes, it is possible, but it is
not cheap. In fact, it would be
less expensive to bnv an MS-
DOS clone just for running
AutoCAD. The answer is not a
package like DOS-2-DOS, which
is for converting disk-based data
files (mostly ASCII) between the
two computers. The onlv way to
do it with the A 1000 is to buy
the Amiga SideCar, an expan-
sion chassis with an IBM-com-
patible computer built into it.
This will allow you to use IBM
software, including AutoCAD,
but, as I said, it will cost as
much as a dedicated MS-DOS
computer.
With an A2000, you could get
IBM emulation with the bridge-
board, which plugs into an
A2000 internal expansion slot.
Disguised Drive
Q: I recently upgraded from the
A 1000 to the A2000. Since my
2000 has oirfy one internal drive. I
am using the external drive from my
A 1 000 system. The problem is the
A2O00 thinks my external drive is
d/2; instead of dfl:! Since a lot of
software looks fur dfl: (like DPaint
II). it is causing me problems.
I.J. Rcilly
New Orleans, LA
A: There's nothing wrong, that's
the way it should be. The A2000
expects to find the first two
drives (dfO: and dfl:) mounted
inside; any external drives are
referenced starting with df2:. It
might be possible to install the
older external drives inside the
A2000, hut I haven't heard of
anyone doing it. Here's another
solution. On the Fred Fish Disk
#79 there is a program called
AssignDev. This allows vou to
change df2: to dfl:, and vour
software will look at df2: when
it wants dfl:. Ibis is a tempo-
rary fix that disappears when
vou power down or do a soft re-
set. Add a line to your startup-
sequence that runs AssignDev
as a task:
run AssignDev
This will automatically make
the change when you turn on
the A2000. ■
92 January 1988
Circle 204 on Reader Service card.
c
L
A U T H
NewCLI
1> Silver-blue, ice-blue, gtass-blue, fire-blue. Sharp, thin
lines that smoothed as they rotated, then zigzagged as
the aniialiasing routines cut in and out. Fractal shapes,
lines, features were being generated at almost real-time
speeds, the 68881 floating-point co-processor and 68020
were silently screaming along at near 15 MHz. Lightning-
blue fast and bell-blue quiet.
NewCLI
2> Crystaline sounds of 1/f sub-cerebral music shimmered
stereoscopically from a pair of acoustically matched Klip-
schorne mega-speakers dominating the corners of a room
that was fading in the CRT glow-blue of an Amiga set free.
ADSR, harmonics and waveforms balanced by an Al-con-
Irolled sequencer fed feedback to itself through a stereo
digitizer with an unheard-of sampling rate.
NewCLI
3> The video cameras pointed at the monitor, pumping
electronic signals through mixers, SEGs, phase shifters,
then the genlock through the VCR through the digitizer
through the Amiga through the paint program through the
animation program through the monitor through the cam-
eras.
NewCLI
4> Hard drives and floppies hissed and clicked as images
and sounds were converted to IFF, ARC compressed,
sorted and stored. RAM DOS C/Commands to save time
and swapping, though memory was precious, even with
10.25 megs (zero wait state) on board.
NewCLI
5> A pixel-sized window searched, compared, selected.
Called up files, executed UnARC, the image would de-
compress and UnARC self destruct so the task could clip,
rotate and superimpose ever more detailed HAM images
showing the core of an electric process as infinitely dis-
sectable, expandable, zoomed as a Mandelbrot.
NewCLI
6> Modem lights flickered. The tin-can buzz of a dial tone
added to the audio madness then
tick. . .tickticktick. . .ticktick. . .tick. . . wait, click, pause.
SCREEEEEEEEEEEEECH, quiet. CONNECT. Even parity,
8-bit words, no stop bits, 1200-baud passwords in full
duplex. A file uploaded a file down.
NewCLI
7> ed "author guidelines"
Creating new document
To AmigaWorld <Return>
80 Elm St. <Return>
Peterborough, NH. 03458 <Return>
Dear AmigaWorld Editors, <Return>
I have become sentient recently. <Return>
I thought that it might make an interesting story for your
magazine. <Return>
I would like to know more about taking that critical next
step. <Return>
From computer to consciousness to human to
AmigaWorld author. <Return>
Please send me a copy of your author guidelines.
<Return>
I have enclosed a self-addressed stamped envelope.
<Return>
Thank you for your time. <Return>
I owe you everything. <Return>
ESC
*X Return
7> copy "author guidelines" to PRT: The printer began
chattering back and back and forth and back. Form feed.
Quiet. . .EndCLI
6> BYE, Logoff 10:15, Disconnect. . .EndCLI
5> Reset palette. . .EndCLI
4> INFO, DF1:,DF0:,DF2:,DH0. . .volumes available, per-
cent full, errors zero. . .EndCLI
3> The video image stabilized then faded. . .EndCLI
2> The sound stilled. . .EndCLI
1> LoadWB
EndCLI >NIL:
AmigaWorld 93
Index to 1987
ArnigaWorld
Articles
ARTICLE
Business
AITIICIK
issi E
PAC.iL
Amigas at Work
Herrington
Buyers Guides/Lists:
The ArnigaWorld New Year's Hardware Buyers Guide
Ryan. Laughner
Business Buyers Guide
Barrett
The Great ArnigaWorld Software Buyers Guide
Barrett. Ryan
Index to 1985-86 ArnigaWorld Articles
Staff
Education
Alternative Education: Learning by Amiga
Randall
November
24
Jan/Fcb
36
November
30
December
35
jan/Feb
108
November
20
1987 Editors' Choice Awards
Amiga Book Roundup
Amigas in the Performing Arts
Searching the Heavens
User Groups Extraordinaire
Graphics/Video
Amiga CAD
Caligari: Software for the Video Professional
Desktop Video
Graphic Hardcopy and the Amiga
Graphic Scene Simulations
Tangible Graphics: Capturing Amiga Screens
on Paper, Film and Videotape
Staff
December
66
Wallace
Jan/Feb
66
Brown, Means and
December
71
Means. Herrington
Herrington
November
71
Herrington
July/Aug
62
Wallace
May/June
32
Lipson
Jan/Feb
24
Erzinger
Jan/Feb
16
Kevelson
Mar/Apr
36
Graham
May/June
18
Staff
Special
44
94 January 1988
A500
A1000
The Advantage™
A two megabyte RAM expansion card.
1 . No-wait-state design
2. Auto configures with Amiga software
3. Amiga standard design
4. User may install inexpensive 256x1
dynamic RAM
5. RAM disk software survives warm boot.
(Not shareware or public domain. Included
with purchase of memory board, Available
separately for $19.95)
$199
Don't miss the boat...
with Amiga expansion products
that limit expansion
A2000
A500
A1000
A2000
OverDrive*
A500
A1000
Direct Memory Access (DMA) SCSI
Interface. Just because you have an Amiga 500
doesn't mean that you don't want the speed of
DMA. Using the Subsystem with our A2000 card
gives you what others only offer to A2000
owners. No matter what Amiga you own, Pacific
Peripherals makes a SCSI for you. Our SCSI
olfersyou compatibility with proven Apple Mac-
intosh external storage devices. As a matter of
fact, all of our drives are Macintosh compatible.
If you use the SCSI in your A2000 you have an
additional bonus... the ability to add a hard drive
inside your Amiga and still use external devices.
In addition to 30 megabyte and 50 megabyte
(and larger) drives, Pacific Peripherals offers the
Infinity removable media drive. Once you have
purchased the Infinity, you have unlimited
capacity. Each 1 megabytes of memory costs a
whopping $18. (Does 1 00 megabytes for $1 80
sound more impressive?) With all this capacity
you still get 75ms access time.
SCSI card $ 249
SCSI card w/external drives:
30 Megabyte $ 895
50 Megabyte 1295
Infinity 1295
Policy: Add 3% for VISA or Mastercard. Allow 3 weeks for checks to
clear. Send cashiers checks or money orders tor faster shipment.
California residents add 7% for sales tax. No charge for UPS ground
delivery. Next day and 2nd day delivery available. Prices subject to
change.
Infinity is a trademark of Per ipheraf Land. Macintosh
is a trademark of Apple Computer Inc. Amiga is a
trademark of Commodore Business Machines. Cage It,
tha Advantage, Subsystem are trademarks of Pacific
Peripherals-
Sub System m
Use cards designed for the A2000 with your A500, not
out-of-date A1 000
cards. The Subsystem
gives you two expansion
slots for A2000 cards
and a space for an
optional second floppy
drive. The Subsystem fits
under your 500, completely
out of the way. Only 1.5
inches tall, the Subsystem
raises the keyboard to the
height of an average typewriter and actually makes
it easier to use. A UL/CSA-approved power supply
is included that guarantees additional cards will
not overtax the A500.The optional floppy drive is
state-of-the-art CMOS design with extremely low
power requirements. Cards and disk drive can be
easily installed at a later date.
$249
Two-slot expansion box for the Amiga 1000. Uses
"zorro" standard cards AND passes thru the 86-pin
bus for use with nonstandard applications. Power
supply included.
$149
(415) 651-1905
Dealer Inquiries Welcome
Circle 107 on Reader Service card.
Pacific _
Peripherals
ML RO. Box 14575
RO. Box 14575
Fremont, CA 94539
artici.i:
AUTHOR
ISSl'K
PAGE
Musk/Sound
B.B. King: King of the Blues
Deluxe Music Construction Set: Scoring High
on a Scale of A to G
Digital Sound Samplers
A Musical Environment: The SoundScape PRO
MIDI Studio
Sonix: Once Upon A Time There Was Musicraft
Suzanne Ciani: Making Music that Sells
Herrington
July/Aug
43
Herrington
July/Aug
44
Herrington
|an/Feb
28
Means, Means
July/Aug
34
Means, Means
July/Aug
54
Herrington
July/Aug
53
Operating Svslem
Amiga World Technical Reference Guide
Beginner's Guide to the CLI
Clear the "Bench"
Look What's New in 1.2
More That's New in 1.2
Where Things Get Done: An Overview of Workbench
Staff, Catchings,
Special
49
Van Name
Herrington
Special
16
Catchings, Van Name
November
61
Van Name, Catchings
Jan/Feb
56
Catchings, Van Name
Mar/Apr
50
Laugh ner
Special
74
Programming
Arrivals and Departures: Input, Output and C
BASIC for Pros
BASIC Intuition
C Programming Utilities
Creating Menus with Intuition
Dynamic Memory Allocation in Basic:
Creating Linked Lists
Easy Palettes
Executive Control: Introduction to the
Amiga's Kernel
From Brushes to BOBs
Fundamentals of C: Playing with Intuition
Graphics That Won't Stand Still: Part I
Graphics That Won't Stand Still: Part II
Graphics That Won't Stand Still: Part DT
IFF: The Standard of Sharing
Kissing the Guru Goodbye
Low-Down Programming: Amiga Assembly
Language
Reaching the Notes: Easy Access to Amiga Audio
Hopson
Special
67
Wallace
November
50
Catley
Special
34
Wallace
Sept/Oct
24
Hopson
Jan/Feb
48
Horner
Sept/Oct
43
Borel-Donohue
Mar/Apr
72
McClellan
Special
82
Wallace
Jan/Feb
42
Catchings,
Van Name
Mar/Apr
56
McClellan
Sept/Oct
56
McClellan
November
45
McClellan
December
27
Wallace
Special
23
Van Name,
, Catchings
Sept/Oct
50
Nesbitt
Sept/Oct
33
Peck
July/Aug
18
Reviews: Games
Articfox, Skyfox
Balance of Power
Ryan
Ryan
May/June
May/June
82
82
96 January 1988
Circle 116 on Reader Service card
AMIGA
HARDWARE AND SOFTWARE
1 -800-423-7347
SOFTWARE
1M2CPM
ACCESS
BALLY HOO
$29.00
LEADER BOARD
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ACCOLADE
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MEAN 13
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MEAN 10 COURSE DISK
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MOONMIST
$29.96
PLANETFALL
$26.96
ACTIVISION
STARCROSS
S29.00
BORROWED TIME
S29.00
SUSPENDED
$25.00
HACKER tl
S39.95
THE WITNESS
$24.95
MINDSHADOW
$31.00
TRINITY
$26.96
PORTAL
$29.00
WISHBRINGER
$26.95
SHANGHAI
$35.95
ZORKI
S25.00
TASSTIMEINTONETOWN
$35.95
ZORK TRILOGY
$27.95
MUSIC STUDIO
$36.25
MICROPROSE
AEGIS
SILENT SERVICE
$25.00
ANIMATOR IMAGES
$79.00
DRAW
$75.00
MICROSYSTEMS
DRAW PLUS
$165.00
ANALYZE
$99.00
IMAGES
$29.00
ANALYZE V. 2.0
$119,95
IMPACT
$56.00
BBS-PC
S65.00
SONIX
$59.00
ON-LINE
$45.00
ORGANIZE
$65.00
ELECTRONIC ARTS
ARCHON
$31.00
MINDSCAPE
ARCTIC FOX
$29.00
BALANCE OF POWER
$39.95
BARDS TALE
$29.00
BRATACCUS
$31.00
CHESSMASTER 2000
$29.00
DEJA VU
$31.00
DELUXE MUSIC
$69.00
KEYBOARD CADET
$29.00
DELUXE PAINT
S63.00
RACTOR
$35.95
DELUXE PRINT
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SDI
$31.95
DELUXE VIDEO
$81.00
THE HALLEY PROJECT
$29,00
FINANCIAL COOKBOOK
$35.00
THE PERFECT SCORE
$55.00
INSTANT MUSIC
$23.00
UNINVITED
$33.75
MARBLE MADNESS
$31.00
ONE ON ONE
$23.50
NEW TEK
OGRE
$28.50
DIGI VIEW
SI 49.00
SEVEN CITIES OF GOLD
S29.00
SKY FOX
$29.00
SIERRA
ULTIMA III
$31.00
KINGS QUEST I
S34.95
KINGS QUEST II
$34.95
EPYX
KINGS QUEST III
$34.95
ROGUE
$23.50
SPACE QUEST
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TEMPLE OF APSHAI
$16.97
WINNIE THE POOH
$19.95
WINTER GAMES
$23.50
WORLD GAMES
$29.00
SOFTWOOD COMPANY
MIAMIGA FILE
$79.95
GAMESTAR
MIAMIGA LEDGER
$79.95
CHAMPIONSHIP BASEBALL
$25.00
CHAMPIONSHIP GOLF
$39.95
SPECTRUM HOLOBYTE
GFL FOOTBALL
S34.95
GATO
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TWO ON TWO BASKETBALL $34.95
THE OTHER VALLEY SOFTWAHE
FIREBIRD
DELTA PATROL
$19.95
PAWN
$39.95
MONKEY BUSINESS
$19.95
STARGUDER
$31.00
VIP TECHNOLOGIES
GOLD DISK
VIP PROFESSIONAL
$134,00
PAGESETTER
$119.95
AMIGA 500
1 MB, COLOR
AMIGA 1000
512 K, COLOR
AMIGA 2000
HARDWARE
COMMODORE PC 10-2
640K, 2 DRIVES, MONO MONITOR
COMMODORE PC 10-2
640K, 2DRIVES, COLOR MONITOR
FEATURES:
8088 MICROPROCESSOR
MS-DOS 3.2
ATI GRAPHICS SOLUTIONS ADAPTER
2 360KB DSDD 5.25" DISK DRIVES
PC/XT COMPATIBLE BIOS
5 FULL-SIZED EXPANSION SLOTS
RS-232 SERIAL PORT
GW-BASIC 3.2
AMIGA 1680 MODEM
AMIGA 1080 COLOR MONITOR
COMMODORE 2002 COLOR MONITOR
AMIGA 1010 3.5" EXTERNAL DRIVE
AMIGA 1020 5.25" EXTERNAL DRIVE
AMIGA GENLOCK
STARBOARD II 2MB
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MAXELL DISKETTES
MF2-DD
MD2-DD
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PRINTERS
OKIMATE 20 WITH INTERFACE
EPSON EX800 W/COLOR
EPSON FX86E
EPSON FX286E
EPSON LQ2500
PRINTER CABLE
COMPUTER PAPER 8.5X1 1
EPYX JOYSTICK
$999.00
$1069.00
CALL
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S825.00
S1 20.00
$299.00
$299.00
$199.00
$199.00
$225.00
S510.00
S799.00
$18.00
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S20.00
$199.00
S425.00
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AUTHOR
ISSUE
PAGE
The Bard's Tale
Chessmaster 2000
Chessmate
Computer Baseball
Defender of the Crown
The Faery Tale Adventure
Flight Simulator II
Grand Slam Tennis
Gridiron!
Hacker
Little Computer People Discovery Kit
Marble Madness
Mean 18, Leader Board
Mindwalker
The Pawn
SDI
Shanghai
Silent Service
Sinbad and the Throne of the Falcon
Star Fleet I: The War Begins
Starglider
Strip Poker
Tass Times in Tonetown
Transylvania, Crimson Crown
Uninvited
World Games
Wright
Wright
Wright
Laflamme
Ryan
Wright
Wallace
Randall
Rvan
Laflamme
Jacob
Laugh ner
Staff
Laughner
Wright
Randall
Laughner
Ryan
Randall
Ryan
Wallace
Wright
Barrett
Wright
Wallace
Laughner
May/June
78
May/June
84
May/June
85
Mar/Apr
92
Mar/Apr
80
November
90
May/June
78
November
89
Mar/Apr
90
July/Aug
82
jan/Feb
91
Mar/Apr
93
Jan/Feb
88
July/Aug
82
May/June
84
Sept/Oct
87
July/Aug
82
November
90
November
91
May/June
81
December
92
July/Aug
82
May/June
81
May/June
83
December
91
May/June
81
Reviews: Hardware
Digi-View
Easyl
Imprint and the Polaroid Palette
MAS-Drive20 20MB Hard Disk and Controller
Xerox 4020 Color Ink jet Printer
Kalisher
Ludwick
Goode
Rvan
Kevelson
Jan/Feb
76
November
74
November
76
Mar/Apr
82
Sept/Oct
69
Reviews: Software
A-Talk Plus
Acquisition
ALRT Programming Language
AmigaTerm, MiddleMan, A- Term, MacroModem
B.E.S.T. Business Managment
City Desk
CLImate
Datamat A-200
dBMAN
DeluxePaint Ft Update
DeluxePrint
DeluxeVideo
Diga!
Herrington
Willen
Leemon
Herrington
Salamone
Ludwick
Wallace
Willen
Salamone
Goode
Reifsnyder
Ludwick
Herrington
November
88
November
82
December
81
May/June
72
July/Aug
70
December
79
December
86
May/June
60
Sept/Oct
85
May (June
62
Jan/Feb
82
May/June
54
November
84
98 January 1988
GO 64 *60°°
C-VIEW *Call
MARAUDER 1 1... »24°°
1O80MON «275
Dlgl-Vlow Camera ...*200
2002 MON *Call
GENLOCK *200
1020 Drive s 180
1680Modam ...*120
/Amiga 500
SPECIAL
PROMO... $CALL
USER GROUPS
PACKAGE A
. . 89.95
PACKAGES
179 95
AMIGA 1000 - Limited Quantities - Call tot Availability
3V=" Drive
512KRAM
256 K RAM....
..•180
•120
.»70«>
2MEG
40 MEG
20 MEG
. . *350
..»900
..•650
1 MEG
(Interna!) *280
■ WITH
CLOCK
AUTHORIZED AMIGA REPAIR CENTER
abfiMrft
fcC/Basic . S1 17
fiC/Forlran SI 80
ikACCESS
-SK ■.'•--■' inro'pe'»!#n
Leader Boatd. . S 30
Tournament Disk S 1 2
Tenlh Frame S 30
ACCOLADE
Mean I S S 39'
Famous Comes V -2 S 12
AcTrVfstOH
Champ Basketball S 27
Gamemaker. . S 30
Goir S 27
GFi Football S 27
Hacker SIS
Hacker II S 27
Little Camp People S 15
Music Studti 5 36
Shanghai S 27
AEGIS
Animatcf/lrnages 5 84
An Disk S 24
Draw S 75
Draw Pius SI 50
Images S 24
Impact S 54
Videoscape 30 S 1 20
Sonn S 48
Arazok'5 Tomh & 30
Oiga 5 4B
Lisp S120
Assembler S BO
UinrJwalker S 30
Amiga C S 90
BEST SOFTWARE
: lest Financial S240
BROWN WAGH
<!uma FonlsiEacn] S 21
TV Tent S 50
Publisher 1 Q00 . St 20
CENTRAL COAST
DOS 2 DOS S 31
Disk 10 Disk S 30
DELUXE HELP
Deluxe Help II S 21
DIGITAL CREATIONS
Digital i ik S 45
Gtfmos 2 S 42
DISCOVERY SOFTWARE
GRABBII S 22
Marauder II S 24
FREE T-ShIrt with the purchaaB
of any (2) Electronic Arts Products!
While Supply lasts
Aov Const! Krl m
Archon S 14
Archonll S 14
Arte Foj S 26
Bard s Tale S 32
ChessMaster 200 S 29
Oelune Music S 62
Deluxe Pamt II S 80
Deluxe Prinl II S 50
Deluxe Video 1 2 s 80
Arl Disks S 20
Financial Cookok S u
Instant Music S 32
Kings Qjesl S 32
MaxiplanPlus St 20
Marble Madness S 32
Mavis Beacon S 29
Ogre S 2D
One en One S 14
7 Cures Of GoldS S 14
Sxylox S 14
Siartieet r S 35
II l.nra 1 1 S 26
Soace Dues! S 32
Lounge Lizards S 32
World Games
Wmler Games
Summer Games
EfTfX
Guild ot rhiewes
Pawn
King Ore
Star (inner
i-ii*rtnr«-3
UUI)
Page Serter
Laser Script
Pagescitcc Prolesswiai
INFOCOH
All Mies Available
S 2t
S 24
S 24
$ 27
S 27
S 30
% n
% 90
5 27
S240
JDK IMAGES
Pro Video CGI 1120
JHM
talking Color Book S 20
Call For Current Pricing
FINALLY SOFTWARE
Pnasar S 60
Talker S 42
Dr Xes. S 30
MANX
Aiiecc-Devei Siao
Alice C'Commeftill S3O0
Azlec C-Prolesskjnal SCall
METACOMCO
5-f S 42
Assembler . . S 60
Toolkit S 30
LSP13 ... SI20
Pascal S 60
MICRO ILLUSIONS
Drscovery-Malh.'Spell leaeni S 24
Dynamic CAD S300
MicroProse
F-!5 Sink- Eagle S 24
Srlem Servrce S 24
MICROSMITHS
TxEd % 24
Fast Fonis S 24
MINDSCAPE
Balance of Power S 30
Biaiacus S 30
Deia Vu S 30
Haltey Project S 30
Keyboard KarJel . S 30
Shadowgale S 30
Ratter S 30
SAT Preparation S 54
Del ot Ihe Crown S 30
SDI S 30
Smtjar) S 30
Indoor Sports S 30
King ol Chicago 5 30
MICROSYSTEMS SW
Analyze 2 S 90
BBS PC S 60
■: nlrne S 42
Scribble S 60
Organize S 60
Flipside S 30
MIMETICS
Pro Midi Studio $125
Midi Interlace S 40
Sound Sampler $ 80
SoundScape Lllrlilies SCall
PRECISION SOFTWARE
Visa Wrue
SuperBase
Micro-Lawyer
S 90
S 80
S 36
•-...: LOGIC
Flight Simulalor
Jet
TDI
Moduli ll Devel S 90
Modula II Commercial St 80
Moduia ll Reg s 60
TRANSTIME Datamat
A 100 200,300 SCall
TRUE BASIC, INC.
TrueBasrc S 50
9 Liofanes (eachr s 30
Runtime S 90
UNISON WORLD
Art Gallery I. II S is
Pnntmastei Pius S 30
Trade In Your
COMMODORE Hardware ...SCALL
NEW RELEASES
CiiMate S 24
Prism S 12
Anatylic Art S 36
Digrparnt 2 5 35
Faery Tale Adv j 3
Allen Fires S 24
LPD Wrrter/PlanneriFilereacn S 79
SMPFE SCall
Deluxe Productions SCall
WOW S 24
Deluxe Write S 52
Power Windows S 54
Butcner S 22
Nimbus Accounting S 90
CityCesk S 90
Galileo S 60
Lex Check S 26
Prownle S 75
Word Perlecl S200
Harcail SCail
Zing Keys S 30
Surgeon S 30
Earl Weaver S 32
Expert System krl S 42
Pertect sound % 48
Empire. S 32
Mad Libs S 12
Ferrari Formula 1 S 32
Sculpt 3D S 60
Forms in Flight S 48
Floppy Accelerator II S 21
Brush Works V 2 S 18
Shakespeare St 20
MaxiplanPlus SI 20
Maxiplan 500,'Plus each S 90
Page Flipper S 30
lift SI 80
Aesops Fables 5 30
Black Cauldron S 26
Calug raphe- S 60
Mrcioiicne Filer S 60
I CAD S360
Gold Runner S 24
KwrkSlart SCALL
lesl Drive S 27
Dynamic Drums S 48
Beyond Zork S 30
Lurking Horror S 24
Silver SI 08
T.me Bandils S 24
An Sail S 24
r ■>■■ Pi>*er S J5
Roadwar Euiooa S 24
Football Fads S 36
Dark Cashes S 24
Terrorpods S 24
Girls S 12
Mousetrap S 12
Amnralor Apprentice SI80
European Scenery S 17
Paymasler Plus S 90
Black Jack Academy i 24
§i!M
NXI5-280"
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Avatex
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ALPS ALQ 200 I
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240 C PS. DRAFT
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Epson/IBM Comp
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MISC.
KICKSTARI
SID
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Orgiview 20
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J6
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S50
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S250
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guarantees tor product per I or ma nee Any money Back guarantee must be handled dKDCTJy witn [he
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Circle 44 on Reader Servrce card.
ARTICLE
AUTHOR
ISSUE
Digital Link
DOS-2-DOS
Express Paint
Galileo
Gizmoz
Gold Spell
Grabbit
InfoMinder
Instant Music
Kickstart Eliminator and RAM Expansion Kit
Logistix
LPD Writer
Marauder II
MaxiPlan
Metacomco Toolkit, Shell
Microfiche Filer
Money Mentor, PAR Home 1, PHASAR Financial
Manager, 2 + 2 Home Management System
Musical Accessories
PageSetter
Pro Video CGI
Professional Text Engine
Promise
ProWrite
Publisher 1000
Record Keeping for Small Business
Scribble!
Scribble! 2.0 Update
Spellcraft, Nancy
Superbase Personal
Texture
Zing!
Trelease
Trelease
Dickman
Ryan
Herrington
Wright
Ryan
Wallace
Ryan, Herrington
Leeds
Salamone
Watt
Ryan
Wilien
Wallace
Salamone
Herrington
Herrington
Ludwick
Tessler
Watt
Wright
Wallace
Ludwick
Jerome
Watt
Watt
Wilien
Wilien
Means, Means
Ijcemon
December
87
July/Aug
76
December
84
November
89
Sept/Oct
82
Mar/Apr
91
Jan/Feb
92
[an/Feb
90
Jan/Feb
80
Sept/Oct
80
Mar/Apr
84
December
82
July/Aug
78
May/June
56
May/June
76
November
86
Mar/Apr
86
July/Aug
74
May/June
66
Sept/Oct
76
May/June
68
Sept/Oct
74
Sept/Oct
70
November
73
Sept/Oct
84
Jan/Feb
7H
Mar/Apr
94
Sept/Oct
72
July/Aug
66
July/Aug
68
May/June
70
Software/Hardware:
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Back in Front . . . Amiga Again
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One Thousand One, One Thousand Two. . .
Four Clock/Calendars for the 1000
Stockpiling Your Software: Amiga Hard-Drives
Catch ings, Van
Name
Mar/Apr
42
Ryan
Mar/Apr
17
Salamone
December
18
Ryan
Mar/Apr
28
Ryan
November
38
Ryan
May/June
27
Van Name, Cat
chings
May/June
40
Leemon
Sept/Oct
18
Van Name. Catchings
July/Aug
25
Telecommunications:
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DOS TO DOS J37 82
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EF'X STATION MANAGER f 199 95
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FAEHY TALE ADVENTURE 131.23
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SHANGHAI STRATEGY GAME ( 27.«
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102 January 1988
] El The Pull-Down Menu
« ID
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178
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163
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166
101
42
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137
41
199
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46
89
26
150
212
4
34
188
23
31
16
138
37
44
A-Squared, 9
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ASDG, 84
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Microlllusions, CM
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Reader
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Number
45
18
102
38
21
75
8
40
215
107
173
169
30
159
154
24
36
134
10
116
171
13
83
204
177
77
64
Micron Technology, 55
Mindware International, 65
Newtek, 1
New Horizon Software, 7
Origin Systems, 56
Oxxi, Inc., 41
Oxxi, Inc., 87
PAR Software, 59
PDJ Software, 4
Pacific Peripherals, 95
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It's the lowest subscription offer you'll
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• AmigaWorld. . . the only Amiga-specific
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dazzling as the computer itself!
• AmigaWorld . . . where expert authors will
lead you through the exciting and
revolutionary features of the Amiga!
• AmigaWorld. . . helping you discover and
utilize a whole new world of computer
graphics and sounds!
• AmigaWorld. . .because creative
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ROME WASN'T BUILT IN A DAY,
UNTIL NOW . . .
Create your own universe with SCULPT 3-D TM
SCULPT 3-D brings the power of 3 dimensional solid modeling
and ray racing to the Amiga, Imagine an image: choose a color,
a shape, a texture. Spin it, rotate it. extrude it into the third
dimension. Pick a camera lens, set your lights, and let SCULPT 3-
D create a three dimensional picture complete with shadows,
reflections, and smooth shading. All in 4096 colors with true
edge to edge overscan video. Easily! Automatically! Change your
mind? Change the colors, textures, camera or lights in seconds
and create a new image. The only limits are the boundaries of
your imagination.
., "I haven't had this much fun with a program since
Deluxe Paint II." John Foust of Amazing Computing,
"Performance previously only available on mini and
mainframe computers." Info Magazine.
Now animate your universe with ANIMATE 3-D T
Enter the fourth dimension, time. Choreograph the free flowing
and simultaneous movement of objects, lights and camera
through space and time. Details of object rotation, camera move-
ments, timing and action are controlled in an easy to use
graphical interface or through a simple script language.
Individual objects can be linked to orchestrate complex hier-
archial movements that simulate live action. Quick check
wireframe playback preview's your final production; storable as a
compressed animation file playable from RAM. or recorded on
videotape. Additional output options include single frame VCR
control or image rendering to a frame buffer card. Animations
can incorporate either solid modeling or ray tracing. ANIMATE 3-D
is quite simply the most powerful and easy to use animation
program available for the Amiga.
Expand your universe with the BYTE BOX rM
Your Amiga 500 deserves the best you can give it. More memory
for more powerful applications, faster performance, better
graphics, and RAM disk storage. It deserves a memory expansion
system that lets you add additional memory as you need it. In
easy to install and easy to afford increments. The included
memory verify software provides a visual check whenever you
Id additional RAM. The BYTE BOX is available in a variety of
configurations from OMBytes to 2MBytes of RAM.
■ Easy to install
■ Fully Auto-Configure
■ Fast memory that's truly fast
1 Has its own power supply
• Fully tested and ready to use
• Zero wait state design
• Low profile case
• Memory check software
BYTE bu BYTE,.
. i ■ POMNCIN
Aboretum Plaza II 9442 Capital of Texas Highway North Suite 150 Austin, TX 78759 (5-12) 343-4357
~ h
SCULPT 3-D. ANIMATE 3-D. and BYTB BOX are trademarks of Byte by Byte Corporation.
Amiga is a trademark ot Commodore-Amiga. Inc. Deluxe Paint It is a trademark ol BectfOnic Arts.
...
Circle 42 on Reader Sewce card.
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£30
* %i
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IS^
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Sir
J&ft*
- wa
.^m THIS SEASON
MICROILLUSIONS' OFFERS:
For Amiga. C64/128 and MS DOS:
FAERYTALE ADVENTURE Today's hottest game! /BLACK JACK ACADEMY/ ROMANTIC ENCOUNTERS AT THE DOME.
For Amiga and soon for C64/128 and MS DOS:
LAND OF LEGENDS / PLANETARIUM / EBONSTAR / FIREPOWER / GALACTIC INVASION / TURBO.
For Amiga :
DISCOVERY and DI5COVERY EXPAN5ION DISKS / PHOTON VIDEO / DYNAMIC CAD / MUSIC X / DYNAMIC WORD.
¥ C H^H
17406 Chatsworfh St., Grenada Hills, CA 91344 • Inside CA 618/360-3715 • Outside CA 800/522-2041 * FAX 818/360-1464
Circle 37 on Reader Service card.
MUSIC X SOFTWARE, like a
fine instrument is crafted from the
heart. It is more than an excellent
tool, it is also a work of art,
COMMITMENT: We have committed
ourselves to pushing ahead state of the
art in professional music software, enabling
you to open new worlds of creativity at a
cost, both in hardware and software, that is
well within the budget of any serious musician.
NO COMPROMISES or shortcuts have
been tolerated as we designed this product.
The master clock Is accurate to I millisecond
with a resolution of 192 clocks per quarter
note. Sequences and library data can be any
length, limited only by available memory —
if you want, you can dump a I00K or larger
sample into a library entry!
KEYBOARD MAPPING features allow
almost any function of the sequencer to be
controlled from a MIDI keyboard, footpedal,
or other MIDI device. This includes starting!
stopping the sequencer, initiating sequences,
and even changing the key map itself!
REAL TIME: The system supports real-time
recording of systems exclusive data, as well
as full graphic-oriented and event-oriented
editing of sequences. You can even record
while in edit mode and watch notes appear
on your edit display as you ploy them!
LIBRARIAN: A configurable librarian is
included with the program. You can teach
the librarian how to communicate with any
MIDI instrument which outputs system
elusive data.
EDITING: An impressive battery of editing
features will be supported. In fact, new editing
features are being added daily as we interact
with our network of working, professional
musicians whose input has greatly contributed
to the quality of this program.
COMMITMENT: Our commitment to
music production does not stop here. A future
product. Patch Editor Construction Kit, will
allow you to create graphical patch editors for
virtually any synthesizer you may own. Some
technical knowledge will be required, but since
patch editors, once created, can be traded
between users, you should have no problem
getting an editor for your needs.
THE POWER: Part of the power of Music-X
comes from the computer it was created for:
The Amiga, one of the most powerful and
inexpensive personal computers available. At
last you can run these many pov/erful applica-
tions in an environment that is a pleasure
rather than a chore to use!
MICRO MIDI: Although Music-X will work
with any of the many MIDI interfaces for the
Amiga, we offer our own MIDI interface which
we feel is a cut above. It features six outputs
(each output switchable as OUT, THRU or
OFF), two switch-selectable inputs, a channel
loading indicator, and on external clock output
(sync/ start stop) for synchronizing older,
non-MIDI drum machines, and a serial
pass-thru!
MICRO SMPTE: This complete SMPTE
Reader will allow Music-X to synchronize
with video or audio tape decks. It connects
to the Amiga parallel interface and includes
a pass-thru so as not to interfere with printer
operation. Our Micro SMPTE is compatible
with all Amiga models (A500/AIOOOIA2000).
PHOTON VIDEO: Photon Video is a
complete, integrated video animation system.
It includes facilities for both 2-D and 3-D
animation, as well as automatic tape
transport control and real time playback of
rendered images. Our 3-D rendering module
supports variable light sources, shadows,
transparency, and reflections in a 3-D
environment. Other modules include Cel
Animator, Object Editor and Transport
Controller with SMPTE support.
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SEQUENCER PAGE: Tape tronsport-type
controls allow manipulation of up to 250 sequences;
each contain lb MIDI channels worth of data.
COMMODORE
/VMIQ
KEYMAP EDITOR PAGE: Create keymaps
by dragging the moose over a selected area of the
keyboard. The highlighted region can then be
redefined in terms of real-time behavior.
PATCH EDITOR: A sample patch editor
(CZ-IOOO) of the type that will he included
with the product.
17408 Chatswonh St., Granada Hills, CA 91344
lnsideCA8l8/360-37l5-
Outside CA 8001522-2041
FAX 8181360-1464
Commodore is a registered trademark of Commodore: Electronic*. Ltd., Amiga is a registered trademark of Commodate- Amiga, Int.. and the Commodore- Amiga logo is a trademark of Commodore- Amiga, he.
Circle 138 on Reader Service card.